Identify battle animation functions (#771)

Identify battle animation functions
This commit is contained in:
7Soul
2020-10-03 22:54:02 -03:00
committed by GitHub
parent 034729bdfe
commit 2ffc5f907f
5 changed files with 1028 additions and 871 deletions

View File

@@ -2,7 +2,7 @@
const_def
const BATTLEANIMSTRUCT_INDEX
const BATTLEANIMSTRUCT_OAMFLAGS
const BATTLEANIMSTRUCT_02
const BATTLEANIMSTRUCT_FIX_Y
const BATTLEANIMSTRUCT_FRAMESET_ID
const BATTLEANIMSTRUCT_FUNCTION
const BATTLEANIMSTRUCT_PALETTE
@@ -217,86 +217,86 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
const BATTLEANIMFUNC_02
const BATTLEANIMFUNC_03
const BATTLEANIMFUNC_04
const BATTLEANIMFUNC_05
const BATTLEANIMFUNC_06
const BATTLEANIMFUNC_07
const BATTLEANIMFUNC_08
const BATTLEANIMFUNC_09
const BATTLEANIMFUNC_0A
const BATTLEANIMFUNC_NULL
const BATTLEANIMFUNC_USER_TO_TARGET
const BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR
const BATTLEANIMFUNC_MOVE_IN_CIRCLE
const BATTLEANIMFUNC_WAVE_TO_TARGET
const BATTLEANIMFUNC_THROW_TO_TARGET
const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR
const BATTLEANIMFUNC_DROP
const BATTLEANIMFUNC_USER_TO_TARGET_SPIN
const BATTLEANIMFUNC_SHAKE
const BATTLEANIMFUNC_FIRE_BLAST
const BATTLEANIMFUNC_RAZOR_LEAF
const BATTLEANIMFUNC_0C
const BATTLEANIMFUNC_0D
const BATTLEANIMFUNC_0E
const BATTLEANIMFUNC_0F
const BATTLEANIMFUNC_10
const BATTLEANIMFUNC_11
const BATTLEANIMFUNC_12
const BATTLEANIMFUNC_13
const BATTLEANIMFUNC_14
const BATTLEANIMFUNC_15
const BATTLEANIMFUNC_16
const BATTLEANIMFUNC_17
const BATTLEANIMFUNC_18
const BATTLEANIMFUNC_19
const BATTLEANIMFUNC_1A
const BATTLEANIMFUNC_1B
const BATTLEANIMFUNC_1C
const BATTLEANIMFUNC_1D
const BATTLEANIMFUNC_1E
const BATTLEANIMFUNC_1F
const BATTLEANIMFUNC_BUBBLE
const BATTLEANIMFUNC_SURF
const BATTLEANIMFUNC_SING
const BATTLEANIMFUNC_WATER_GUN
const BATTLEANIMFUNC_EMBER
const BATTLEANIMFUNC_POWDER
const BATTLEANIMFUNC_POKEBALL
const BATTLEANIMFUNC_POKEBALL_BLOCKED
const BATTLEANIMFUNC_RECOVER
const BATTLEANIMFUNC_THUNDER_WAVE
const BATTLEANIMFUNC_CLAMP_ENCORE
const BATTLEANIMFUNC_BITE
const BATTLEANIMFUNC_SOLAR_BEAM
const BATTLEANIMFUNC_GUST
const BATTLEANIMFUNC_RAZOR_WIND
const BATTLEANIMFUNC_KICK
const BATTLEANIMFUNC_ABSORB
const BATTLEANIMFUNC_EGG
const BATTLEANIMFUNC_MOVE_UP
const BATTLEANIMFUNC_WRAP
const BATTLEANIMFUNC_LEECH_SEED
const BATTLEANIMFUNC_21
const BATTLEANIMFUNC_22
const BATTLEANIMFUNC_23
const BATTLEANIMFUNC_24
const BATTLEANIMFUNC_25
const BATTLEANIMFUNC_26
const BATTLEANIMFUNC_27
const BATTLEANIMFUNC_28
const BATTLEANIMFUNC_SPRIAL_DESCENT
const BATTLEANIMFUNC_SOUND
const BATTLEANIMFUNC_CONFUSE_RAY
const BATTLEANIMFUNC_DIZZY
const BATTLEANIMFUNC_AMNESIA
const BATTLEANIMFUNC_FLOAT_UP
const BATTLEANIMFUNC_DIG
const BATTLEANIMFUNC_STRING
const BATTLEANIMFUNC_PARALYZED
const BATTLEANIMFUNC_SPIRAL_DESCENT
const BATTLEANIMFUNC_POISON_GAS
const BATTLEANIMFUNC_HORN
const BATTLEANIMFUNC_2C
const BATTLEANIMFUNC_2D
const BATTLEANIMFUNC_2E
const BATTLEANIMFUNC_2F
const BATTLEANIMFUNC_30
const BATTLEANIMFUNC_31
const BATTLEANIMFUNC_32
const BATTLEANIMFUNC_33
const BATTLEANIMFUNC_34
const BATTLEANIMFUNC_35
const BATTLEANIMFUNC_36
const BATTLEANIMFUNC_37
const BATTLEANIMFUNC_38
const BATTLEANIMFUNC_39
const BATTLEANIMFUNC_3A
const BATTLEANIMFUNC_3B
const BATTLEANIMFUNC_3C
const BATTLEANIMFUNC_3D
const BATTLEANIMFUNC_3E
const BATTLEANIMFUNC_3F
const BATTLEANIMFUNC_40
const BATTLEANIMFUNC_41
const BATTLEANIMFUNC_42
const BATTLEANIMFUNC_43
const BATTLEANIMFUNC_44
const BATTLEANIMFUNC_45
const BATTLEANIMFUNC_46
const BATTLEANIMFUNC_47
const BATTLEANIMFUNC_48
const BATTLEANIMFUNC_49
const BATTLEANIMFUNC_4A
const BATTLEANIMFUNC_4B
const BATTLEANIMFUNC_4C
const BATTLEANIMFUNC_4D
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
const BATTLEANIMFUNC_NEEDLE
const BATTLEANIMFUNC_PETAL_DANCE
const BATTLEANIMFUNC_THIEF_PAYDAY
const BATTLEANIMFUNC_ABSORB_CIRCLE
const BATTLEANIMFUNC_BONEMERANG
const BATTLEANIMFUNC_SHINY
const BATTLEANIMFUNC_SKY_ATTACK
const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE
const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL
const BATTLEANIMFUNC_PRESENT_SMOKESCREEN
const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS
const BATTLEANIMFUNC_SPEED_LINE
const BATTLEANIMFUNC_SLUDGE
const BATTLEANIMFUNC_METRONOME_HAND
const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH
const BATTLEANIMFUNC_AGILITY
const BATTLEANIMFUNC_SACRED_FIRE
const BATTLEANIMFUNC_SAFEGUARD_PROTECT
const BATTLEANIMFUNC_LOCK_ON_MIND_READER
const BATTLEANIMFUNC_SPIKES
const BATTLEANIMFUNC_HEAL_BELL_NOTES
const BATTLEANIMFUNC_BATON_PASS
const BATTLEANIMFUNC_CONVERSION
const BATTLEANIMFUNC_ENCORE_BELLY_DRUM
const BATTLEANIMFUNC_SWAGGER_MORNING_SUN
const BATTLEANIMFUNC_HIDDEN_POWER
const BATTLEANIMFUNC_CURSE
const BATTLEANIMFUNC_PERISH_SONG
const BATTLEANIMFUNC_RAPID_SPIN
const BATTLEANIMFUNC_BETA_PURSUIT
const BATTLEANIMFUNC_RAIN_SANDSTORM
const BATTLEANIMFUNC_ANIM_OBJ_B0
const BATTLEANIMFUNC_PSYCH_UP
const BATTLEANIMFUNC_ANCIENT_POWER
const BATTLEANIMFUNC_ROCK_SMASH
const BATTLEANIMFUNC_COTTON
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def