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fd39e788ca820b2cd6430487a97df7d1cf64e443
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio
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Rene Rivera adf47caa6b Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
#ttp 334725
#codereview daniel.lamb

[CL 2082403 by Rene Rivera in Main branch]
2014-05-22 17:20:22 -04:00
..
Private
Fix audio playback cutting in and out, especially for ambient sounds. Volume was being cut artificially cut to zero below a certain threshold. This removes that cut to bring it on-par with the other platforms. And also syncs the audio source update to mirror other platforms more closely (for example adds missing global volume attenuation).
2014-05-22 17:20:22 -04:00
Public
Allowing Compression Info class to be selected by cooked platform
2014-04-28 10:49:16 -04:00
AndroidAudio.Build.cs
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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