Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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446f1846b1
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Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
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2020-10-27 23:09:06 -04:00 |
|
Rangi
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2738858985
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Create data/collision/ for tile collision-related data
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2020-10-27 10:00:56 -04:00 |
|
Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
|
Rangi
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bd3f634049
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Identify remaining map object labels
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2020-10-22 21:30:21 -04:00 |
|
Rangi
|
d8310c166d
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Identify some more map object labels and constants
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2020-10-22 17:41:48 -04:00 |
|
Rangi
|
650686476c
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Identify remaining battle AI labels
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2020-10-21 21:34:18 -04:00 |
|
Rangi
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2e90df15b7
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Update battle anim bg function comments, and identify more unnamed labels
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2020-10-06 18:09:33 -04:00 |
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7Soul
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cf26f55985
|
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
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2020-10-06 15:45:09 -04:00 |
|
7Soul
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836da09f4e
|
Identify anim object constants (#772)
Identify anim object constants
|
2020-10-04 15:06:38 -04:00 |
|
7Soul
|
2ffc5f907f
|
Identify battle animation functions (#771)
Identify battle animation functions
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2020-10-03 21:54:02 -04:00 |
|
Rangi
|
4246553f9d
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Fix whitespace alignment of comments
|
2020-09-27 12:31:07 -04:00 |
|
mid-kid
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353f78f493
|
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
|
2020-08-27 15:13:41 +02:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
|
Rangi
|
7729dcd204
|
Consistent constants for radio data table sizes (could still be better)
|
2020-08-13 13:47:50 -04:00 |
|
Rangi
|
ed3e70b97c
|
Identify some time-related data
|
2020-08-11 14:12:59 -04:00 |
|
Rangi
|
dd369f3199
|
Move EngineFlags and SpecialsPointers into data/engine/
|
2020-07-22 20:24:53 -04:00 |
|
Rangi
|
11dc805de0
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Revert "Factor out tables into data/overworld/"
This reverts commit b5a7e7de3e .
|
2020-07-22 20:21:26 -04:00 |
|
Rangi
|
b5a7e7de3e
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Factor out tables into data/overworld/
Fixes #749
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2020-07-22 15:22:58 -04:00 |
|
Rangi
|
d96f914315
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Define JOHTO_FLYPOINT like KANTO_FLYPOINT
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2020-07-21 12:15:14 -04:00 |
|
Rangi
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a9941e28cc
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Define NUM_FLYPOINTS
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2020-07-21 11:48:39 -04:00 |
|
Rangi
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59d9932255
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SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
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2020-07-17 13:01:48 -04:00 |
|
Rangi
|
eca33ef190
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Define map setup commands as macros like other script commands
|
2020-07-13 20:44:16 -04:00 |
|
Rangi
|
e239aa4aba
|
Disassemble the final English debug ROM
|
2020-07-13 15:18:28 -04:00 |
|
Rangi
|
c086de0c98
|
Use const_skip and const_next macros for brevity
|
2020-07-10 20:03:46 -04:00 |
|