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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b17431befdc605e2d7d4e29bdf2bcd82d13aa259
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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carlmagnus nordin ca0e067d32 ZenLoader: Match suspend/resume behaviour of legacy loader by using a counter instead of a boolean
#preflight 637743c9aa2fe2b05f7d0c69
#rb pj.kack

[CL 23192063 by carlmagnus nordin in ue5-main branch]
2022-11-18 05:56:05 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
ZenLoader: Match suspend/resume behaviour of legacy loader by using a counter instead of a boolean
2022-11-18 05:56:05 -05:00
Public
Improved comments on SerializeBin() and SerializeBinEx() to make it clear that binary serialization of deprecated properties can cause problems.
2022-11-16 09:18:24 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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