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UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio/Private/AndroidAudioSource.cpp
Rene Rivera adf47caa6b Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
#ttp 334725
#codereview daniel.lamb

[CL 2082403 by Rene Rivera in Main branch]
2014-05-22 17:20:22 -04:00

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