Removed TooManyItemsBugFix, InventoryDragIssuesFix, NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix, NPCTurnsIntoContainerFix, CarChargingFix, NPCWeightFix from ddraw.ini

Updated version number.
This commit is contained in:
NovaRain
2015-12-15 12:45:42 +08:00
parent 361e961b38
commit 8ce9ae89eb
3 changed files with 18 additions and 44 deletions
-26
View File
@@ -552,32 +552,6 @@ EnableMusicInDialogue=0
;Set to 1 to fix the bug that unable to sell used geiger counters or stealth boys
CanSellUsedGeiger=1
;Prevents 'Too Many Items' bug from corrupting game saves
TooManyItemsBugFix=1
;Set to 1 to fix a minor visual glitch when picking up a solo item from the top of inventory with a stack of multiple items at the bottom
;Also fixes the inability to reload weapons by dragging ammo onto weapons in the inventory list
InventoryDragIssuesFix=1
;Set to 1 to add proper checks for NPC's addiction instead of always using global variables
;Also fixes Jet Antidote not working on NPCs
NPCDrugAddictionFix=1
;Set to 1 to fix issues with NPC stats being dropped unreasonably if one has mutiple of the same armor in inventory and equips the armor,
;And either you order NPC to remove the armor through dialogue or one levels up
ArmorCorruptsNPCStatsFix=1
;Set to 1 to fix the bug that NPCs become unresponsive and act like walking containers if you move to another map while they are under 'lost next turn' critical miss effect
NPCTurnsIntoContainerFix=1
;Set to 1 to fix issues with being able to charge the car with using cells on scenary/critters and cells getting consumed even when the car is already fully charged
CarChargingFix=1
;Set to 1 to fix issues with the weight of equipped items on NPC not being counted in when stealing or bartering
NPCWeightFix=1
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Debugging]
;Extra sfall configuration settings that can be used by modders
+15 -15
View File
@@ -710,21 +710,21 @@ void BugsInit()
dlogr(" Done.", DL_INIT);
// Fix for "Too Many Items" bug
if (GetPrivateProfileIntA("Misc", "TooManyItemsBugFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "TooManyItemsBugFix", 1, ini)) {
dlog("Applying preventive patch for \"Too Many Items\" bug.", DL_INIT);
HookCall(0x4A596A, &scr_write_ScriptNode_hook);
HookCall(0x4A59C1, &scr_write_ScriptNode_hook);
dlogr(" Done.", DL_INIT);
}
//}
// Fixes for being able to charge the car with using cells on scenary/critters
// and cells getting consumed even when the car is already fully charged
if (GetPrivateProfileIntA("Misc", "CarChargingFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "CarChargingFix", 1, ini)) {
dlog("Applying car charging issues fix.", DL_INIT);
MakeCall(0x49C36D, &protinst_default_use_item_hack, true);
MakeCall(0x49BE70, &obj_use_power_on_car_hack, false);
dlogr(" Done.", DL_INIT);
}
//}
// makes jet addiction eternal.. why?
//MakeCall(0x47A3A4, &item_wd_process_hook, false);
@@ -742,12 +742,12 @@ void BugsInit()
// Evil bug! If party member has the same armor type in inventory as currently equipped, then
// on level up he loses Armor Class equal to the one received from this armor.
// The same happens if you just order NPC to remove the armor through dialogue.
if (GetPrivateProfileIntA("Misc", "ArmorCorruptsNPCStatsFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "ArmorCorruptsNPCStatsFix", 1, ini)) {
dlog("Applying fix for armor reducing NPC original stats when removed.", DL_INIT);
HookCall(0x495F3B, &partyMemberCopyLevelInfo_stat_level_hook);
HookCall(0x45419B, &correctFidForRemovedItem_adjust_ac_hook);
dlogr(" Done.", DL_INIT);
}
//}
// Fix of invalid stats when party member gains a level while being on drugs
dlog("Applying fix for addicted party member level up bug.", DL_INIT);
@@ -772,7 +772,7 @@ void BugsInit()
dlogr(" Done.", DL_INIT);
// Fix for not counting in the weight of equipped items on NPC when stealing or bartering
if (GetPrivateProfileIntA("Misc", "NPCWeightFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "NPCWeightFix", 1, ini)) {
dlog("Applying fix for not counting in weight of equipped items on NPC.", DL_INIT);
MakeCall(0x473B4E, &loot_container_hack, false);
MakeCall(0x47588A, &barter_inventory_hack, false);
@@ -780,13 +780,13 @@ void BugsInit()
HookCall(0x4742AD, &move_inventory_hook);
HookCall(0x4771B5, &item_add_mult_hook);
dlogr(" Done.", DL_INIT);
}
//}
// Corrects "Weight of items" text element width to be 64 (and not 80), which matches container element width
SafeWrite8(0x475541, 64);
SafeWrite8(0x475789, 64);
if (GetPrivateProfileIntA("Misc", "InventoryDragIssuesFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "InventoryDragIssuesFix", 1, ini)) {
dlog("Applying inventory reverse order issues fix.", DL_INIT);
// Fix for minor visual glitch when picking up solo item from the top of inventory
// and there is multiple item stack at the bottom of inventory
@@ -794,10 +794,10 @@ void BugsInit()
// Fix for error in player's inventory, related to IFACE_BAR_MODE=1 in f2_res.ini, and
// also for reverse order error
MakeCall(0x47114A, &inven_pickup_hack2, true);
// Fix for using only one box of ammo when the weapon is before the ammo
// Fix for using only one box of ammo when a weapon is above the ammo in the inventory list
HookCall(0x476598, &drop_ammo_into_weapon_hook);
dlogr(" Done", DL_INIT);
}
//}
//if (GetPrivateProfileIntA("Misc", "BlackSkilldexFix", 1, ini)) {
dlog("Applying black skilldex patch.", DL_INIT);
@@ -818,13 +818,13 @@ void BugsInit()
dlogr(" Done", DL_INIT);
//}
if (GetPrivateProfileIntA("Misc", "NPCDrugAddictionFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "NPCDrugAddictionFix", 1, ini)) {
dlog("Applying NPC's drug addiction fix.", DL_INIT);
// proper checks for NPC's addiction instead of always using global vars
MakeCall(0x47A644, &item_d_check_addict_hack, true);
MakeCall(0x479FC5, &item_d_take_drug_hack, true);
dlogr(" Done.", DL_INIT);
}
//}
//if (GetPrivateProfileInt("Misc", "ShivPatch", 1, ini)) {
dlog("Applying shiv patch.", DL_INIT);
@@ -847,14 +847,14 @@ void BugsInit()
//}
// Fix for "NPC turns into a container" bug
if (GetPrivateProfileIntA("Misc", "NPCTurnsIntoContainerFix", 1, ini)) {
//if (GetPrivateProfileIntA("Misc", "NPCTurnsIntoContainerFix", 1, ini)) {
dlog("Applying fix for \"NPC turns into a container\" bug.", DL_INIT);
MakeCall(0x424F8E, &set_new_results_hack, false);
MakeCall(0x42E46E, &critter_wake_clear_hack, true);
MakeCall(0x488EF3, &obj_load_func_hack, true);
HookCall(0x4949B2, &partyMemberPrepLoadInstance_hack);
dlogr(" Done", DL_INIT);
}
//}
// Fix for unable to sell used geiger counters or stealth boys
if (GetPrivateProfileIntA("Misc", "CanSellUsedGeiger", 1, ini)) {
+3 -3
View File
@@ -22,12 +22,12 @@
#define VERSION_MAJOR 3
#define VERSION_MINOR 7
#define VERSION_BUILD 0
#define VERSION_BUILD 1
#define VERSION_REV 0
#ifdef WIN2K
#define VERSION_STRING "3.7 win2k"
#define VERSION_STRING "3.7a win2k"
#else
#define VERSION_STRING "3.7"
#define VERSION_STRING "3.7a"
#endif
#define CHECK_VAL (4)