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Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
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@@ -219,7 +219,7 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const_def
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const BATTLEANIMFUNC_NULL
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const BATTLEANIMFUNC_USER_TO_TARGET
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const BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR
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const BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR
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const BATTLEANIMFUNC_MOVE_IN_CIRCLE
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const BATTLEANIMFUNC_WAVE_TO_TARGET
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const BATTLEANIMFUNC_THROW_TO_TARGET
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@@ -712,9 +712,9 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_BG_WHITE_HUES
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const ANIM_BG_BLACK_HUES
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const ANIM_BG_ALTERNATE_HUES
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const ANIM_BG_06
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const ANIM_BG_07
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const ANIM_BG_08
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const ANIM_BG_CYCLE_OBPALS_GRAY_AND_YELLOW
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const ANIM_BG_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
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const ANIM_BG_CYCLE_BGPALS_INVERTED
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const ANIM_BG_HIDE_MON
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const ANIM_BG_SHOW_MON
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const ANIM_BG_ENTER_MON
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@@ -728,38 +728,38 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_BG_DOUBLE_TEAM
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const ANIM_BG_ACID_ARMOR
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const ANIM_BG_RAPID_FLASH
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const ANIM_BG_16
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const ANIM_BG_17
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const ANIM_BG_18
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const ANIM_BG_19
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const ANIM_BG_1A
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const ANIM_BG_1B
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const ANIM_BG_1C
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const ANIM_BG_1D
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const ANIM_BG_1E
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const ANIM_BG_1F
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const ANIM_BG_20
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const ANIM_BG_FADE_MON_TO_LIGHT
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const ANIM_BG_FADE_MON_TO_BLACK
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const ANIM_BG_FADE_MON_TO_LIGHT_REPEATING
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const ANIM_BG_FADE_MON_TO_BLACK_REPEATING
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const ANIM_BG_CYCLE_MON_LIGHT_DARK_REPEATING
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const ANIM_BG_FLASH_MON_REPEATING
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const ANIM_BG_FADE_MONS_TO_BLACK_REPEATING
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const ANIM_BG_FADE_MON_TO_WHITE_WAIT_FADE_BACK
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const ANIM_BG_FADE_MON_FROM_WHITE
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const ANIM_BG_SHAKE_SCREEN_X
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const ANIM_BG_SHAKE_SCREEN_Y
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const ANIM_BG_WITHDRAW
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const ANIM_BG_BOUNCE_DOWN
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const ANIM_BG_DIG
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const ANIM_BG_TACKLE
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const ANIM_BG_25
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const ANIM_BG_26
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const ANIM_BG_27
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const ANIM_BG_WAVE_DEFORM_USER
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const ANIM_BG_PSYCHIC
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const ANIM_BG_2A
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const ANIM_BG_2B
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const ANIM_BG_2C
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const ANIM_BG_2D
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const ANIM_BG_2E
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const ANIM_BG_2F
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const ANIM_BG_30
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const ANIM_BG_31
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const ANIM_BG_32
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const ANIM_BG_VIBRATE_MON
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const ANIM_BG_BODY_SLAM
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const ANIM_BG_WOBBLE_MON
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const ANIM_BG_35
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const ANIM_BG_REMOVE_MON
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const ANIM_BG_WAVE_DEFORM_MON
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const ANIM_BG_PSYCHIC
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const ANIM_BG_BETA_SEND_OUT_MON1
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const ANIM_BG_BETA_SEND_OUT_MON2
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const ANIM_BG_FLAIL
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const ANIM_BG_BETA_PURSUIT
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const ANIM_BG_ROLLOUT
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const ANIM_BG_VITAL_THROW
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const ANIM_BG_START_WATER
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const ANIM_BG_WATER
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const ANIM_BG_END_WATER
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const ANIM_BG_VIBRATE_MON
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const ANIM_BG_WOBBLE_PLAYER
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const ANIM_BG_WOBBLE_SCREEN
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
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const_def 1
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@@ -814,6 +814,11 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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BG_EFFECT_STRUCT_LENGTH EQU const_value
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NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
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;
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const_def
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const BG_EFFECT_TARGET ; 0
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const BG_EFFECT_USER ; 1
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; battle palettes
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const_def
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const PAL_BATTLE_BG_PLAYER ; 0
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