pokecrystal-board/engine/sprites.asm

1183 lines
16 KiB
NASM
Executable File

ClearSpriteAnims: ; 8cf53
ld hl, wSpriteAnimDict
ld bc, wSpriteAnimsEnd - wSpriteAnimDict
.loop
ld [hl], $0
inc hl
dec bc
ld a, c
or b
jr nz, .loop
ret
; 8cf62
Function8cf62: ; 8cf62
call PlaySpriteAnimations
call DelayFrame
ret
; 8cf69
PlaySpriteAnimations: ; 8cf69
push hl
push de
push bc
push af
ld a, $0
ld [wc3b5], a
call DoNextFrameForAllSprites
pop af
pop bc
pop de
pop hl
ret
; 8cf7a
DoNextFrameForAllSprites: ; 8cf7a
ld hl, wSpriteAnimationStructs
ld e, 10 ; There are 10 structs here.
.loop
ld a, [hl]
and a
jr z, .next ; This struct is deinitialized.
ld c, l
ld b, h
push hl
push de
call DoAnimFrame ; Uses a massive jumptable
call Function8d04c
pop de
pop hl
jr c, .done
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ld a, [wc3b5]
ld l, a
ld h, Sprites / $0100
.loop2 ; Clear (Sprites + [wc3b5] --> SpritesEnd)
ld a, l
cp SpritesEnd % $100
jr nc, .done
xor a
ld [hli], a
jr .loop2
.done
ret
; 8cfa8
DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld hl, wSpriteAnimationStructs
ld e, 10
.loop
ld a, [hl]
and a
jr z, .next
ld c, l
ld b, h
push hl
push de
call DoAnimFrame ; Uses a massive jumptable
call Function8d04c
pop de
pop hl
jr c, .done
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ld a, [wc3b5]
ld l, a
ld h, (Sprites + $40) / $100
.loop2 ; Clear (Sprites + [wc3b5] --> Sprites + $40)
ld a, l
cp (Sprites + 16 * 4) % $100
jr nc, .done
xor a
ld [hli], a
jr .loop2
.done
ret
InitSpriteAnimStruct:: ; 8cfd6
; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16
push de
push af
ld hl, wSpriteAnimationStructs
ld e, 10
.loop
ld a, [hl]
and a
jr z, .found
ld bc, $10
add hl, bc
dec e
jr nz, .loop
; We've reached the end. There is no more room here.
; Return carry.
pop af
pop de
scf
ret
.found
; Back up the structure address to bc.
ld c, l
ld b, h
; Value [wc3b4] is initially set to -1. Set it to
; the number of objects loaded into this array.
ld hl, wc3b4
inc [hl]
ld a, [hl]
and a
jr nz, .initialized
inc [hl]
.initialized
; Get row a of Unknown_8d1c4, copy the pointer into de
pop af
ld e, a
ld d, 0
ld hl, Unknown_8d1c4
rept 3
add hl, de
endr
ld e, l
ld d, h
; Set hl to the first field (field 0) in the current structure.
ld hl, 0
add hl, bc
; Load the index.
ld a, [wc3b4]
ld [hli], a
; Copy the table entry to the next two fields.
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
; Look up the third field from the table in the wc300 array (10x2).
; Take the value and load it in
ld a, [de]
call LookUpInwSpriteAnimDict
ld [hli], a
pop de
; Set hl to field 4. Kinda pointless, because we're presumably already here.
ld hl, $4
add hl, bc
; Load the original value of de into here.
ld a, e
ld [hli], a
ld a, d
ld [hli], a
; load 0 into the next four fields
xor a
rept 2
ld [hli], a
endr
xor a
rept 2
ld [hli], a
endr
; load -1 into the next field
dec a
ld [hli], a
; load 0 into the last five fields
xor a
rept 4
ld [hli], a
endr
ld [hl], a
; back up the address of the first field to wc3b8
ld a, c
ld [wc3b8], a
ld a, b
ld [wc3b8 + 1], a
ret
; 8d036
Function8d036: ; 8d036
; Clear the index field of the struct in bc.
ld hl, 0
add hl, bc
ld [hl], $0
ret
; 8d03d
Function8d03d: ; 8d03d (23:503d)
; Clear the index field of every struct in the wSpriteAnimationStructs array.
ld hl, wSpriteAnimationStructs
ld bc, $10
ld e, 10
xor a
.loop
ld [hl], a
add hl, bc
dec e
jr nz, .loop
ret
Function8d04c: ; 8d04c
call Function8d0ec ; init WRAM
call Function8d132 ; read from a memory array
cp -3
jr z, .done
cp -4
jr z, .almost
call Function8d1a2 ; OAM?
ld a, [wc3ba]
add [hl]
ld [wc3ba], a
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
push bc
ld a, [wc3b5]
ld e, a
ld d, Sprites / $100
ld a, [hli]
ld c, a
.loop
ld a, [wc3bc]
ld b, a
ld a, [wc3be]
add b
ld b, a
ld a, [wc3bf]
add b
ld b, a
call Function8d0be
add b
ld [de], a
inc hl
inc de
ld a, [wc3bb]
ld b, a
ld a, [wc3bd]
add b
ld b, a
ld a, [wc3c0]
add b
ld b, a
call Function8d0ce
add b
ld [de], a
inc hl
inc de
ld a, [wc3ba]
add [hl]
ld [de], a
inc hl
inc de
call Function8d0de
ld [de], a
inc hl
inc de
ld a, e
ld [wc3b5], a
cp SpritesEnd % $100
jr nc, .outofroom
dec c
jr nz, .loop
pop bc
jr .done
.almost
call Function8d036
.done
and a
ret
.outofroom
pop bc
scf
ret
; 8d0be
Function8d0be: ; 8d0be
push hl
ld a, [hl]
ld hl, wc3b8
bit 6, [hl]
jr z, .ok
add $8
xor $ff
inc a
.ok
pop hl
ret
; 8d0ce
Function8d0ce: ; 8d0ce
push hl
ld a, [hl]
ld hl, wc3b8
bit 5, [hl]
jr z, .ok
add $8
xor $ff
inc a
.ok
pop hl
ret
; 8d0de
Function8d0de: ; 8d0de
ld a, [wc3b8]
ld b, a
ld a, [hl]
xor b
and $e0
ld b, a
ld a, [hl]
and $1f
or b
ret
; 8d0ec
Function8d0ec: ; 8d0ec
xor a
ld [wc3b8], a
ld hl, $3
add hl, bc
ld a, [hli]
ld [wc3ba], a
ld a, [hli]
ld [wc3bb], a
ld a, [hli]
ld [wc3bc], a
ld a, [hli]
ld [wc3bd], a
ld a, [hli]
ld [wc3be], a
ret
; 8d109
LookUpInwSpriteAnimDict: ; 8d109
; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else 0
push hl
push bc
ld hl, wSpriteAnimDict
ld b, a
ld c, 10
.loop
ld a, [hli]
cp b
jr z, .ok
inc hl
dec c
jr nz, .loop
xor a
jr .done
.ok
ld a, [hl]
.done
pop bc
pop hl
ret
; 8d120
Function8d120:: ; 8d120
ld hl, $1
add hl, bc
ld [hl], a
ld hl, $8
add hl, bc
ld [hl], $0
ld hl, $a
add hl, bc
ld [hl], $ff
ret
; 8d132
Function8d132: ; 8d132
.loop
ld hl, SPRITEANIMSTRUCT_DURATION
add hl, bc
ld a, [hl]
and a
jr z, .done ; finished the current sequence
dec [hl]
call Function8d189 ; load pointer from Unknown_8d6e6
ld a, [hli]
push af
jr .okay
.done
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
inc [hl]
call Function8d189 ; load pointer from Unknown_8d6e6
ld a, [hli]
cp $fe
jr z, .minus_2
cp $ff
jr z, .minus_1
push af
ld a, [hl]
push hl
and $3f
ld hl, SPRITEANIMSTRUCT_09
add hl, bc
add [hl]
ld hl, SPRITEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
pop hl
.okay
ld a, [hl]
and $c0
srl a
ld [wc3b8], a
pop af
ret
.minus_1
xor a
ld hl, SPRITEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
rept 2
dec [hl]
endr
jr .loop
.minus_2
xor a
ld hl, SPRITEANIMSTRUCT_DURATION
add hl, bc
ld [hl], a
dec a
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
ld [hl], a
jr .loop
; 8d189
Function8d189: ; 8d189
; Get the data for the current frame for the current animation sequence
; Unknown_8d6e6 + 2 * SpriteAnim[SPRITEANIMSTRUCT_01] + 3 * SpriteAnim[SPRITEANIMSTRUCT_FRAME]
ld hl, SPRITEANIMSTRUCT_01
add hl, bc
ld e, [hl]
ld d, 0
ld hl, Unknown_8d6e6
rept 2
add hl, de
endr
ld e, [hl]
inc hl
ld d, [hl]
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
ld l, [hl]
ld h, 0
add hl, hl
add hl, de
ret
; 8d1a2
Function8d1a2: ; 8d1a2
ld e, a
ld d, 0
ld hl, Unknown_8d94d
rept 3
add hl, de
endr
ret
; 8d1ac
Function8d1ac: ; unreferenced
push hl
ld l, a
ld h, 0
rept 2
add hl, hl
endr
ld de, Unknown_8e706 ; broken 2bpp pointers
add hl, de
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld e, [hl]
inc hl
ld d, [hl]
pop hl
push bc
call Request2bpp
pop bc
ret
; 8d1c4
Unknown_8d1c4: ; 8d1c4
db $01, SPRITE_ANIM_SEQ_01, $00 ; 00
db $07, SPRITE_ANIM_SEQ_04, $00 ; 01
db $08, SPRITE_ANIM_SEQ_05, $05 ; 02
db $0a, SPRITE_ANIM_SEQ_06, $00 ; 03
db $0b, SPRITE_ANIM_SEQ_07, $06 ; 04
db $0c, SPRITE_ANIM_SEQ_08, $06 ; 05
db $0d, SPRITE_ANIM_SEQ_09, $07 ; 06
db $0e, SPRITE_ANIM_SEQ_0A, $07 ; 07
db $10, SPRITE_ANIM_SEQ_0B, $07 ; 08
db $08, SPRITE_ANIM_SEQ_0C, $05 ; 09
db $11, SPRITE_ANIM_SEQ_00, $00 ; 0a
db $12, SPRITE_ANIM_SEQ_0D, $08 ; 0b
db $12, SPRITE_ANIM_SEQ_0E, $08 ; 0c
db $12, SPRITE_ANIM_SEQ_0F, $08 ; 0d
db $13, SPRITE_ANIM_SEQ_10, $00 ; 0e
db $15, SPRITE_ANIM_SEQ_00, $00 ; 0f
db $16, SPRITE_ANIM_SEQ_11, $00 ; 10
db $17, SPRITE_ANIM_SEQ_12, $00 ; 11
db $18, SPRITE_ANIM_SEQ_12, $00 ; 12
db $19, SPRITE_ANIM_SEQ_13, $00 ; 13
db $1a, SPRITE_ANIM_SEQ_14, $00 ; 14
db $1b, SPRITE_ANIM_SEQ_00, $00 ; 15
db $1d, SPRITE_ANIM_SEQ_15, $00 ; 16
db $1e, SPRITE_ANIM_SEQ_00, $00 ; 17
db $1d, SPRITE_ANIM_SEQ_17, $00 ; 18
db $1f, SPRITE_ANIM_SEQ_00, $00 ; 19
db $24, SPRITE_ANIM_SEQ_19, $00 ; 1a
db $25, SPRITE_ANIM_SEQ_00, $00 ; 1b
db $20, SPRITE_ANIM_SEQ_13, $00 ; 1c
db $26, SPRITE_ANIM_SEQ_1A, $00 ; 1d
db $2d, SPRITE_ANIM_SEQ_00, $00 ; 1e
db $2e, SPRITE_ANIM_SEQ_00, $00 ; 1f
db $2f, SPRITE_ANIM_SEQ_00, $00 ; 20
db $30, SPRITE_ANIM_SEQ_00, $00 ; 21
db $31, SPRITE_ANIM_SEQ_00, $00 ; 22
db $32, SPRITE_ANIM_SEQ_1B, $00 ; 23
db $33, SPRITE_ANIM_SEQ_1C, $00 ; 24
db $34, SPRITE_ANIM_SEQ_00, $00 ; 25
db $35, SPRITE_ANIM_SEQ_1D, $00 ; 26
db $37, SPRITE_ANIM_SEQ_1E, $00 ; 27
db $38, SPRITE_ANIM_SEQ_1E, $00 ; 28
db $39, SPRITE_ANIM_SEQ_20, $00 ; 29
db $3f, SPRITE_ANIM_SEQ_21, $00 ; 2a
db $3e, SPRITE_ANIM_SEQ_22, $00 ; 2b
db $40, SPRITE_ANIM_SEQ_00, $00 ; 2c
; 8d24b
INCLUDE "engine/sprite_anims.asm" ; DoAnimFrame
INCLUDE "data/sprite_engine.asm"
; Unknown_8d6e6
; Unknown_8d94d
ApplyXOffset: ; 8e72a
add $10
ApplyYOffset: ; 8e72c
and $3f
cp $20
jr nc, .xflip
call Function8e741
ld a, h
ret
.xflip
and $1f
call Function8e741
ld a, h
xor $ff ; cpl
inc a
ret
; 8e741
Function8e741: ; 8e741
ld e, a
ld a, d
ld d, 0
ld hl, .sinewave
rept 2
add hl, de
endr
ld e, [hl]
inc hl
ld d, [hl]
ld hl, 0
.loop
srl a
jr nc, .skip_add
add hl, de
.skip_add
sla e
rl d
and a
jr nz, .loop
ret
; 8e75d
.sinewave: ; 8e75d
sine_wave $100
AnimateEndOfExpBar: ; 8e79d
ld a, [hSGB]
ld de, EndOfExpBarGFX
and a
jr z, .load
ld de, SGBEndOfExpBarGFX
.load
ld hl, VTiles0 tile $00
lb bc, BANK(EndOfExpBarGFX), 1
call Request2bpp
ld c, $8
ld d, $0
.loop
push bc
call .AnimateFrame
call DelayFrame
pop bc
rept 2
inc d
endr
dec c
jr nz, .loop
call ClearSprites
ret
; 8e7c6
.AnimateFrame: ; 8e7c6
ld hl, Sprites
ld c, $8
.anim_loop
ld a, c
and a
ret z
dec c
ld a, c
sla a
sla a
sla a
push af
push de
push hl
call ApplyYOffset
pop hl
pop de
add 13 * 8
ld [hli], a
pop af
push de
push hl
call ApplyXOffset
pop hl
pop de
add 10 * 8 + 4
ld [hli], a
ld a, $0
ld [hli], a
ld a, $6 ; OBJ 6
ld [hli], a
jr .anim_loop
; 8e7f4
EndOfExpBarGFX: ; 8e7f4
INCBIN "gfx/battle/expbarend.2bpp"
SGBEndOfExpBarGFX: ; 8e804
INCBIN "gfx/battle/expbarend_sgb.2bpp"
ClearSpriteAnims2: ; 8e814
push hl
push de
push bc
push af
ld hl, wSpriteAnimDict
ld bc, wSpriteAnimsEnd - wSpriteAnimDict
.loop
ld [hl], $0
inc hl
dec bc
ld a, c
or b
jr nz, .loop
pop af
pop bc
pop de
pop hl
ret
; 8e82b
Function8e82b: ; 8e82b
ld a, e
call ReadMonMenuIcon
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
ld b, BANK(Icons)
ld c, 8
ret
; 8e83f
Function8e83f: ; 8e83f
push hl
push de
push bc
call Function8e849
pop bc
pop de
pop hl
ret
; 8e849
Function8e849: ; 8e849
ld d, 0
ld hl, Jumptable_8e854
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8e854
Jumptable_8e854: ; 8e854 (23:6854)
dw Function8e8d5
dw Function8e961
dw Function8e97d
dw Function8e99a
dw Function8e898
dw Function8e8b1
dw Function8e862
Function8e862: ; 8e862 (23:6862)
call Function8e908
call Function8e86c
call Function8e936
ret
Function8e86c: ; 8e86c (23:686c)
push bc
ld a, [hObjectStructIndexBuffer]
ld hl, PartyMon1Item
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
jr z, .asm_8e890
push hl
push bc
ld d, a
callab ItemIsMail
pop bc
pop hl
jr c, .asm_8e88e
ld a, $6
jr .asm_8e892
.asm_8e88e
ld a, $5
.asm_8e890
ld a, $4
.asm_8e892
ld hl, $1
add hl, bc
ld [hl], a
ret
Function8e898: ; 8e898 (23:6898)
call Function8e8d5
ld hl, $2
add hl, bc
ld a, $0
ld [hl], a
ld hl, $4
add hl, bc
ld a, $48
ld [hl], a
ld hl, $5
add hl, bc
ld a, $48
ld [hl], a
ret
Function8e8b1: ; 8e8b1 (23:68b1)
call Function8e908
call Function8e936
ld hl, $2
add hl, bc
ld a, $0
ld [hl], a
ld hl, $4
add hl, bc
ld a, $18
ld [hl], a
ld hl, $5
add hl, bc
ld a, $60
ld [hl], a
ld a, c
ld [wc608], a
ld a, b
ld [wc608 + 1], a
ret
Function8e8d5: ; 8e8d5 (23:68d5)
call Function8e908
call Function8e8df
call Function8e936
ret
Function8e8df: ; 8e8df (23:68df)
push bc
ld a, [hObjectStructIndexBuffer]
ld hl, PartyMon1Item
ld bc, $30
call AddNTimes
pop bc
ld a, [hl]
and a
ret z
push hl
push bc
ld d, a
callab ItemIsMail
pop bc
pop hl
jr c, .asm_8e900
ld a, $3
jr .asm_8e902
.asm_8e900
ld a, $2
.asm_8e902
ld hl, $1
add hl, bc
ld [hl], a
ret
Function8e908: ; 8e908 (23:6908)
ld a, [wc3b7]
push af
ld a, [hObjectStructIndexBuffer]
ld hl, PartySpecies
ld e, a
ld d, $0
add hl, de
ld a, [hl]
call ReadMonMenuIcon
ld [CurIcon], a
call Function8e9db
ld a, [hObjectStructIndexBuffer]
; y coord
rept 4
add a
endr
add $1c
ld d, a
; x coord
ld e, $10
; type is partymon icon
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
pop af
ld hl, $3
add hl, bc
ld [hl], a
ret
Function8e936: ; 8e936 (23:6936)
push bc
ld a, [hObjectStructIndexBuffer]
ld b, a
call Function8e94c
ld a, b
pop bc
ld hl, $9
add hl, bc
ld [hl], a
rlca
rlca
ld hl, $d
add hl, bc
ld [hl], a
ret
Function8e94c: ; 8e94c (23:694c)
callba PlacePartymonHPBar
call GetHPPal
ld e, d
ld d, 0
ld hl, Unknown_8e95e
add hl, de
ld b, [hl]
ret
; 8e95e (23:695e)
Unknown_8e95e: ; 8e95e
db $00, $40, $80
; 8e961
Function8e961: ; 8e961 (23:6961)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
xor a
call GetIconGFX
lb de, $24, $20
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
ld hl, $2
add hl, bc
ld [hl], $0
ret
Function8e97d: ; 8e97d (23:697d)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
xor a
call GetIconGFX
ld d, $1a
ld e, $24
ld a, SPRITE_ANIM_INDEX_00
call InitSpriteAnimStruct
ld hl, $2
add hl, bc
ld [hl], $0
ret
Function8e99a: ; 8e99a (23:699a)
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
ld a, $62
ld [wc3b7], a
call Function8e9db
ret
GetSpeciesIcon: ; 8e9ac
; Load species icon into VRAM at tile a
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
ld a, e
call GetIconGFX
ret
; 8e9bc
Function8e9bc: ; 8e9bc (23:69bc)
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
ld a, e
call GetIcon_a
ret
; 8e9cc (23:69cc)
Function8e9cc: ; 8e9cc
push de
ld a, [wd265]
call ReadMonMenuIcon
ld [CurIcon], a
pop de
call GetIcon_de
ret
; 8e9db
Function8e9db: ; 8e9db (23:69db)
ld a, [wc3b7]
GetIconGFX: ; 8e9de
call GetIcon_a
ld de, $80 ; 8 tiles
add hl, de
ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2
call GetGFXUnlessMobile
ld a, [wc3b7]
add 10
ld [wc3b7], a
ret
HeldItemIcons:
INCBIN "gfx/icon/mail.2bpp"
INCBIN "gfx/icon/item.2bpp"
; 8ea17
GetIcon_de: ; 8ea17
; Load icon graphics into VRAM starting from tile de.
ld l, e
ld h, d
jr GetIcon
GetIcon_a: ; 8ea1b
; Load icon graphics into VRAM starting from tile a.
ld l, a
ld h, 0
GetIcon: ; 8ea1e
; Load icon graphics into VRAM starting from tile hl.
; One tile is 16 bytes long.
rept 4
add hl, hl
endr
ld de, VTiles0
add hl, de
push hl
; The icons are contiguous, in order and of the same
; size, so the pointer table is somewhat redundant.
ld a, [CurIcon]
push hl
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
lb bc, BANK(Icons), 8
call GetGFXUnlessMobile
pop hl
ret
; 8ea3f
GetGFXUnlessMobile: ; 8ea3f
ld a, [wLinkMode]
cp LINK_MOBILE
jp nz, Request2bpp
jp Get2bpp_2
; 8ea4a
Function8ea4a: ; 8ea4a
ld hl, wSpriteAnimationStructs
ld e, $6
ld a, [MenuSelection2]
ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .loadwithtwo
ld a, $0
jr .ok
.loadwithtwo
ld a, $2
.ok
push hl
ld c, l
ld b, h
ld hl, $2
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
; 8ea71
Function8ea71: ; 8ea71
ld hl, wSpriteAnimationStructs
ld e, $6
.loop
ld a, [hl]
and a
jr z, .zero
push hl
ld c, l
ld b, h
ld hl, $2
add hl, bc
ld [hl], $1
pop hl
.zero
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
; 8ea8c (23:6a8c)
Function8ea8c: ; 8ea8c
ld hl, wSpriteAnimationStructs
ld e, $6
ld a, [wd0e3]
ld d, a
.asm_8ea95
ld a, [hl]
and a
jr z, .asm_8eaab
cp d
jr z, .asm_8eaa0
ld a, $3
jr .asm_8eaa2
.asm_8eaa0
ld a, $2
.asm_8eaa2
push hl
ld c, l
ld b, h
ld hl, $2
add hl, bc
ld [hl], a
pop hl
.asm_8eaab
ld bc, $10
add hl, bc
dec e
jr nz, .asm_8ea95
ret
INCLUDE "menu/mon_icons.asm"