pokecrystal-board/maps/CeladonDeptStore6F.asm

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const_value set 2
const CELADONDEPTSTORE6F_SUPER_NERD
const CELADONDEPTSTORE6F_YOUNGSTER
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CeladonDeptStore6F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
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dbw MAPCALLBACK_TILES, .Callback
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.Callback:
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changeblock 12, 0, $03
return
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CeladonDeptStore6FSuperNerdScript:
jumptextfaceplayer CeladonDeptStore6FSuperNerdText
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CeladonDeptStore6FYoungsterScript:
jumptextfaceplayer CeladonDeptStore6FYoungsterText
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CeladonDeptStore6FVendingMachine:
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opentext
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writetext CeladonVendingText
.Start:
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special PlaceMoneyTopRight
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loadmenudata .MenuData
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verticalmenu
closewindow
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if_equal 1, .FreshWater
if_equal 2, .SodaPop
if_equal 3, .Lemonade
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closetext
end
.FreshWater:
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checkmoney YOUR_MONEY, 200
if_equal HAVE_LESS, .NotEnoughMoney
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giveitem FRESH_WATER
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 200
itemtotext FRESH_WATER, MEM_BUFFER_0
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jump .VendItem
.SodaPop:
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checkmoney YOUR_MONEY, 300
if_equal HAVE_LESS, .NotEnoughMoney
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giveitem SODA_POP
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 300
itemtotext SODA_POP, MEM_BUFFER_0
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jump .VendItem
.Lemonade:
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checkmoney YOUR_MONEY, 350
if_equal HAVE_LESS, .NotEnoughMoney
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giveitem LEMONADE
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iffalse .NotEnoughSpace
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takemoney YOUR_MONEY, 350
itemtotext LEMONADE, MEM_BUFFER_0
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jump .VendItem
.VendItem:
pause 10
playsound SFX_ENTER_DOOR
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writetext CeladonClangText
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buttonsound
itemnotify
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jump .Start
.NotEnoughMoney:
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writetext CeladonVendingNoMoneyText
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waitbutton
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jump .Start
.NotEnoughSpace:
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writetext CeladonVendingNoSpaceText
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waitbutton
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jump .Start
.MenuData:
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db $40 ; flags
db 02, 00 ; start coords
db 11, 19 ; end coords
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dw .MenuData2
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db 1 ; default option
.MenuData2:
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db $80 ; flags
db 4 ; items
db "FRESH WATER ¥200@"
db "SODA POP ¥300@"
db "LEMONADE ¥350@"
db "CANCEL@"
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CeladonDeptStore6FDirectory:
jumptext CeladonDeptStore6FDirectoryText
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; unused
CeladonDeptStore6FElevatorButton:
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jumpstd elevatorbutton
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CeladonVendingText:
text "A vending machine!"
line "Here's the menu."
done
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CeladonClangText:
text "Clang!"
para "@"
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text_from_ram StringBuffer3
text ""
line "popped out."
done
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CeladonVendingNoMoneyText:
text "Oops, not enough"
line "money…"
done
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CeladonVendingNoSpaceText:
text "There's no more"
line "room for stuff…"
done
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CeladonDeptStore6FSuperNerdText:
text "A vending machine"
line "with a prize rou-"
cont "lette…"
para "You never see"
line "those anymore."
done
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CeladonDeptStore6FYoungsterText:
text "Aww! There's no"
line "games here!"
para "I wanted to play…"
done
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CeladonDeptStore6FDirectoryText:
text "6F: ROOFTOP SQUARE"
line "VENDING MACHINES"
done
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CeladonDeptStore6F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 15, 0, 2, CELADON_DEPT_STORE_5F
warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 6
bg_event 14, 0, BGEVENT_READ, CeladonDeptStore6FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton
bg_event 8, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 9, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 10, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 11, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
.ObjectEvents:
db 2
object_event 9, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FSuperNerdScript, -1
object_event 12, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FYoungsterScript, -1