pokecrystal-board/maps/PlayersHouse2F.asm

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object_const_def
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const PLAYERSHOUSE2F_CONSOLE
const PLAYERSHOUSE2F_DOLL_1
const PLAYERSHOUSE2F_DOLL_2
const PLAYERSHOUSE2F_BIG_DOLL
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PlayersHouse2F_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .InitializeRoom
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callback MAPCALLBACK_TILES, .SetUpTileDecorations
; unused
.Null:
end
.InitializeRoom:
special ToggleDecorationsVisibility
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
checkevent EVENT_INITIALIZED_EVENTS
iftrue .SkipInitialization
jumpstd InitializeEventsScript
endcallback
.SkipInitialization:
endcallback
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.SetUpTileDecorations:
special ToggleMaptileDecorations
endcallback
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db 0, 0, 0 ; filler
Doll1Script::
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describedecoration DECODESC_LEFT_DOLL
Doll2Script:
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describedecoration DECODESC_RIGHT_DOLL
BigDollScript:
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describedecoration DECODESC_BIG_DOLL
GameConsoleScript:
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describedecoration DECODESC_CONSOLE
PosterScript:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script:
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describedecoration DECODESC_POSTER
PlayersHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayersRadioText1
pause 45
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writetext PlayersRadioText2
pause 45
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writetext PlayersRadioText3
pause 45
musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayersRadioText4
pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
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.NormalRadio:
jumpstd Radio1Script
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.AbbreviatedRadio:
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opentext
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writetext PlayersRadioText4
pause 45
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closetext
end
PlayersHouseBookshelfScript:
jumpstd PictureBookshelfScript
PlayersHousePCScript:
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opentext
special PlayersHousePC
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iftrue .Warp
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closetext
end
.Warp:
warp NONE, 0, 0
end
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PlayersRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
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PlayersRadioText2:
text "#MON CHANNEL!"
done
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PlayersRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
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PlayersRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
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PlayersHouse2F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 7, 0, PLAYERS_HOUSE_1F, 3
def_coord_events
def_bg_events
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PosterScript
def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL