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Make all decorations use consistent names
If we're not going to prefix the decos, don't prefix any of them.
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@ -44,7 +44,7 @@ BigDollScript:
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GameConsoleScript:
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describedecoration DECODESC_CONSOLE
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PlayersHousePosterScript:
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PosterScript:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
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.Script:
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@ -125,7 +125,7 @@ PlayersHouse2F_MapEvents:
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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bg_event 6, 0, BGEVENT_IFSET, PosterScript
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db 4 ; object events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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