Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
fd39e788ca820b2cd6430487a97df7d1cf64e443
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio/Private
History
Rene Rivera adf47caa6b Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
#ttp 334725
#codereview daniel.lamb

[CL 2082403 by Rene Rivera in Main branch]
2014-05-22 17:20:22 -04:00
..
AndroidAudioBuffer.cpp
Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
2014-05-22 14:15:18 -04:00
AndroidAudioDevice.cpp
Platform; cleanup OpenSLES audio on audio device teardown to avoid resource leak.
2014-04-29 21:56:32 -04:00
AndroidAudioSource.cpp
Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
2014-05-22 17:20:22 -04:00
Powered by Gitea Page: 281ms Template: 14ms
English
English
Licenses API