Files
UnrealEngineUWP/Engine/Source/Runtime
Arne Schober 97b3c17391 Fix memory leak in DepletableQueue as the last node was never deleted and make an accidental concurrent call to Deplete not catastrophic.
Adding a ConsumeAllQueue which is based on a Stack because the Queues have livelock issues and the Stack provides a robust alternative.
#preflight 6377afdb170bc34a936594cc

[CL 23196259 by Arne Schober in ue5-main branch]
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