pokecrystal-board/maps/RuinsOfAlphKabutoChamber.asm

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const_def 2 ; object constants
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const RUINSOFALPHKABUTOCHAMBER_RECEPTIONIST
const RUINSOFALPHKABUTOCHAMBER_SCIENTIST
RuinsOfAlphKabutoChamber_MapScripts:
db 2 ; scene scripts
scene_script .CheckWall ; SCENE_DEFAULT
scene_script .DummyScene ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HiddenDoors
.CheckWall:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .OpenWall
end
.OpenWall:
priorityjump .WallOpenScript
end
.DummyScene:
end
.HiddenDoors:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
iftrue .WallOpen
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changeblock 4, 0, $2e ; closed wall
.WallOpen:
checkevent EVENT_SOLVED_KABUTO_PUZZLE
iffalse .FloorClosed
return
.FloorClosed:
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changeblock 2, 2, $01 ; left floor
changeblock 4, 2, $02 ; right floor
return
.WallOpenScript:
pause 30
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 20
pause 30
playsound SFX_STRENGTH
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changeblock 4, 0, $30 ; open wall
reloadmappart
earthquake 50
setscene SCENE_FINISHED
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closetext
end
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RuinsOfAlphKabutoChamberReceptionistScript:
jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
RuinsOfAlphKabutoChamberPuzzle:
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refreshscreen
writebyte UNOWNPUZZLE_KABUTO
special UnownPuzzle
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closetext
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iftrue .PuzzleComplete
end
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.PuzzleComplete:
setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS
setevent EVENT_SOLVED_KABUTO_PUZZLE
setflag ENGINE_UNLOCKED_UNOWNS_A_TO_K
setevent EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE
earthquake 30
showemote EMOTE_SHOCK, PLAYER, 15
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changeblock 2, 2, $18 ; left hole
changeblock 4, 2, $19 ; right hole
reloadmappart
playsound SFX_STRENGTH
earthquake 80
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applymovement PLAYER, RuinsOfAlphKabutoChamberSkyfallTopMovement
playsound SFX_KINESIS
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waitsfx
pause 20
warpcheck
end
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RuinsOfAlphKabutoChamberScientistScript:
faceplayer
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opentext
checkcode VAR_UNOWNCOUNT
ifequal NUM_UNOWN, .AllUnownCaught
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
checkevent EVENT_SOLVED_KABUTO_PUZZLE
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iffalse .PuzzleIncomplete
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writetext UnknownText_0x589b8
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buttonsound
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.PuzzleIncomplete:
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writetext UnknownText_0x588f5
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waitbutton
closetext
turnobject RUINSOFALPHKABUTOCHAMBER_SCIENTIST, UP
end
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.WallOpen:
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writetext UnknownText_0x5897c
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waitbutton
closetext
end
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.AllUnownCaught:
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writetext UnknownText_0x594cb
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waitbutton
closetext
end
RuinsOfAlphKabutoChamberAncientReplica:
jumptext RuinsOfAlphKabutoChamberAncientReplicaText
RuinsOfAlphKabutoChamberDescriptionSign:
jumptext RuinsOfAlphKabutoChamberDescriptionText
RuinsOfAlphKabutoChamberWallPatternLeft:
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opentext
writetext RuinsOfAlphKabutoChamberWallPatternLeftText
writebyte UNOWNWORDS_ESCAPE
special DisplayUnownWords
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closetext
end
RuinsOfAlphKabutoChamberWallPatternRight:
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checkevent EVENT_WALL_OPENED_IN_KABUTO_CHAMBER
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iftrue .WallOpen
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opentext
writetext RuinsOfAlphKabutoChamberWallPatternRightText
writebyte UNOWNWORDS_ESCAPE
special DisplayUnownWords
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closetext
end
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.WallOpen:
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opentext
writetext RuinsOfAlphKabutoChamberWallHoleText
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waitbutton
closetext
end
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RuinsOfAlphKabutoChamberSkyfallTopMovement:
skyfall_top
step_end
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RuinsOfAlphKabutoChamberReceptionistText:
text "Welcome to this"
line "chamber."
para "There are sliding"
line "panels that depict"
para "a #MON drawn by"
line "the ancients."
para "Slide the panels"
line "around to form the"
cont "picture."
para "To the right is a"
line "description of the"
cont "#MON."
para "Scientists in the"
line "back are examining"
para "some newly found"
line "patterns."
done
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UnknownText_0x588f5:
text "Recently, strange,"
line "cryptic patterns"
cont "have appeared."
para "It's odd. They"
line "weren't here a"
cont "little while ago…"
para "You should take a"
line "look at the walls."
done
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UnknownText_0x5897c:
text "Ah! Here's another"
line "huge hole!"
para "It's big enough to"
line "go through!"
done
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UnknownText_0x589b8:
text "That tremor was"
line "pretty scary!"
para "But I'm more"
line "concerned about"
cont "this wall here…"
done
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RuinsOfAlphKabutoChamberUnusedText:
; unused
text "The patterns on"
line "the wall appear to"
cont "be words!"
para "And those sliding"
line "stone panels seem"
para "to be signals of"
line "some kind."
para "I think they make"
line "#MON appear,"
para "but it's not clear"
line "yet…"
done
RuinsOfAlphKabutoChamberWallPatternLeftText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberUnownText:
; unused
text "It's UNOWN text!"
done
RuinsOfAlphKabutoChamberWallPatternRightText:
text "Patterns appeared"
line "on the walls…"
done
RuinsOfAlphKabutoChamberWallHoleText:
text "There's a big hole"
line "in the wall!"
done
RuinsOfAlphKabutoChamberAncientReplicaText:
text "It's a replica of"
line "an ancient #-"
cont "MON."
done
RuinsOfAlphKabutoChamberDescriptionText:
text "A #MON that hid"
line "on the sea floor."
para "Eyes on its back"
line "scanned the area."
done
RuinsOfAlphKabutoChamber_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
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warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 2
warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 4
warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 5
warp_event 4, 0, RUINS_OF_ALPH_KABUTO_ITEM_ROOM, 1
db 0 ; coord events
db 6 ; bg events
bg_event 2, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 5, 3, BGEVENT_READ, RuinsOfAlphKabutoChamberAncientReplica
bg_event 3, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberPuzzle
bg_event 4, 2, BGEVENT_UP, RuinsOfAlphKabutoChamberDescriptionSign
bg_event 3, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternLeft
bg_event 4, 0, BGEVENT_UP, RuinsOfAlphKabutoChamberWallPatternRight
db 2 ; object events
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object_event 5, 5, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberReceptionistScript, EVENT_RUINS_OF_ALPH_KABUTO_CHAMBER_RECEPTIONIST
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object_event 3, 1, SPRITE_SCIENTIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RuinsOfAlphKabutoChamberScientistScript, -1