Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
brandon johnson d5b62f3c43 Fixing an issue with infinite load screen due to a flag in ShaderPipelineCache not being reset when the pending precompile queue gets flushed
#tests Had a reliable test case by launching a cooked build and then going into STW to matchmake. Applied this fix and verified I was able to load into a match correctly
[REVIEW] [at]James.Doverspike, [at]Arciel.Rekman, [at]Kenzo.Terelst
[FYI] Ian.Oleary, Jason.Attard, Stephan.Delmer

[CL 23191107 by brandon johnson in ue5-main branch]
2022-11-18 03:13:58 -05:00
..
2022-11-17 11:17:40 -05:00