Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
surskitty
1116180e3c
Renaming RandomPhoneRareWildMon to RandomRareWildMon.
2017-12-13 23:39:47 -05:00
surskitty
8e54adc22f
Labels, including a comment explaining RandomPhoneRareWildMon.
2017-12-13 23:35:07 -05:00
surskitty
1f0fbfb602
Label label label.
2017-12-13 22:54:29 -05:00
surskitty
d69d81f3a0
Fix the spelling of Thursday
2017-12-13 22:41:15 -05:00
surskitty
a5c0461192
Labels labels labels
2017-12-13 22:40:11 -05:00
surskitty
771c4a7e05
Splitting phone scripts up.
2017-12-13 22:30:37 -05:00
surskitty
8fa7183d29
More phone script labelling.
2017-12-13 21:50:32 -05:00
surskitty
2b72d949b2
Another batch of labels. Jack's move trivia, mostly.
2017-12-13 21:12:42 -05:00
surskitty
cb1c6967ed
Some more phone labels.
2017-12-13 20:49:10 -05:00
surskitty
4b36a9d2e1
Merge branch 'master' of github.com:pret/pokecrystal
2017-12-13 19:55:03 -05:00
surskitty
e3ee39f334
Labelling the bragging phone calls.
2017-12-13 19:54:28 -05:00
Remy Oukaour
76ea57688e
Add table of contents (might remove if it's too cumbersome to maintain)
2017-12-13 00:28:48 -05:00
yenatch
725750d69d
use an xor instead of the result
2017-12-12 23:45:32 -05:00
Remy Oukaour
10eb426e40
Document more bugs
2017-12-12 22:58:20 -05:00
Remy Oukaour
ad620243d9
Fix make compare
2017-12-12 20:21:08 -05:00
Remy Oukaour
78d489733c
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe
Identify more sprite-related constants
2017-12-12 12:18:11 -05:00
Remy Oukaour
48e40a7f09
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
dc4357b7fa
"Pic Pointers" and "Unown Pic Pointers" must start at the same address
...
Use `|` not `+` to combine bitmasks
2017-12-11 18:39:39 -05:00
Remy Oukaour
2d644f5077
Name some gfx/unknown/ files
2017-12-11 18:04:23 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2
Add constants for time-of-day boundaries
...
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
...
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
c6fefd0fe8
Rename overworld sprite files, consistent with their constants
2017-12-11 00:17:39 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
b4261d27d8
Use new palette constants
2017-12-10 20:50:08 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
Remy Oukaour
d554b997c5
Use correct WRAM labels for intro/title scenes
...
Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
ab7025a144
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00
Remy Oukaour
32ea595c47
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
Remy Oukaour
31901f73b0
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
Remy Oukaour
59ee673775
Consistent pointer labels in WRAM
2017-12-09 22:24:43 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Remy Oukaour
880fb511e1
More WRAM organization
2017-12-09 15:28:03 -05:00
Remy Oukaour
e3c686f6df
Further WRAM organization
2017-12-09 15:14:51 -05:00
Remy Oukaour
5a5df2ab87
More WRAM organization
2017-12-09 14:47:32 -05:00
Remy Oukaour
16c6696dd5
Start organizing WRAM
...
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
2017-12-09 13:58:49 -05:00
Remy Oukaour
6a41d4f63e
Define more charmap characters and use them in place of hard-coded numbers
2017-12-09 12:57:23 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
mid-kid
a1fc73603e
Label all of PARTYMENUACTION_*
...
It's pretty clear what it's used for.
PartyMenuActionText is used for two things:
1) Storing what kind of action we're going to do (<$10)
2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0)
In the former case, if GetPartyMenuTilemapPointers is ran, it will be
used to pick a sequence of actions that should be done, specified in the
table, and it'll print the corresponding string using the
PartyMenuStrings table. The items in the sequence of actions that should
be done are in WritePartyMenuTilemap.
Strangely enough, one possible value is left completely unused:
PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's
male counterpart, and as such I don't believe it was used in the
japanese version either, since it doesn't matter which gender your 'mon
is when you put 'em in the daycare.
2017-11-30 20:35:58 +01:00
mid-kid
2cc2f057e8
Fix some SPRITE_ANIM_FRAMESET_ constants
...
Thanks to @roukaour for the fixes.
2017-11-29 20:24:19 +01:00
mid-kid
09d9f2c1ef
Add MobileError-related labels
...
This function is called from a few different places in the mobile code,
including from one special that is only executed when the
BattleTowerRoomMenu special returns with a non-zero code.
Since that special causes a blue "error" screen to appear, that looks
the exact same as the one you'd get when trying to connect from the
mobile trade corner/battle colosseum in a Pokémon Center's top floor,
and this function contains a bunch of japanese strings in a jumptable, I
think it's reasonable to assume it should be called
"DisplayMobileError".
2017-11-26 11:35:13 +01:00
mid-kid
afc92eadc1
Label BattleTowerRoomMenu
...
All of the functions called by it are prefixed with BattleTowerRoomMenu,
but a bunch of them seem more generic than that, since they're part of
different mobile menus. Also called another menu jumptable
BattleTowerRoomMenu2 for the lack of a better name (only the Yes/No menu
functions are used in western crystal).
The names of the more generic functions should be fixed when we start
labelling other menus.
2017-11-25 17:03:20 +01:00
Marcus Huderle
c28be02a19
Merge pull request #395 from surskitty/master
...
Some Script Labels
2017-11-21 17:18:29 -08:00
mid-kid
e21551db62
CeruleanCaveNane -> CeruleanCaveName
2017-11-16 18:19:33 +01:00
pfero
999c804f6f
Label some functions in gfx/load_pics.asm
...
A few projects I looked around in used these same labels for these
functions, and it looks like they describe these functions properly.
Also fixed usage of BANK() in a few places.
2017-11-03 01:12:16 +01:00
pfero
88f1b8165b
Define GetWarpSFX
...
This function checks the current tile at the player's feet, and returns
an appropriate SFX that should be played when warping from it.
2017-10-29 11:14:59 +01:00
pfero
7c9a156133
Fix WATERTILE/WALLTILE constants
...
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.
WATRTILE was renamed to WATERTILE in the name of readability.
2017-10-28 18:08:24 -04:00
surskitty
6cdc14b920
Labelling a few mom scripts.
2017-10-25 00:34:32 -04:00
yenatch
17448c51a5
Merge pull request #389 from yenatch/rgbds-3
...
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
0e470bc785
Fix section linking
...
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
i0brendan0
0e33fd74f1
Fix unused Constant for Happiness
...
The HAPPINESS_TO_EVOLVE constant is what's supposed to be used to give the number for when a Pokemon should evolve by happiness. The constant was not put in place so it is never used, instead the original 220 was put.
2017-08-24 17:29:56 -05:00
yenatch
080704e49f
Merge pull request #370 from yenatch/graphics
...
png everywhere
2017-06-24 17:36:21 -04:00
yenatch
a20664d415
Fix gfx/misc
2017-06-24 16:30:12 -04:00
yenatch
803c5154f4
pngs in gfx/unknown
2017-06-24 16:27:52 -04:00
yenatch
647f9b4452
pngs in gfx/title
2017-06-21 23:45:01 -04:00
yenatch
5738567985
pngs in gfx/splash
2017-06-21 00:13:09 -04:00
yenatch
99f6249de8
pngs in gfx/pokegear
...
- flymap_label_border.2bpp was actually 1bpp
2017-06-21 00:11:29 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
...
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
yenatch
74005945b7
Fix no newline at eof in engine/time.asm
2017-05-28 15:54:03 -04:00
Ben10do
288902139f
Revert "Fix floating sections"
...
This reverts commit e28b88f56d
.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d
Fix floating sections
...
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
IIMarckus
a722f936a9
Strip address comments.
2017-02-22 21:49:44 -07:00
hatschky
f0209d6ed6
Labels for Trainer Rankings stat tracking functions
2017-01-16 21:11:34 +00:00
YamaArashi
65c38930a3
Merge branch 'master' of https://github.com/PikalaxALT/pokecrystal into PikalaxALT-master
2016-12-30 17:21:02 -08:00
Fredrik Ljungdahl
b439a7259f
Fix an incorrect comment regarding breeding
...
If Defense DV match and lower 3 DVs match father+mother, breeding
chance isn't maximized, but prevented. Possibly done to combat
in-breeding
2016-10-29 01:52:13 +02:00
PikalaxALT
8f2d68a9e6
Person action and facing labels, part 2
2016-09-27 10:10:13 -04:00
PikalaxALT
ef98c44edd
Person action and facing labels, part 1
2016-09-27 09:37:10 -04:00
PikalaxALT
d84ebd2124
pitchoffset macro to replace forceoctave
2016-07-29 10:40:54 -04:00
Scott Norton
a32b6ccbb5
These are actually .1bpp files
2016-06-25 20:19:52 -04:00
pikalaxalt
4e2487c056
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
pikalaxalt
ca01a92880
Fix indentation in many places
2016-06-07 08:13:08 -04:00
pikalaxalt
b0e7d04ccf
Some mystery gift functions
2016-06-07 08:08:51 -04:00
pikalaxalt
d7a01e92e9
Remaining layout constants
2016-06-06 18:23:00 -04:00
pikalaxalt
98f443f70c
engine/events.asm labels finished
...
fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
2eeb78d1bc
Evolution addresses
2016-05-16 15:46:13 -04:00
pikalaxalt
12396874cf
HP bar animation addresses and AI switch
2016-05-16 09:36:24 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00
pikalaxalt
3108c9fa6a
Unify step_sleep macro
2016-05-14 12:28:00 -04:00
pikalaxalt
1a84ca4e55
EZChat cursor object
2016-05-14 01:11:01 -04:00
pikalaxalt
c72912337e
Refine labels in engine/trade/animation.asm
2016-05-13 23:23:26 -04:00
pikalaxalt
5ea3a953c3
Name all link trade animation related functions
2016-05-13 22:46:32 -04:00
pikalaxalt
1be6923c06
Inexplicably empty function with malformed predef pointer, but what are you gonna do about it?
2016-05-11 21:24:14 -04:00
pikalaxalt
6a3b3e3773
Save functions; feeble attempt at serial and link functions
2016-05-11 21:19:52 -04:00
pikalaxalt
af0119ca7e
Name all printer functions
2016-05-11 17:16:03 -04:00
pikalaxalt
295604cbb5
Placeholder non-generic names for engine/color functions
2016-05-11 09:49:03 -04:00
pikalaxalt
46ecd5b869
Name all functions in event/
2016-05-10 12:59:34 -04:00
pikalaxalt
ae36ef2c7f
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c
HDMA transfer functions
2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
82f1534925
Copycat labels; macro for the Crystal-only Unown chamber unlock words
2016-04-30 21:20:12 -04:00
pikalaxalt
73c7ea2b43
Local labels starting with underscores have colons depending on whether the first alphanumeric character is capitalized or not
2016-04-10 15:11:37 -04:00
pikalaxalt
6be4cd4da9
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
pikalaxalt
46ead9b849
Alan's script pointers are now local references; movement_tree_shake for sudowoodo on route 36
2016-04-10 13:47:24 -04:00
pikalaxalt
a8fe0c13d4
Make town map pals more intuitive in source
2016-04-02 09:28:46 -04:00
pikalaxalt
93e12d2003
Split up banks 1-3 of main.asm
2016-03-27 12:47:28 -04:00
pikalaxalt
707020f9be
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-03-19 19:46:39 -04:00
yenatch
d2a3e4a6a4
Split fish code out of data/.
2016-03-16 18:11:26 -04:00
yenatch
5b27af071c
Add fish group constants.
2016-03-16 18:05:28 -04:00
pikalaxalt
5b9ba5d921
Fix comment on HP bar bug
2016-03-08 20:02:30 -05:00
pikalaxalt
f2fa5349d5
More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-08 19:54:06 -05:00
PikalaxALT
f31da089bb
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-03-01 22:31:28 -05:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00
yenatch
08ac6dfd80
*_crystal.asm files are no longer needed to build crystal *.o.
2016-01-29 16:24:38 -05:00
PikalaxALT
5322b56a83
Add more missing files
2016-01-29 00:57:06 -05:00
PikalaxALT
b272c0c375
Fix marts using hard-coded bank number
2016-01-27 12:25:12 -05:00
PikalaxALT
be8d1c80f4
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-01-19 23:28:37 -05:00
YamaArashi
49a7eeb76d
Update pokedex.asm
2016-01-19 16:51:05 -08:00
PikalaxALT
8a45169a9d
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-01-18 00:56:33 -05:00
PikalaxALT
8bf255b9f8
Prepare to merge
2016-01-18 00:39:01 -05:00
PikalaxALT
2ed6c357af
More WRAM tidying
2016-01-12 12:46:18 -05:00
PikalaxALT
35f687b536
Fully label home/map_objects.asm
2016-01-11 02:36:39 -05:00
PikalaxALT
1637d915d4
Restored StandingTile and introduced LastTile
2016-01-11 02:28:09 -05:00
PikalaxALT
3dcbe0ff55
Pokegear
2016-01-10 17:44:09 -05:00
YamaArashi
20e7bc3b09
pokedex jumptable constants
2016-01-09 23:05:34 -08:00
PikalaxALT
8360a1a2e8
Pokegear functions and RAM labels
2016-01-09 23:41:03 -05:00
YamaArashi
0dd5f7ab7a
pokedex palette numbers
2016-01-09 19:56:37 -08:00
YamaArashi
b609a1690d
pokedex unown mode
2016-01-09 19:46:41 -08:00
YamaArashi
418c84dc0c
pokedex 2
2016-01-09 19:03:38 -08:00
YamaArashi
e033ea3a37
commented pokedex more
2016-01-09 17:51:14 -08:00
PikalaxALT
f7ee74c3b8
Finish labels in engine/namingscreen.asm
2016-01-09 19:34:14 -05:00
PikalaxALT
6d1b7f28c8
Split base stats
2016-01-09 16:52:34 -05:00
PikalaxALT
f14562da4b
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-01-07 18:45:34 -05:00
IIMarckus
f81fb0ba13
Improve text labels, trim address comments.
2016-01-07 15:41:51 -07:00
PikalaxALT
69af99da5e
Mr Pokemons House
2016-01-06 16:59:56 -05:00
IIMarckus
e699992e6b
Text labels for Places and People.
2016-01-06 11:01:20 -07:00
PikalaxALT
ce019e6347
Map callback constants
2016-01-06 07:44:50 -05:00
PikalaxALT
80aba7fc13
maptrigger macro
2016-01-05 08:46:37 -05:00
PikalaxALT
c087d44c42
more gfx-related labels
2016-01-04 08:43:55 -05:00
PikalaxALT
2a263629a4
Item effects, post-battle, and decoration flags
2015-12-29 16:44:37 -05:00
PikalaxALT
9bbb65166e
More movement stuff
2015-12-29 13:15:58 -05:00
PikalaxALT
a2a2668233
Dummy Game
2015-12-28 17:09:53 -05:00
PikalaxALT
57d4cb0edf
trainer card
2015-12-28 10:57:04 -05:00
PikalaxALT
f030315b1f
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
PikalaxALT
2bd45ca574
Move effects; no more reloadmapmusic, returnafterbattle
2015-12-26 19:22:27 -05:00
PikalaxALT
f485a45cda
More mobile-related labels; remove unneeded map object constants
2015-12-26 12:01:21 -05:00
PikalaxALT
7683b78fb4
Labels relating to odd egg
2015-12-25 23:34:33 -05:00
PikalaxALT
a5e928eb98
writebackup --> closewindow; game corner prize vendors; others
2015-12-24 22:58:42 -05:00
PikalaxALT
2a2222476a
Split up anim objects into several files
2015-12-24 14:07:33 -05:00
PikalaxALT
41618f9e98
More battle anim object constants
2015-12-24 13:33:54 -05:00
PikalaxALT
8152ab612c
Battle anims
2015-12-23 17:10:50 -05:00
PikalaxALT
3893feb835
Battle Anim Object struct constants
2015-12-23 14:00:29 -05:00
PikalaxALT
ddc05ec8dd
Finish stats screen function labels
2015-12-23 09:12:29 -05:00
PikalaxALT
30b37da387
More stats screen shenanigans
2015-12-22 22:19:33 -05:00
PikalaxALT
d08199c79d
Color fns, some more address decoding in link/mobile
2015-12-22 18:03:00 -05:00
PikalaxALT
630d789c70
More link trade shenanigans
2015-12-21 14:10:16 -05:00
PikalaxALT
047effba94
Menu joy flags; started with link address space
2015-12-20 12:54:08 -05:00
PikalaxALT
987ed1fafb
More work on slots; WRAM cleanup, Move Deleter
2015-12-19 14:48:30 -05:00
PikalaxALT
3d36f1a837
Events and some WRAM cleanup
2015-12-18 20:07:09 -05:00
PikalaxALT
d644406f61
More menu stuff
2015-12-17 22:31:16 -05:00
PikalaxALT
fe4ef4e595
Elevator
2015-12-17 17:51:32 -05:00
PikalaxALT
42dd25b3e5
Merge branch 'master' of https://github.com/pret/pokecrystal into scriptmacrorenaming
2015-12-17 15:17:41 -05:00
PikalaxALT
caa83c08a7
Movement etc.
2015-12-17 15:14:51 -05:00
IIMarckus
67d38da5b0
text/common.asm is only for std scripts.
2015-12-17 13:03:36 -07:00
PikalaxALT
efee40447e
Mobile trade animations, pokepic animations
2015-12-17 13:49:26 -05:00
PikalaxALT
7203e9d2cc
Map script and color shenanigans
2015-12-16 21:57:42 -05:00
PikalaxALT
879b430fce
Bill's PC
2015-12-16 12:36:58 -05:00
PikalaxALT
77ef8404a1
Menu
2015-12-15 18:59:49 -05:00
PikalaxALT
efe3462f9a
Replaced SignpostItem with Hidden(ItemName)
2015-12-15 11:21:58 -05:00
PikalaxALT
bb2aba7da1
No more ItemFragment
2015-12-15 10:55:56 -05:00
PikalaxALT
6e257bc7cd
mystery gift, credits
2015-12-14 20:06:41 -05:00
PikalaxALT
c635e30777
map setup and warps
2015-12-14 11:12:18 -05:00
PikalaxALT
8a439dbd05
Miscellaneous labels
2015-12-13 20:33:56 -05:00
PikalaxALT
259c155187
Pack; buy, sell, toss
2015-12-13 17:11:58 -05:00
PikalaxALT
acd92eee94
Pack
2015-12-13 14:15:16 -05:00
PikalaxALT
ecd277204a
Card Flip
2015-12-11 16:59:40 -05:00
PikalaxALT
b65fe57db6
Simplify EnlargedTiles
2015-12-11 11:53:01 -05:00
PikalaxALT
15a03a2577
Unown Puzzles
2015-12-11 11:33:14 -05:00
PikalaxALT
f198dfd862
card flip (checkpoint commit)
2015-12-11 08:17:38 -05:00
PikalaxALT
b9870541d4
slot machines
2015-12-10 22:26:31 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
5b7fc7b0fa
More battle tower shenanigans
2015-12-08 16:06:13 -05:00
PikalaxALT
02d05255fe
A stab at audio engine.
2015-12-06 22:36:09 -05:00
PikalaxALT
6eac26732a
Celebi Event
2015-12-05 15:38:25 -05:00
PikalaxALT
81ea723b04
Getting started with battle anims; sine and cosine
2015-12-04 14:33:29 -05:00
PikalaxALT
5b94d54a6c
More work on animations
2015-12-04 08:46:11 -05:00
PikalaxALT
2f14f3a669
No more autogen functions in engine/crystal_intro.asm
2015-12-02 20:37:00 -05:00
PikalaxALT
2cdca75441
Crystal Intro
2015-12-02 17:59:05 -05:00
PikalaxALT
be082943ed
More work interpreting the sprite engine
2015-12-02 13:24:18 -05:00
PikalaxALT
92a8c491c3
Break up engine/sprites.asm; address yenatch's comments
2015-12-01 21:54:11 -05:00
PikalaxALT
ffbf2c0f5d
More animations including cutting grass
2015-12-01 15:35:28 -05:00
PikalaxALT
6b33a8d155
More breakup of main.asm
2015-11-30 11:04:14 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
d314bdb4fa
Pokedex labels
2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
4bcd71e322
Fix some labels in engine/timeofdaypals.asm
2015-11-26 21:06:32 -05:00
PikalaxALT
c7985e1f3c
Battle Tower scripts and text labels
2015-11-26 21:05:32 -05:00
PikalaxALT
0c6f94effd
Final relabeling before merge
2015-11-25 10:26:30 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
f599e477fc
Partial interpretation of battle tower trainer data
2015-11-24 15:18:44 -05:00
PikalaxALT
6c248953b7
Mobile functions for fixed-phrase selection
2015-11-24 10:35:13 -05:00
PikalaxALT
f3c8f75209
bug contest judgint labels
2015-11-23 21:19:53 -05:00
PikalaxALT
d972564175
link and seer labels
2015-11-23 16:04:53 -05:00
PikalaxALT
0dc5ae04b8
more trade animation labels
2015-11-23 02:08:08 -05:00
PikalaxALT
58020fb5f6
trade animation
2015-11-23 00:21:21 -05:00
PikalaxALT
24b7b2c1cf
Foreign language font handling in mail
2015-11-22 12:01:58 -05:00
PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
b023056259
engine/stats_screen.asm
2015-11-19 23:38:16 -05:00
PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
8a6a1a7d77
CmdQueues
2015-11-18 23:16:25 -05:00
PikalaxALT
91f7491017
items/item_effects.asm; engine/evolution.asm
2015-11-18 18:35:44 -05:00
PikalaxALT
1ff37608b6
Update mail struct labels
2015-11-18 13:29:30 -05:00
PikalaxALT
3f4044cd46
engine/compose_mail.asm; ldpixel
2015-11-18 13:01:55 -05:00
PikalaxALT
6d47be8d8c
Fruit tree constants, more mail engine
2015-11-18 10:42:42 -05:00
PikalaxALT
bc1870e3f4
Save, Bill's PC
2015-11-17 23:29:14 -05:00
PikalaxALT
27ef600ace
Here's the mail it never fails
2015-11-17 17:56:49 -05:00
PikalaxALT
e88c88ff20
engine/decorations.asm
2015-11-17 16:12:27 -05:00
PikalaxALT
4bfe086ef6
Phone scripts and specials
2015-11-17 12:29:37 -05:00
PikalaxALT
0b8fe4bac3
More specials; bank 12 mobile
2015-11-16 22:29:54 -05:00
PikalaxALT
042fc4bfe5
Split up some more banks in main.asm
2015-11-16 21:46:36 -05:00
PikalaxALT
ba871547ed
engine/pokegear.asm
2015-11-16 21:07:26 -05:00
PikalaxALT
435b0cf686
Options menu, some mobile fns
2015-11-16 16:46:32 -05:00
PikalaxALT
4b5424368f
Little cleanup on engine/scripting.asm
2015-11-16 12:49:42 -05:00
PikalaxALT
fb88b2ccf8
Movement constants, script stack
2015-11-16 11:53:26 -05:00
PikalaxALT
8290f851fd
Further decoding of SpriteMovementData
2015-11-16 00:52:53 -05:00
PikalaxALT
aba038a4a4
Fix some movement macro/function names
2015-11-15 21:28:15 -05:00
PikalaxALT
ead04b3b75
Backup prior to global introduction of PERSONTYPE constants
2015-11-15 14:59:38 -05:00
PikalaxALT
b921226aea
More map object, swap StandingTile and NextTile
2015-11-14 23:02:38 -05:00
PikalaxALT
ed44de4bb4
More map object work
2015-11-14 14:41:47 -05:00
PikalaxALT
cc8c36ee14
Creation of constants for OBJECT_09 indices
2015-11-13 18:59:49 -05:00
PikalaxALT
21276b79f1
SpriteAnim
2015-11-13 10:48:49 -05:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
4b35fa0582
Added w3 and w5 labels for misc/mobile_40.asm
2015-11-10 23:23:28 -05:00
PikalaxALT
8fb01de917
No more DefaultFlypoint
2015-11-10 19:51:13 -05:00
PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
ba05bfeafe
Move some gfx files around, also clock reset fn
2015-11-10 11:05:26 -05:00
PikalaxALT
d8cd991b35
engine/link.asm
2015-11-09 23:55:39 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
77d0a8a396
Add missing files in engine/ and battle/
2015-11-09 17:02:47 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
PikalaxALT
ac824f62fc
More battle core labels
2015-11-08 13:27:26 -05:00