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UnrealEngineUWP
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fd39e788ca820b2cd6430487a97df7d1cf64e443
UnrealEngineUWP
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Android
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AndroidAudio
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Rene Rivera
adf47caa6b
Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
...
#ttp 334725 #codereview daniel.lamb [CL 2082403 by Rene Rivera in Main branch]
2014-05-22 17:20:22 -04:00
..
AndroidAudioBuffer.cpp
Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
2014-05-22 14:15:18 -04:00
AndroidAudioDevice.cpp
Platform; cleanup OpenSLES audio on audio device teardown to avoid resource leak.
2014-04-29 21:56:32 -04:00
AndroidAudioSource.cpp
Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
2014-05-22 17:20:22 -04:00