pokecrystal-board/maps/BattleTowerBattleRoom.asm

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object_const_def ; object_event constants
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const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScripts:
db 2 ; scene scripts
scene_script .EnterBattleRoom ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 0 ; callbacks
.EnterBattleRoom:
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
prioritysjump Script_BattleRoom
setscene SCENE_FINISHED
.DummyScene:
end
Script_BattleRoom:
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
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; beat all 7 opponents in a row
Script_BattleRoomLoop:
setval BATTLETOWERBATTLEROOM_YOUNGSTER
special LoadOpponentTrainerAndPokemonWithOTSprite
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appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
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waitsfx
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
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opentext
battletowertext BATTLETOWERTEXT_INTRO
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promptbutton
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closetext
special BattleTowerBattle ; calls predef startbattle
special FadeOutPalettes
reloadmap
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ifnotequal $0, Script_FailedBattleTowerChallenge
readmem wNrOfBeatenBattleTowerTrainers
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ifequal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
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opentext
writetext Text_YourMonWillBeHealedToFullHealth
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waitbutton
closetext
playmusic MUSIC_HEAL
special FadeOutPalettes
special LoadMapPalettes
pause 60
special FadeInPalettes
special RestartMapMusic
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opentext
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writetext Text_NextUpOpponentNo
yesorno
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iffalse Script_DontBattleNextOpponent
Script_ContinueAndBattleNextOpponent:
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closetext
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
sjump Script_BattleRoomLoop
Script_DontBattleNextOpponent:
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writetext Text_SaveAndEndTheSession
yesorno
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iffalse Script_DontSaveAndEndTheSession
setval BATTLETOWERACTION_SAVELEVELGROUP ; save level group
special BattleTowerAction
setval BATTLETOWERACTION_SAVEOPTIONS ; choose reward
special BattleTowerAction
setval BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
special BattleTowerAction
playsound SFX_SAVE
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waitsfx
special FadeOutPalettes
special Reset
Script_DontSaveAndEndTheSession:
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writetext Text_CancelYourBattleRoomChallenge
yesorno
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iffalse Script_ContinueAndBattleNextOpponent
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
setval BATTLETOWERACTION_06
special BattleTowerAction
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closetext
special FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
sjump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
pause 60
special BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, 7, 7
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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waitbutton
closetext
end
Script_BeatenAllTrainers:
pause 60
special BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
sjump Script_GivePlayerHisPrize
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UnreferencedScript_0x9f4eb:
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
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opentext
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writetext Text_TooMuchTimeElapsedNoRegister
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waitbutton
closetext
end
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UnreferencedScript_0x9f4f7:
setval BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
setval BATTLETOWERACTION_06
special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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writetext Text_WeHopeToServeYouAgain
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waitbutton
closetext
end
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Text_ReturnedAfterSave_Mobile:
text "You'll be returned"
line "after you SAVE."
done
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BattleTowerBattleRoom_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 3, 7, BATTLE_TOWER_HALLWAY, 4
warp_event 4, 7, BATTLE_TOWER_HALLWAY, 4
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
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object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1