NovaRain
ec4ba13a28
Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
2018-01-17 07:37:03 +08:00
NovaRain
14a6ef7fc6
Made sure the value of player's base EMP DR is set correctly.
2018-01-02 23:25:27 +08:00
NovaRain
c3a74070ca
Updated version number and the year.
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Set the copyright string in the same way as 4.0 build.
2018-01-02 10:26:32 +08:00
NovaRain
302fd4bb51
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 10:02:04 +08:00
NovaRain
c7520c71cf
Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
2017-12-15 07:34:10 +08:00
NovaRain
45632d6887
Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
2017-12-05 10:25:11 +08:00
NovaRain
866c9165c0
Replaced hex values with proper VAR_TYPE_* defines for code readability.
2017-12-03 23:29:28 +08:00
NovaRain
813abbf452
Added missing entry of block_combat script function in opcode list.
2017-12-03 02:40:36 +08:00
NovaRain
c6864e01f6
Added the damage type offset of weapon proto to define_extra.h.
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Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
2017-11-28 00:30:29 +08:00
NovaRain
0eab48932a
Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
2017-11-07 10:44:57 +08:00
NovaRain
6c3efc5b84
Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
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Edited code style in Perks.cpp.
2017-11-06 15:21:08 +08:00
NovaRain
cb8d7dc94a
Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
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Rearraged the code style in dinput.cpp.
Updated version number.
2017-10-25 11:40:46 +08:00
NovaRain
5786cfb267
Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
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Updated version number.
2017-10-18 14:56:38 +08:00
NovaRain
78dfb530a9
Moved LoadHeroAppearance() from MainMenuHook to NewGame2. No reason to run it on the main menu where player appearance can't display.
2017-09-19 15:27:08 +08:00
NovaRain
d588f2e691
Edited code style in HeroAppearance.cpp/h, also removed some redundant blank lines.
2017-09-19 10:43:31 +08:00
NovaRain
daf7a82997
Added descriptions for the variables in Perks.ini.
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(cherry picked from commit 848f29b468 )
2017-09-12 15:39:39 +08:00
NovaRain
9ad2b19e1a
Removed the redundant LoadHeroAppearance calling.
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(now it's called during LoadGame_, which is earlier than LoadGame2_After)
2017-09-09 18:59:21 +08:00
NovaRain
4b66dd3682
Reverted LoadGame to previous revision, but also kept EndLoadHook and changed it to only call LoadHeroAppearance.
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(attempted to fix issue #117 and #94 )
2017-09-05 09:21:22 +08:00
NovaRain
4899aeece1
Changed new function names in the previous commit to PascalCase style.
2017-09-01 09:45:33 +08:00
NovaRain and GitHub
946266e367
Merge pull request #107 from FakelsHub/crafty_features/combat_proc
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Added calls to unimplemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty)
2017-09-01 09:40:47 +08:00
NovaRain
438ea071fc
Removed the backported new modes for get_game_mode in commit a93ad5a9ba.
2017-08-24 21:46:42 +08:00
NovaRain
89760235c7
Removed unimplemented HEROWIN game mode from header files.
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Cleared some obsoleted/unused code from main.cpp & LoadGameHook.cpp.
2017-08-23 13:42:58 +08:00
NovaRain
321f1c6034
Fixed the double damage effect of Silent Death perk not being applied to critical hits (from Crafty)
2017-08-21 23:18:32 +08:00
NovaRain
513338f160
Fixed incorrect argument description for get/set_proto_data in sfall opcode list.txt.
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Removed incorrect PROTO_CR_FLAGS value in define_extra.h (was actually critter's IN), and renamed PROTO_CR_ACTION_FLAGS to its correct name #112
(cherry picked from commit ad17773ace )
2017-08-21 11:33:37 +08:00
NovaRain
08b92542f4
Fixed the incorrect description in HOOK_COMBATDAMAGE.
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(cherry picked from commit 85cdd8973e )
2017-08-19 08:49:56 +08:00
NovaRain
46013c94b0
Added SSL library files and define_lite.h (from 4.0 development branch)
2017-08-18 15:52:14 +08:00
NovaRain
7a4ab59089
Added missing description for set_car_current_town.
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Removed trailing spaces in MetaruleOp.hpp.
2017-08-13 11:38:18 +08:00
NovaRain
e505e204cb
Two bug fixes from Crafty:
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1. Fixed the displayed message when the attack randomly hits a target that is not a critter and has a script attached.
2. Fixed damage_p_proc being called for misses if the target is not a critter.
2017-08-07 13:24:11 +08:00
NovaRain
7343754d53
Fixed Bonus Move APs being replenished when you save and load the game in combat (from Crafty)
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Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) to improve code readability (ref. commit 96fa2668cc )
2017-07-26 23:13:40 +08:00
NovaRain
ae1e17d359
Added a note for argnum in set_sfall_arg().
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Fixed incorrect set_sfall_arg usage in the example.
Removed a redundant line in sfall opcode list.txt.
2017-07-25 23:14:50 +08:00
NovaRain
32dbe5581d
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
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(cherry picked from commit e7e286013f )
2017-07-06 21:04:51 +08:00
NovaRain
a93ad5a9ba
Added new modes for get_game_mode to match Crafty's (backported from 4.0 development branch, commit c32dc7664e)
2017-06-22 09:41:05 +08:00
NovaRain
874b047ce1
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:45:13 +08:00
NovaRain
afa590c5a8
Minor edits to ddraw.ini.
2017-06-02 11:49:02 +08:00
NovaRain
b89c52fcec
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:10:16 +08:00
NovaRain
ec2d323f75
Changed LoadGame2_After to be called before LoadGame state is ended (backported from 4.0 development branch, commit c2e6d743a3)
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Updated version number.
Minor edits to scripting documents.
2017-05-23 21:05:04 +08:00
Mr.Stalin
586679b07f
Added scripting procedure handlers combat_is_starting_p_proc/combat_is_over_p_proc from Crafry.
2017-05-12 18:28:46 +03:00
NovaRain
31834fdfea
Added OutlineColor option to set the color of outlines for items/containers.
2017-05-07 20:27:30 +08:00
NovaRain
7405e3cb52
Updated version number in ddraw.ini.
2017-05-07 01:22:00 +08:00
NovaRain
771230f9b4
Fixed a crash when calling destroy_object or destroy_mult_objs.
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Updated some structs, using commit 75c7ab647f as the reference.
Updated version number.
2017-05-07 01:08:28 +08:00
VladislavKolosovsky
7b333ca458
Fixed hero appearance style and race not being loaded properly from savegames #94
2017-04-24 16:10:20 +07:00
NovaRain
e7d03fc60a
Fixed a bug that caused the game to crash upon entering combat mode if AnimationsAtOnceLimit is set to negative values by accident.
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Used static const for the value of animation record size.
2017-03-23 13:03:20 +08:00
NovaRain and GitHub
61615930b6
Merge pull request #75 from FakelsHub/3.8-anim_fix
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Fixed the game hanging in the combat mode when using reg_anim_animate() inside damage_p_proc (from Crafty, #75 )
2017-03-23 07:43:57 +08:00
NovaRain and GitHub
62e5559aea
Merge branch '3.8-maintenance' into 3.8-anim_fix
2017-03-23 07:30:36 +08:00
NovaRain
50c91db5ea
Moved part of AnimationsAtOnceInit code from main.cpp to AnimationsAtOnceLimit.cpp.
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Changed the if condition for ProcessorIdle to make sure out-of-bounds values not resulting in unexpected but valid values.
2017-03-21 21:05:44 +08:00
NovaRain
b1624e5acf
Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
2017-03-20 13:57:11 +08:00
NovaRain
024b1dbf6f
Backported the fix for TOHIT hook from 4.0 development branch (commit 7bbe84feef)
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Updated credits.
2017-03-19 08:29:27 +08:00
NovaRain
659da227f4
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Unified the wording of some log entries.
Changed sprintf to _snprintf_s for SimplePatch.
2017-03-18 22:42:19 +08:00
phobos2077 and NovaRain
b48549b524
Fixed 0 prices in all shops when not using barter mods
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(cherry picked from commit 2d278bf4c7 )
2017-03-18 10:34:01 +08:00
NovaRain
bf61051887
Updated documentation on hook scripts.
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Minor edits to missing d3dx9 dll message.
2017-03-16 22:03:33 +08:00
NovaRain
158234438b
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-14 22:56:19 +08:00
NovaRain
eb4998ced6
Fixed an error in the previous commit.
2017-03-14 22:02:52 +08:00
NovaRain
9631e08db4
ExplosionEmitLight: Skip setting light level if object was already lit #78 (from commit b0dc6ff182)
2017-03-14 14:07:26 +08:00
NovaRain
52072e29c0
Removed the obsolete WorldMapFPS, ForceLowResolutionTimer, and WorldMapDelay.
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Fixed global scripts not running on the world map (mode 2) when disabling the world map speed patch.
2017-03-13 13:37:46 +08:00
NovaRain
28c18c1925
Updated hook script document for new arguments of hs_barterprice.
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Changed BarterPriceHook() to be in line with the version in 4.0 branch.
Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves (from 4.0 development branch)
2017-03-13 13:08:15 +08:00
NovaRain
77349cbaec
Fixed Sequence stat value not being printed correctly when using "print to file" option.
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Updated credits.
2017-03-13 10:33:31 +08:00
Vlad and GitHub
85845a2d80
Merge pull request #76 from FakelsHub/3.8-barterhook
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New arguments to hook_barterprice.
2017-03-13 00:05:57 +07:00
NovaRain
d8e2e6f1ca
Added a missing function to prevent the player starting the game with zero or negative SPECIAL values (from Crafty)
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Added a log entry for the bag/backpack fix.
2017-03-12 21:02:19 +08:00
NovaRain and GitHub
dd00e130a9
Merge pull request #80 from FakelsHub/3.8-PCStat_fix
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Fixed bugs for negative SPECIAL values in character creation (from Crafty)
2017-03-12 20:53:53 +08:00
Mr.Stalin
6cb8700df5
Correcting bug for negative values SPECIAL parameters. (from Crafty)
2017-03-12 00:38:23 +03:00
NovaRain
ec0baf3065
Greatly increased compilation speed using precompiled header (from 4.0 development branch)
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Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-11 20:14:25 +08:00
Mr.Stalin
5265100425
Combat animation fix: fixes a hang in the handler damage_p_proc after the animation completes in the combat mode. (from Crafty)
2017-03-09 21:59:16 +03:00
Mr.Stalin
c095e54b62
Add new get arguments(arg7/arg8/arg9) to HOOK_BARTERPRICE (from Crafty)
2017-03-09 19:26:13 +03:00
NovaRain
229a5516e0
Unified the style of merged code.
2017-03-09 10:18:16 +08:00
NovaRain and GitHub
f056c53739
Merge pull request #73 from FakelsHub/3.8-inventory-fix
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Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
2017-03-09 10:11:13 +08:00
NovaRain
cb84700bfc
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:10:21 +08:00
Mr.Stalin
0f722a50fd
Fix crash when clicking on empty space in the inventory with the cursor using an item from the backpack (from Crafty)
2017-03-08 19:27:29 +03:00
NovaRain
6b7a10130d
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
2017-03-08 22:56:48 +08:00
NovaRain
061302585b
Updated version number.
2017-03-06 00:43:39 +08:00
NovaRain
c3acd1af3e
Changed ExtraGameMsgFileList to read its setting from generic INI file, which can be set by UseCommandLine, instead of the fixed ddraw.ini.
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Added a comment to karma frm options to explain things better.
2017-03-05 00:31:35 +08:00
NovaRain
411c0a6e98
Backported the fix for a crash when pressing reload weapon key while in the main menu from 4.0 development branch (commit 5b10d9e786)
2017-03-03 11:45:06 +08:00
NovaRain
4cc1235dbc
Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
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Fixed a minro typo in Inventory.cpp.
2017-02-28 21:22:00 +08:00
phobos2077 and NovaRain
70a742db81
Added note about possible issue when using hs_invenwield incorrectly
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(cherry picked from commit df5c81164f )
2017-02-24 15:48:06 +08:00
NovaRain
00d4e188d6
Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
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Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
2017-02-24 15:47:37 +08:00
phobos2077
a30464cfae
Fixed bug in metarule2_explosions, possible fix for #67
2017-02-24 01:32:32 +07:00
NovaRain
38438d1e9c
More minor edits to ddraw.ini.
2017-02-21 23:15:26 +08:00
NovaRain
94e4a2043a
Some minor edits to ddraw.ini.
2017-02-21 23:01:21 +08:00
NovaRain
42f70f920e
Removed unused code in LoadGame().
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Revert the change of OverrideArtCacheSize.
2017-02-21 14:37:18 +08:00
NovaRain
f56af79c16
Set the valid range of NPCsTryToSpendExtraAP to be non-0 positive values, and removed a redundant/unused constant.
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Changed the valid range of EncounterTableSize.
2017-02-21 00:15:24 +08:00
NovaRain
955733270c
Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
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Removed BagBackpackFix from ddraw.ini.
2017-02-20 12:23:51 +08:00
NovaRain
9804902af6
Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
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Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-17 00:21:16 +08:00
NovaRain
cfb546ce8a
Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty)
2017-02-15 22:39:31 +08:00
NovaRain
de2549eeaa
Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
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Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-15 12:56:37 +08:00
NovaRain
cc00a2c162
Replaced PID number in ScannerAutomapHook() with its define name for better understandability.
2017-02-13 15:46:49 +08:00
NovaRain
16be32d284
Replaced some address hacks with simplified ones (e.g. using jumps instead of multiple NOPs)
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Changed code style in main.cpp with Astyle.
2017-02-13 14:02:28 +08:00
NovaRain
16f19824d1
Replaced hex addresses with proper engine defines for ViewXPos and ViewYPos, and replaced two instances of SafeWrite32 with HookCall.
2017-02-12 22:28:37 +08:00
NovaRain
535b7edc55
Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini.
2017-02-12 00:11:21 +08:00
NovaRain
573e5324f4
Updated ddraw.ini for the change in previous commit.
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Updated version number.
2017-02-07 15:59:59 +08:00
NovaRain
e17b722f16
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-02-04 21:20:33 +08:00
NovaRain
7a6e15bae1
Fixed OverrideMusicDir not using the correct path string.
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Updated the year showed in the credits and file properties.
2017-01-31 13:03:09 +08:00
NovaRain
df34f6c994
Fixed broken call_offset_* functions.
2017-01-24 22:24:53 +08:00
NovaRain
26874a709e
Edited the format of LoadGameHook.cpp to be more in line with the one in 4.0 branch, and replaced a hex address with proper engine function.
2017-01-20 00:28:09 +08:00
NovaRain
45724aa6b3
Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts.
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(cherry picked from commit 6bd7d4f05c )
2017-01-19 23:59:05 +08:00
NovaRain
b477a43bd0
Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default.
2017-01-12 00:08:10 +08:00
NovaRain
ca86b5f930
Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty)
2017-01-09 16:35:03 +08:00
NovaRain
f05ec714e7
Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. ( #62 , with the simplified code from Crafty)
2016-12-27 14:19:54 +08:00
NovaRain
ad1f08378b
Fixed issue #57 .
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Updated version number.
2016-11-14 09:40:01 +08:00
NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
3668a1c94f
Improved the functionality of ProcessorIdle (from Crafty)
2016-11-07 15:04:55 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
phobos2077
4ef88959e3
Moved argument validation to opcodeMetaTable. Now old-style opcode and sfall_funcX scripting functions work almost identical and their handlers can be interchanged.
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Fixed some bugs with sfall_funcX.
2016-11-06 17:37:25 +07:00
phobos2077
4cc9cb0b83
- Refactor opcode handling.
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- Made new-style "sfall_funcX" functions compatible with old-style opcodes, this allows to use one handler function to act as both metarule and normal opcode.
- Added table of opcode meta-data.
2016-11-06 16:52:09 +07:00
phobos2077
363d7a1cc5
Rename types in function references for consistency and clarity.
2016-11-06 00:56:59 +07:00
phobos2077
d9d86e3fe4
Added macros for new scripting functions
2016-11-06 00:32:28 +07:00
phobos2077
ce1fd719cf
Limit maximum string length for arrays to prevent certain strange crashes
2016-11-06 00:15:25 +07:00
phobos2077
1595d75f7c
Added docs for new opcodes and scripting functions
2016-11-06 00:14:25 +07:00
phobos2077
6287eefd7c
Merge branch 'feature/issue-55-metarule' into develop
2016-11-05 18:07:30 +07:00
phobos2077
3bc84a0040
Refactor: encapsulated opcode-related functions and variables into classes
2016-11-05 03:34:09 +07:00
phobos2077
18b34767b6
Added new scripting functions to show/hide/redraw main interface and to exec map_update_p_proc for all map objects #51
2016-11-05 01:17:42 +07:00
phobos2077
af4bad36d4
Added validation for null arguments #55 ;
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Added scripting function "spatial_radius";
Added scripting function "critter_inven_obj2" #38 .
2016-11-04 17:22:05 +07:00
phobos2077
1a40c40cd3
Added full definitions for metarules and automatic argument validation of with detailed error messages
2016-11-04 03:37:30 +07:00
phobos2077
9367139957
Remove condition for vsnprintf_s - always use long variant
2016-11-03 21:04:46 +07:00
phobos2077
87f45d26db
Merge remote-tracking branch 'origin/feature/issue-55-metarule' into feature/issue-55-metarule
2016-11-03 20:57:09 +07:00
phobos2077
bd2f83d6a8
Refactor opcode handling;
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Write metarule errors to debug.log (added reusable function);
Fixed some warnings
2016-11-03 20:55:59 +07:00
phobos2077
d29b51d5ea
Implemented new way of handling sfall opcodes - now almost without any ASM code
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Added bunch of engine function wrappers
2016-11-03 19:30:42 +07:00
NovaRain
d276da3d68
Added VS2008 compatibility (vsnprintf_s uses 4 args by C11 standard, which is supported in VS2010 but not VS2008)
2016-11-03 14:56:32 +08:00
phobos2077
502897cb6f
Fixed a nasty bug in dlog_f function that only shows when compiling w/o optimization
2016-11-03 04:43:10 +07:00
NovaRain
e3739ba7aa
Initialized scriptDialog pointer properly and deleted it on game exit.
2016-11-02 08:59:02 +08:00
phobos2077
02beff2b04
Implemented sfall_funcX opcodes
2016-11-02 04:10:50 +07:00
phobos2077
cf82440753
Testing implementation for universal opcode #55
2016-11-01 03:53:07 +07:00
NovaRain
e78e76e35d
Edited a couple of log entries.
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Simplified the memory address edits of MultiPatches.
2016-10-31 15:56:19 +08:00
NovaRain
47783c802e
Added a C++11 emulator for compiling with VS2008.
2016-10-26 11:38:57 +08:00
phobos2077
ce72ef51f8
Bug fix
2016-10-24 20:23:43 +07:00
phobos2077
dbc0ebd36f
Do not allow to save game on Party-Controlled turn regardless of SaveInCombatFix value
2016-10-24 20:21:52 +07:00
phobos2077
db89f5760c
Do not allow to use sneak when controlling party members
2016-10-24 20:16:02 +07:00
phobos2077
e864f1f961
Added DelayedExperience feature for party control
2016-10-24 19:32:05 +07:00
phobos2077
fafc4a317f
Bug fixing
2016-10-24 18:38:09 +07:00
phobos2077
5d689c0641
Improve party control by temporarily changing more dude-related properties
2016-10-24 17:59:04 +07:00
phobos2077
4a65a6753f
Remove some duplicated variables, use consistent naming
2016-10-24 12:49:12 +07:00
phobos2077
5dec063c1c
Add more game global variable pointers to FalloutEngine
2016-10-24 12:36:02 +07:00
NovaRain
dbdf414cd9
Tweaked the style of global/hook script log entries a bit.
2016-10-18 11:45:00 +08:00
NovaRain
3e2a22fad8
Fixed bugs in set*_stat_min functions that set max values instead of min.
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Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
2016-10-18 10:59:10 +08:00
NovaRain
13ee06dee2
Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
2016-10-17 11:58:22 +08:00
NovaRain
2d3031e583
sfall can now load global/hook scripts from dat files (from Crafty's mod)
2016-10-14 13:57:20 +08:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
2016-10-11 11:58:17 +08:00
NovaRain
c880ae93a9
Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
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Minor edits on main.cpp and Bugs.cpp.
2016-10-07 10:31:46 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
e726ee54ba
Tweaked set_bodypart_hit_modifier function to follow the removal of BodyHit_Uncalled from ddraw.ini, e.g. setting modifier for torso (3) will also set for uncalled (8), and vice versa.
2016-10-04 10:23:17 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00
NovaRain
6a71bf086d
Added a partial fix for incorrect positioning after exiting small locations (e.g. Ghost Farm) (from Crafty's mod)
2016-09-19 13:15:57 +08:00
NovaRain
ec585529c8
Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
2016-08-31 10:27:03 +08:00
NovaRain
e6aad27e44
Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
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Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
2016-08-30 13:11:06 +08:00
NovaRain
f0528740a4
Removed the redundant loop in the unlimited ammo exploit fix.
2016-08-22 09:42:01 +08:00
NovaRain
bfd8b38547
Merge branch 'develop', preparing for 3.7.3 release.
2016-08-15 14:54:40 +08:00
NovaRain
e6086f984e
Merge branch 'Vennor-feature/extra_msg'
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Feature tested/verified.
2016-08-15 14:38:53 +08:00
NovaRain
2e766cd3c9
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-08-15 14:38:18 +08:00
NovaRain
48f53388fd
Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
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Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain
6199f95c38
Fixed incorrect death animations being used when killing critters with kill_critter_type function, e.g. ghouls die standing. (from Crafty)
2016-08-04 12:19:00 +08:00
NovaRain
a6d84bd470
Fixed incorrect savegame path detection when reading/writing sfallgv.sav and sfallfs.sav under certain circumstances. (from Crafty)
2016-08-01 16:45:12 +08:00
NovaRain
a11228a5ec
Fixed get_screen_width/height functions not returning correct values when using older versions of hi-res patch.
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Corrected the parameter for intface_update_ac_ in wield_obj_critter fix.
Update the unlimited ammo exploit fix from Crafty's mod.
Removed unnecessary engine-related defines and constants that were added since 3.7b.
2016-07-28 17:05:40 +08:00
NovaRain
7784e199af
Integrated NumbersInDialogue option from Crafy's mod.
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Moved NPCLevelFix to Bugs.cpp.
Used "push retn" instead of "mov jmp" for some jumps, to skip using registers (at least in logic).
Changed the displayed version number to the same as the internal version number.
2016-07-26 11:03:56 +08:00
NovaRain
53895a4af2
Added CreditsAtBottom option to display sfall built-in credits at the bottom of credits.txt contents.
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Unified log message format in main.cpp and bugs.cpp.
2016-07-18 16:54:13 +08:00
phobos2077
354b938d60
Added optional function to show additional sfall credits at the bottom of CREDITS.TXT contents
2016-07-17 23:11:43 +07:00
NovaRain
643d8d3886
Added fix for destroy_p_proc not being called if the critter is killed by explosives when you leave the map.
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Integrated Crafty's explosives crash fix.
Updated the link of NMA forum post in the comment.
2016-07-13 15:59:14 +08:00
NovaRain
924c35d011
Improved the unlimited ammo exploit fix to prevent crashes during map transition in RP new areas. (from Crafty)
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Updated set_new_results_hack with Crafty's newer code base.
2016-07-12 09:47:26 +08:00
NovaRain
86163bf94c
Changed the script procs defines in ScriptExtender.h to their real procedure names in SSL.
2016-07-06 17:15:05 +08:00
NovaRain
21b2d34432
Added some new engine-related defines and constants.
2016-06-03 09:38:31 +08:00
NovaRain
98508a9c76
Added a bug fix for incorrect initialization of action points at the beginning of each turn (from Crafty's mod)
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Removed unused code in Bugs.cpp.
2016-05-27 10:37:12 +08:00
NovaRain
f8b232cc09
Changed how SpeedInterfaceCounterAnims=2 works (from Crafty's mod). Now it updates the hp/ac counter instantly no matter what.
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Fixed get_screen_width/height functions not returning correct values when using the windowed mode in the hi-res patch.
Added some new engine-related defines and constants.
2016-05-17 12:20:22 +08:00
NovaRain
394b4b9967
Edited the description of ExtraGameMsgFileList a bit.
2016-05-11 15:33:01 +08:00
NovaRain
1bea84eb3c
Added ExtraGameMsgFileList setting to ddraw.ini, and updated message_str_game reference in sfall function notes.txt.
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Added a couple of new engine-related defines.
Updated version number. (Need to consider changing to semantic versioning for 3.8.)
2016-05-10 17:18:31 +08:00
NovaRain
26159138e0
Removed the duplicated include from HeroAppearance.cpp.
2016-05-10 12:48:17 +08:00
NovaRain
1883009930
Cleaned up some artifacts in codes.
2016-05-10 12:42:34 +08:00
NovaRain
f1289c1e7d
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-05-10 12:33:44 +08:00
Vennor
c3e4894243
Moved opening brace to the same line as the function prototype.
2016-05-09 19:34:07 +02:00
Vennor
2330dd97bb
Refactored op_message_str_game2 function to always return a valid string value. Now an "Error" string will be returned on error instead of an uninitialized char pointer or an integer value.
2016-05-09 19:10:25 +02:00
Vennor
90b718122d
Added string header inclusion to Message.cpp.
2016-05-08 20:15:37 +02:00
Vennor
5ca7ed0dc5
- Renamed ClearExtraGameMsgFiles function to ClearReadExtraGameMsgFiles.
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- Moved ClearReadExtraGameMsgFiles function to Message.cpp.
- Added map clearing to ClearReadExtraGameMsgFiles.
- Changed formatting.
2016-05-08 20:13:13 +02:00
Vennor
9bd03bfb76
Changed std::unordered_map to std::tr1::unordered_map for compatibility with older compilers.
2016-05-08 20:09:56 +02:00
Vennor
07b7e270b8
- Encapsulated and moved ReadExtraGameMsgFiles function call from NewGame2 to MainMenu.
2016-05-08 16:11:51 +02:00
Vennor
f9dbbcdca2
- Tidied up extra game message getter a bit.
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- Removed unnecessary function call.
2016-05-08 15:53:05 +02:00
NovaRain
fcdb5633d4
Edited the description of InstantWeaponEquip a bit.
2016-04-21 09:21:12 +08:00
NovaRain
4e2bfd6b08
Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.
2016-04-20 10:20:05 +08:00
NovaRain
8c0fab1f6b
Added an example mod of hs_keypress.
2016-04-19 17:18:26 +08:00
NovaRain
05f15f0262
Removed incorrect information from sfall function notes.
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Edited the description in ddraw.ini with less self-advertising.
Added a few new engine-related defines and constants.
2016-04-18 10:28:12 +08:00
NovaRain
147cb50a66
Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair, for preparing to merge with Vennor's new feature.
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Enabled ComputeSprayMod by default (reason: more reasonable bullet distribution than vanilla logic, even with default ratios.)
Fixed a minor typo in sfall function list document.
2016-04-07 12:04:24 +08:00
Vennor
b8968c5334
- Added extra msg file reading based on names given in ddraw.ini.
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- Added fetching strings from extra msg files.
2016-04-02 18:43:52 +02:00
Vennor
4f6b68ca93
- Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair.
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- Added extern map to hold read extra msg files.
2016-04-02 18:41:59 +02:00
NovaRain
0ff6157b42
Added a few new engine-related defines and constants.
2016-03-31 09:43:15 +08:00
NovaRain
2bbb92420f
Simplified the code of inventory drag and drop fix a bit (from Crafty's mod)
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Added a few new engine-related defines and constants.
Updated credits.
2016-03-28 11:21:43 +08:00
phobos2077
4678f41b5a
Merge remote-tracking branch 'origin/master' into develop
2016-03-26 23:59:41 +07:00
Vlad
7439ba2634
Merge pull request #40 from Oppen/master
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Precompute CRC table.
2016-03-26 23:58:23 +07:00
Mario J. Rugiero
4c047bf8a3
Precompute CRC table.
2016-03-26 12:20:09 -03:00
NovaRain
694b699f15
Changed the order of script array element data removal from C++ containers. Without this std::unordered_map's keys were modified before erasure which lead to undefined behavior.
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(cherry picked from commit bdffc061d3 )
Added keyHash map clearing after each for loop pass. Without this arrays could load hashed indices of elements they don't actually contain, which in turn could lead to crashes if certain conditions are met.
(cherry picked from commit 25094253e5 )
Updated credits.
2016-03-25 09:51:18 +08:00
Vlad
25b408816a
Merge pull request #39 from Vennor/master
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Script array fixes
2016-03-25 01:12:39 +07:00
phobos2077
b819423d2a
added check for invalid array index in GetArray()
2016-03-25 01:10:56 +07:00
NovaRain
720f937b4f
Integrated Crafty's updated fix to prevent the game with old (pre-3.0) versions of f2_res from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
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Added a few new engine-related defines and constants.
2016-03-21 11:58:56 +08:00
Vennor
25094253e5
Added keyHash map clearing after each for loop pass. Without this arrays could load hashed indices of elements they don't actually contain, which in turn could lead to crashes if certain conditions are met.
2016-03-12 17:08:15 +01:00
Vennor
bdffc061d3
Changed the order of script array element data removal from C++ containers. Without this std::unordered_map's keys were modified before erasure which lead to undefined behavior.
2016-03-12 17:05:20 +01:00
NovaRain
dfe4b6b2e0
Re-added CarChargingFix option back in ddraw.ini for other mods with custom vehicles.
2016-03-11 11:32:24 +08:00
phobos2077
972d978882
#37 fixed sfall_ver_* functions
2016-03-08 22:21:32 +07:00
NovaRain
e99cca2b87
Added a few new engine-related defines and constants.
2016-03-07 11:41:04 +08:00
NovaRain
108719ac83
Added rounding calculation to ComputeSprayMod to give roundsCenter & roundsMainTarget some advantages.
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Added CarryWeightLimit option for changing the carry weight limit. (max value: 2^31 − 1, probably an overkill.)
2016-03-07 11:29:26 +08:00
NovaRain
6feda61424
Added a check for old (pre-3.0) versions of f2_res to prevent the game from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
2016-02-26 11:13:58 +08:00
NovaRain
19c94b8513
Simplified the code of Haenlomal's MultiHexFix a bit.
2016-02-24 09:47:26 +08:00
NovaRain
af7b5cbb6b
Condensed a few block of code in main.cpp with constant arrays, also made the DLL a bit smaller in size.
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Added new engine-related defines and constants.
2016-02-19 11:08:00 +08:00
NovaRain
56009e1634
Moved the code of MultiHexFix to Bugs.cpp, and removed it from ddraw.ini.
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Optimized AnimationsAtOnceLimit.cpp using Crafty's method, which made the DLL about 10KB less in size.
2016-02-18 15:25:56 +08:00
NovaRain
7bd3bd4128
Integrated InstantWeaponEquip option from Crafty's mod.
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Added PipboyTimeAnimDelay option to allow player to control the speed of pipboy alarm clock animations in certain degree.
2016-02-16 16:44:24 +08:00
NovaRain
696be7fac5
Integrated the expanded SpeedInterfaceCounterAnims from Crafty's mod.
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Added new engine-related defines and constants.
2016-02-15 13:13:31 +08:00
NovaRain
66dd966d8a
Made a minor edit on ddraw.ini
2015-12-15 14:05:04 +08:00
NovaRain
8ce9ae89eb
Removed TooManyItemsBugFix, InventoryDragIssuesFix, NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix, NPCTurnsIntoContainerFix, CarChargingFix, NPCWeightFix from ddraw.ini
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Updated version number.
2015-12-15 12:45:42 +08:00
NovaRain
361e961b38
Merge remote-tracking branch 'origin/master' into develop
2015-12-14 12:33:41 +08:00
Vlad
f8c1bf1ebb
Merge pull request #32 from burner1024/master
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fix usage notes for set_critter_burst_disable
2015-12-14 10:47:01 +07:00
Ilya Ivanov
748cbb030a
fix usage notes for set_critter_burst_disable
2015-12-14 10:21:46 +07:00
NovaRain
473fbf81b4
Integrated ReloadReserve setting from Crafty's mod for skipping the 'Move Items' window when using drap and drop to reload weapons in the inventory.
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Partially refactored HeroAppearance.cpp to use proper engine function/variable names and unified the indent style across the code.
2015-11-17 12:56:03 +08:00
NovaRain
225f36808d
Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
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Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo.
Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
2015-11-16 15:07:24 +08:00
NovaRain
879315b4d0
Partially refactored most of the source code to use proper engine function/variable names.
2015-11-16 10:40:26 +08:00
NovaRain
971be61d95
Integrated two bug fixes and a minor feature based on Crafty's code:
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1. Added CanSellUsedGeiger to fix the issue that unable to sell used geiger counters or stealth boys.
2. Added TownMapHotkeysFix to prevent players from using number keys to enter unknown areas on a town map. (original DisableHotkeysForUnknownAreasInCity is a bit too long IMO.)
3. Added EnableMusicInDialogue to leave the music playing in dialogue with talking heads.
Removed WieldObjCritterFix from ddraw.ini (was planning to do so in 3.7 but forgot)
Set DialogOptions9Lines enabled by default.
2015-11-03 16:14:27 +08:00
NovaRain
25e2939fd0
Removed obsolete Jim's damage formula.
2015-10-28 10:43:11 +08:00
NovaRain
019d2d7095
Set InventoryDragIssuesFix enabled by default.
2015-10-27 15:21:26 +08:00
NovaRain
c34dc2700a
Added an optional bug fix for the car charging issues, and made some changes in the wording.
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Fixed the incorrect setting in CriticalOverrides.ini.
Updated version number for 3.7 release.
Unified tab/spaces usage, tweaked some typesettings, and trimmed trailing spaces in documents.
2015-10-27 12:26:01 +08:00
phobos2077
017b958b69
Updated hook script docs.
2015-10-25 21:43:13 +07:00
phobos2077
0e0ca799f1
Added HOOK_INVENWIELD hook, called when NPC's wielding or unwielding weapons or armor.
2015-10-25 21:40:03 +07:00
phobos2077
5158e5734a
Used constants in hook init section.
2015-10-25 20:26:24 +07:00
phobos2077
e7f5b73e4c
Used HOOK_* constants for hook script IDs.
2015-10-25 20:12:41 +07:00
phobos2077
c6a4150037
fix code style in Logging.cpp
2015-10-11 18:29:09 +07:00
phobos2077
59e725793e
#2 : Merged sfall debugging features into "normal" builds, thus removing TRACE preprocessor variable and "Trace" build configurations. Added [Debugging].Enable flag to ddraw.ini instead.
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Made all Debugging settings to be consistently loaded from main ddraw.ini only (as it says in comments in ddraw.ini), ignoring command line INI override for that section.
2015-10-11 16:42:21 +07:00
NovaRain
65492941cc
Added a break to prevent unexpected issue.
2015-10-06 13:12:47 +08:00
NovaRain
60ef5e91a1
minor changes for AmmoMod.cpp
2015-10-06 10:01:55 +08:00
NovaRain
e907a8905b
Integrated a minor feature and code changes from Crafty's mod:
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1. Added DisplayBonusDamage setting to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory.
2. Tweaked BonusHtHDamageFix to make it and DisplayBonusDamage interact with each other better.
3. Partially refactored code with proper engine function/variable names.
2015-10-05 16:59:47 +08:00
NovaRain
44eae76402
Fixed two issues caused by enabling PerksFile setting:
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1. Both Armor Class and Melee Damage got increased by Heavy Handed trait.
2. Melee Damage bonus from Heavy Handed was less than it should have.
2015-10-01 14:45:09 +08:00
NovaRain
5b2eea0bd7
Removed explicit zero-initialization of two variables for highlight function.
2015-08-17 11:19:46 +08:00
NovaRain
5e42537c42
Changed the naming of a couple of 'hook' functions to reflect their nature better.
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Rewrote descriptions of some newly added settings to make them constant with existing text.
2015-08-14 12:26:08 +08:00
NovaRain
582fa35483
Removed highlight color setting for containers.
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Its functionality now merged with HighlightContainers. Can only be set to yellow and purple. (Maybe just set it to only one color after phobos2077 checks the outline color scheme in game engine.)
2015-08-04 10:42:25 +08:00
NovaRain
dc67cb3b7f
Removed highlight color customization settings for items.
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Reverted highlight color for mouseovering items on the ground back to yellow as in vanilla (was changed to purple by Crafty)
Prepare to remove highlight color customization for containers as well. Reason: very limited color selection, no point in adding separated settings for it.
2015-08-03 11:58:53 +08:00
NovaRain
6e1235147b
Added a quick-and-dirty way to customize highlight colors.
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Currently experimental only, need some serious reworking.
2015-07-29 16:07:26 +08:00
NovaRain
03ddd2e12e
Removed unnecessary defines.
2015-07-27 11:21:22 +08:00
NovaRain
35380171cf
Now Dodgy Door Fix is applied to both melee and ranged attacks.
2015-07-22 10:38:18 +08:00
NovaRain
77b299aeba
Added final version of 'NPC turns into a container' bug fix
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Also added related definitions in corresponding source files
2015-07-22 10:33:34 +08:00
phobos2077
0c08d872cf
Added fix for NPC Turns into a container bug.
2015-07-20 01:14:23 +07:00
phobos2077
56aee27141
Added optional bug fixes: NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix. (descriptions are in ddraw.ini)
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Added minor fix for "Wt." text on party member barter screen.
2015-07-20 00:56:08 +07:00
phobos2077
c27a0b0b61
Added fixes for inventory drag&drop issues, related to reverse order of items in memory relative to visual order in which items appear on screen. Fixes enabled using [Misc].InventoryDragIssuesFix option.
2015-07-19 01:47:58 +07:00
phobos2077
f10e894201
- Enabled fix for minor exploit when you can gain stats from drugs more than two times using save/load.
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- Added option [Misc].DialogOptions9Lines that allows to use 9 lines of text correctly in dialog reply window.
2015-07-19 00:53:18 +07:00
phobos2077
ac5eebe0d0
added optional fix for "Too Many Items Bug" and renamed some hook functions
2015-07-18 19:38:56 +07:00
VladislavKolosovsky
6257566685
#1 : enabled the following bug fixes from Crafty (without changes):
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- Fix crash when using stimpak on a victim and then exiting the map
- Fix of invalid stats when party member gains a level while being on drugs
- Fix for "Unlimited Ammo bug"
- Fix for negative values in Skilldex window ("S")
2015-07-16 02:07:29 +07:00
VladislavKolosovsky
06f42daac4
Translating comments
2015-07-16 01:39:39 +07:00
VladislavKolosovsky
28e41be6ba
#1 : Refactoring: move some of the bug fixes to Bugs.cpp, use Crafty's approach at those fixes (no new fixes added yet)
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Translated all comments from Russian
2015-07-16 01:39:25 +07:00
VladislavKolosovsky
bdacbe2c3e
indent fix
2015-07-16 00:37:26 +07:00
VladislavKolosovsky
40510597e4
#4 :
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- added HighlightContainers variable in Input section of ddraw.ini - if enabled, containers will be highlighted as well as items (in light gray color)
- partially refactor code to use proper engine function/variable names
2015-07-16 00:37:05 +07:00
VladislavKolosovsky
99f63985fc
#1 : added new engine-related defines and constants
2015-07-15 22:46:59 +07:00
VladislavKolosovsky
3caefe5fae
#4 : allow several values in ExtraCRC parameter (separated by space)
2015-07-15 21:40:03 +07:00
NovaRain
f0ecb65962
Removed BlackSkilldexFix, JetAntidoteFix, SpecialUnarmedAttacksFix and DodgyDoorsFix from ddraw.ini
2015-07-13 10:25:06 +08:00
VladislavKolosovsky and NovaRain
b9de2e07de
Remove all absolute paths from VS project file. Use postbuild.cmd for post build events.
2015-07-13 10:25:05 +08:00
NovaRain
1b3017c470
Integrated fixes and minor features from Crafty's mod
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1. bug fix for SpeedInterfaceCounterAnims
2. new Sharpshooter fix proposed by Slider2k
3. added StackEmptyWeapons
4. updated Credits
2015-07-13 10:22:48 +08:00
VladislavKolosovsky
2f2d2e112f
Remove all absolute paths from VS project file. Use postbuild.cmd for post build events.
2015-07-08 00:51:46 +07:00
VladislavKolosovsky
b82348ed33
Added full ddraw.ini + other config files and all relevant artifacts from latest modderspack.
2015-07-07 00:44:58 +07:00
VladislavKolosovsky
cafa0158a7
Extend message_str_game function to support all pro_*.msg files as well.
2015-07-07 00:16:25 +07:00
VladislavKolosovsky
302789a948
update readme
2015-06-30 01:21:44 +07:00
VladislavKolosovsky
b8813ee6c7
commit latest source from official SourceForge repo
2015-06-30 00:07:12 +07:00
Vlad
757f4a6db3
Initial commit
2015-06-29 23:50:46 +07:00