pokecrystal-board/engine/events/magnet_train.asm

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MagnetTrain:
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ld a, [wScriptVar]
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and a
jr nz, .ToGoldenrod
ld a, 1 ; forwards
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lb bc, $40, $60
lb de, (11 * 8) - (11 * 8 + 4), -$60
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jr .continue
.ToGoldenrod:
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ld a, -1 ; backwards
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lb bc, -$40, -$60
lb de, (11 * 8) + (11 * 8 + 4), $60
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.continue
ld h, a
ld a, [rSVBK]
push af
ld a, BANK(wMagnetTrain)
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ld [rSVBK], a
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ld a, h
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ld [wMagnetTrainDirection], a
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ld a, c
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ld [wMagnetTrainInitPosition], a
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ld a, b
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ld [wMagnetTrainHoldPosition], a
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ld a, e
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ld [wMagnetTrainFinalPosition], a
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ld a, d
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ld [wMagnetTrainPlayerSpriteInitX], a
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ld a, [hSCX]
push af
ld a, [hSCY]
push af
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call MagntTrain_LoadGFX_PlayMusic
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ld hl, hVBlank
ld a, [hl]
push af
ld [hl], $1
.loop
ld a, [wJumptableIndex]
and a
jr z, .initialize
bit 7, a
jr nz, .done
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callfar PlaySpriteAnimations
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call MagnetTrain_Jumptable
call MagnetTrain_UpdateLYOverrides
call PushLYOverrides
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call DelayFrame
jr .loop
.initialize
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call MagnetTrain_Jumptable_FirstRunThrough
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jr .loop
.done
pop af
ld [hVBlank], a
call ClearBGPalettes
xor a
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ld [hLCDCPointer], a
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ld [hLYOverrideStart], a
ld [hLYOverrideEnd], a
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ld [hSCX], a
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ld [wRequested2bppSource], a
ld [wRequested2bppSource + 1], a
ld [wRequested2bppDest], a
ld [wRequested2bppDest + 1], a
ld [wRequested2bpp], a
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call ClearTileMap
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pop af
ld [hSCY], a
pop af
ld [hSCX], a
xor a
ld [hBGMapMode], a
pop af
ld [rSVBK], a
ret
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MagnetTrain_UpdateLYOverrides:
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ld hl, wLYOverridesBackup
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ld c, $2f
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ld a, [wMagnetTrainOffset]
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add a
ld [hSCX], a
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call .loadloop
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ld c, $30
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ld a, [wMagnetTrainPosition]
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call .loadloop
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ld c, $31
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ld a, [wMagnetTrainOffset]
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add a
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call .loadloop
ld a, [wMagnetTrainDirection]
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ld d, a
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ld hl, wMagnetTrainOffset
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ld a, [hl]
add d
add d
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ld [hl], a
ret
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.loadloop
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ld [hli], a
dec c
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jr nz, .loadloop
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ret
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MagntTrain_LoadGFX_PlayMusic:
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call ClearBGPalettes
call ClearSprites
call DisableLCD
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callfar ClearSpriteAnims
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call SetMagnetTrainPals
call DrawMagnetTrain
ld a, $90
ld [hWY], a
call EnableLCD
xor a
ld [hBGMapMode], a
ld [hSCX], a
ld [hSCY], a
ld a, [rSVBK]
push af
ld a, BANK(wPlayerGender)
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ld [rSVBK], a
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farcall GetPlayerIcon
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pop af
ld [rSVBK], a
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ld hl, vTiles0
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ld c, 4
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call Request2bpp
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ld hl, 12 tiles
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add hl, de
ld d, h
ld e, l
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ld hl, vTiles0 tile $04
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ld c, 4
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call Request2bpp
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call MagnetTrain_InitLYOverrides
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ld hl, wJumptableIndex
xor a
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ld [hli], a ; wJumptableIndex
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ld a, [wMagnetTrainInitPosition]
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ld [hli], a ; wMagnetTrainOffset
ld [hli], a ; wMagnetTrainPosition
ld [hli], a ; wMagnetTrainWaitCounter
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ld de, MUSIC_MAGNET_TRAIN
call PlayMusic2
ret
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DrawMagnetTrain:
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hlbgcoord 0, 0
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xor a
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.loop
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call GetMagnetTrainBGTiles
ld b, 32 / 2
call .FillAlt
inc a
cp $12
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jr c, .loop
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hlbgcoord 0, 6
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ld de, MagnetTrainTilemap1
ld c, 20
call .FillLine
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hlbgcoord 0, 7
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ld de, MagnetTrainTilemap2
ld c, 20
call .FillLine
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hlbgcoord 0, 8
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ld de, MagnetTrainTilemap3
ld c, 20
call .FillLine
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hlbgcoord 0, 9
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ld de, MagnetTrainTilemap4
ld c, 20
call .FillLine
ret
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.FillLine:
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ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .FillLine
ret
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.FillAlt:
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ld [hl], e
inc hl
ld [hl], d
inc hl
dec b
jr nz, .FillAlt
ret
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GetMagnetTrainBGTiles:
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push hl
ld e, a
ld d, 0
ld hl, MagnetTrainBGTiles
add hl, de
add hl, de
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ld e, [hl]
inc hl
ld d, [hl]
pop hl
ret
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MagnetTrainBGTiles:
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; Alternating tiles for each line of the Magnet Train tilemap.
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db $4c, $4d ; bush
db $5c, $5d ; bush
db $4c, $4d ; bush
db $5c, $5d ; bush
db $08, $08 ; fence
db $18, $18 ; fence
db $1f, $1f ; track
db $31, $31 ; track
db $11, $11 ; track
db $11, $11 ; track
db $0d, $0d ; track
db $31, $31 ; track
db $04, $04 ; fence
db $18, $18 ; fence
db $4c, $4d ; bush
db $5c, $5d ; bush
db $4c, $4d ; bush
db $5c, $5d ; bush
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MagnetTrain_InitLYOverrides:
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ld hl, wLYOverrides
ld bc, wLYOverridesEnd - wLYOverrides
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ld a, [wMagnetTrainInitPosition]
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call ByteFill
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ld hl, wLYOverridesBackup
ld bc, wLYOverridesBackupEnd - wLYOverridesBackup
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ld a, [wMagnetTrainInitPosition]
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call ByteFill
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ld a, rSCX - $ff00
ld [hLCDCPointer], a
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ret
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SetMagnetTrainPals:
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ld a, $1
ld [rVBK], a
; bushes
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hlbgcoord 0, 0
ld bc, 4 * BG_MAP_WIDTH
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ld a, PAL_BG_GREEN
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call ByteFill
; train
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hlbgcoord 0, 4
ld bc, 10 * BG_MAP_WIDTH
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xor a ; PAL_BG_GRAY
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call ByteFill
; more bushes
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hlbgcoord 0, 14
ld bc, 4 * BG_MAP_WIDTH
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ld a, PAL_BG_GREEN
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call ByteFill
; train window
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hlbgcoord 7, 8
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ld bc, 6
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ld a, PAL_BG_YELLOW
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call ByteFill
ld a, $0
ld [rVBK], a
ret
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MagnetTrain_Jumptable:
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ld a, [wJumptableIndex]
ld e, a
ld d, 0
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ld hl, .Jumptable
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add hl, de
add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.Jumptable:
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dw .InitPlayerSpriteAnim
dw .WaitScene
dw .MoveTrain1
dw .WaitScene
dw .MoveTrain2
dw .WaitScene
dw .TrainArrived
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.Next:
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ld hl, wJumptableIndex
inc [hl]
ret
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.InitPlayerSpriteAnim:
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ld d, 10 * 8 + 5
ld a, [wMagnetTrainPlayerSpriteInitX]
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ld e, a
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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ld a, [rSVBK]
push af
ld a, BANK(wPlayerGender)
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ld [rSVBK], a
ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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.got_gender
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pop af
ld [rSVBK], a
ld a, b
call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
ld [hl], $0
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call .Next
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ld a, $80
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ld [wMagnetTrainWaitCounter], a
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ret
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.MoveTrain1:
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ld hl, wMagnetTrainHoldPosition
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ld a, [wMagnetTrainPosition]
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cp [hl]
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jr z, .PrepareToHoldTrain
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ld e, a
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ld a, [wMagnetTrainDirection]
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xor $ff
inc a
add e
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ld [wMagnetTrainPosition], a
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ld hl, wGlobalAnimXOffset
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ld a, [wMagnetTrainDirection]
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add [hl]
ld [hl], a
ret
.PrepareToHoldTrain:
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call .Next
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ld a, $80
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ld [wMagnetTrainWaitCounter], a
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ret
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.WaitScene:
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ld hl, wMagnetTrainWaitCounter
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ld a, [hl]
and a
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jr z, .DoneWaiting
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dec [hl]
ret
.DoneWaiting:
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call .Next
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ret
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.MoveTrain2:
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ld hl, wMagnetTrainFinalPosition
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ld a, [wMagnetTrainPosition]
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cp [hl]
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jr z, .PrepareToFinishAnim
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ld e, a
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ld a, [wMagnetTrainDirection]
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xor $ff
inc a
ld d, a
ld a, e
add d
add d
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ld [wMagnetTrainPosition], a
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ld hl, wGlobalAnimXOffset
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ld a, [wMagnetTrainDirection]
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ld d, a
ld a, [hl]
add d
add d
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ld [hl], a
ret
ret
.PrepareToFinishAnim:
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call .Next
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ret
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.TrainArrived:
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ld a, $80
ld [wJumptableIndex], a
ld de, SFX_TRAIN_ARRIVED
call PlaySFX
ret
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MagnetTrain_Jumptable_FirstRunThrough:
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farcall PlaySpriteAnimations
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call MagnetTrain_Jumptable
call MagnetTrain_UpdateLYOverrides
call PushLYOverrides
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call DelayFrame
ld a, [rSVBK]
push af
ld a, BANK(wEnvironment)
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ld [rSVBK], a
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ld a, [wTimeOfDayPal]
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push af
ld a, [wEnvironment]
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push af
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ld a, [wTimeOfDay]
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maskbits NUM_DAYTIMES
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ld [wTimeOfDayPal], a
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ld a, $1
ld [wEnvironment], a
ld b, SCGB_MAPPALS
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call GetSGBLayout
call UpdateTimePals
ld a, [rBGP]
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ld [wBGP], a
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ld a, [rOBP0]
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ld [wOBP0], a
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ld a, [rOBP1]
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ld [wOBP1], a
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pop af
ld [wEnvironment], a
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pop af
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ld [wTimeOfDayPal], a
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pop af
ld [rSVBK], a
ret
MagnetTrainTilemap1:
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db $1f, $05, $06, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0b, $0c, $1f
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MagnetTrainTilemap2:
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db $14, $15, $16, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1b, $1c, $1d
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MagnetTrainTilemap3:
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db $24, $25, $26, $27, $07, $2f, $29, $28, $28, $28, $28, $28, $28, $29, $07, $2f, $2a, $2b, $2c, $2d
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MagnetTrainTilemap4:
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db $20, $1f, $2e, $1f, $17, $00, $2e, $1f, $1f, $1f, $1f, $1f, $1f, $2e, $17, $00, $1f, $2e, $1f, $0f