NovaRain
e7e286013f
Replaced hs_*.int scripts in example mods with normal global scripts with register_hook.
2017-07-06 21:01:35 +08:00
NovaRain
f0e93450f6
Minor format edits to sfall.h and LoadGameHook.cpp.
2017-06-22 09:44:14 +08:00
NovaRain
46ea2fb265
Added Attack Type argument for HOOK_COMBATDAMAGE (from Crafty) #100
2017-06-14 12:39:33 +08:00
NovaRain
35d8052098
Minor edits to ddraw.ini.
2017-06-02 11:49:54 +08:00
NovaRain
abb71a1a1f
Fixed incorrect info in sfall function notes.txt.
2017-05-31 09:25:44 +08:00
NovaRain
35d397c891
Added DontTurnOffSneakIfYouRun option to prevent the player from running while sneaking without Silent Running perk (from Crafty)
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Added sfall log text for DisablePipboyAlarm.
2017-05-26 10:36:14 +08:00
NovaRain
92b010f362
Added check for sfall version for gl_partycontrol and gl_npcarmor.
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Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
NovaRain
579cbd7543
Re-removed CityRepsCount and KarmaFRMsCount from ddraw.ini (they got added back by accident.)
2017-05-08 21:22:05 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
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Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
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Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
NovaRain
43e2ddeeef
Enabled highlighting corpses and containers by default in sfall-mods.ini.
2017-04-09 22:51:56 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
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Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
NovaRain
7dcef6f4b2
Replaced some address hacks with simplified ones (e.g. using jumps in stead of multiple NOPs), to be in line with the changes in 3.8 branch (commit 16be32d284)
2017-03-28 10:11:38 +08:00
NovaRain
945f4696d7
Fixed anim_set_end_hack() only gets called when applying AnimationsAtOnceLimit patch. It should be always called regardless of AnimationsAtOnceLimit setting.
2017-03-23 20:46:14 +08:00
NovaRain
1644ca437c
Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
2017-03-20 13:56:03 +08:00
NovaRain
4482630f9a
Updated credits.
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Unified the wording of some log entries.
2017-03-19 08:32:47 +08:00
NovaRain
92c599e1a2
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Changed sprintf with _snprintf_s for SimplePatch to prevent warning C4995 when compiling with v140_xp toolset.
2017-03-18 21:12:28 +08:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
NovaRain
0b739b7d77
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-16 07:38:43 +08:00
NovaRain
943561ea65
Fixed header path in MainLoopHook.h and Worldmap.h.
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Replaced Win2K project config with ReleaseXP (using v140_xp toolset) because using VS2008 to target Win2000 is no longer possible with current sfall 4.0 codebase.
2017-03-15 22:14:17 +08:00
NovaRain
cbcc0e4a86
Fixed Sequence stat value not being printed correctly when using "print to file" option.
2017-03-13 11:29:56 +08:00
NovaRain
133d092d02
Fixed bugs for negative SPECIAL values in character creation (from Crafty)
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Updated credits.
2017-03-13 10:47:53 +08:00
NovaRain
6e5b811b87
Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
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Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working.
Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
2017-03-09 13:56:37 +08:00
NovaRain
e71d1962b5
Fixed metarule2_explosions not being reset properly.
2017-03-09 09:07:58 +08:00
NovaRain and phobos2077
99d6ff332f
Added a fix for the engine not checking player's inventory properly when putting items into the bag/backpack in the hands (from Crafty)
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Removed BagBackpackFix from ddraw.ini.
2017-02-21 01:43:43 +07:00
NovaRain and phobos2077
2d726de3f0
Fixed a crash when trying to open bag/backpack on the table in the bartering interface (from Crafty)
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Added a tweak to move items to player's main inventory instead of the opened bag/backpack when confirming a trade.
2017-02-21 01:43:29 +07:00
NovaRain and phobos2077
212118ba8c
Added a fix to ignore player's equipped items when opening bag/backpack (from Crafty)
2017-02-21 01:43:17 +07:00
NovaRain and phobos2077
2383d8d507
Added the ability to move items out of bag/backpack and back into the main inventory list by dragging them to character's image (similar to Fallout 1 behavior) (derived from Crafty's code)
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Added a fix for losing items from inventory when you try to drag them to bag/backpack in the inventory list and are overloaded (from Crafty)
Removed gdBarterDispFix from ddraw.ini.
2017-02-21 01:43:06 +07:00
NovaRain and phobos2077
7a5a54ab5e
Limited the range of values for StartYear/Month/Day to prevent errors when setting them to negative values, and added a clarification in ddraw.ini.
2017-02-21 01:28:40 +07:00
NovaRain and phobos2077
5b59c9e54d
Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default.
2017-02-21 01:15:22 +07:00
NovaRain and phobos2077
60fb21cd1b
Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty)
2017-02-21 01:13:20 +07:00
NovaRain and phobos2077
0f1072c302
Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. ( #62 , with the simplified code from Crafty)
2017-02-21 01:05:45 +07:00
NovaRain
9be861a84b
Merge branch '3.8-maintenance'
2016-11-10 09:14:49 +08:00
NovaRain
11dfb3e94a
Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
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Corrected document file name in README.txt.
2016-11-08 10:25:41 +08:00
NovaRain
3668a1c94f
Improved the functionality of ProcessorIdle (from Crafty)
2016-11-07 15:04:55 +08:00
NovaRain
5cb3ca2a59
Removed queue9x and vector9x.
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Disabled ComputeSprayMod by default.
Updated version number.
2016-11-07 10:16:57 +08:00
NovaRain
d276da3d68
Added VS2008 compatibility (vsnprintf_s uses 4 args by C11 standard, which is supported in VS2010 but not VS2008)
2016-11-03 14:56:32 +08:00
NovaRain
e3739ba7aa
Initialized scriptDialog pointer properly and deleted it on game exit.
2016-11-02 08:59:02 +08:00
NovaRain
e78e76e35d
Edited a couple of log entries.
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Simplified the memory address edits of MultiPatches.
2016-10-31 15:56:19 +08:00
NovaRain
47783c802e
Added a C++11 emulator for compiling with VS2008.
2016-10-26 11:38:57 +08:00
NovaRain
dbdf414cd9
Tweaked the style of global/hook script log entries a bit.
2016-10-18 11:45:00 +08:00
NovaRain
3e2a22fad8
Fixed bugs in set*_stat_min functions that set max values instead of min.
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Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
2016-10-18 10:59:10 +08:00
NovaRain
13ee06dee2
Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
2016-10-17 11:58:22 +08:00
NovaRain
2d3031e583
sfall can now load global/hook scripts from dat files (from Crafty's mod)
2016-10-14 13:57:20 +08:00
NovaRain
de5c12484d
Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
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Updated version number.
2016-10-11 11:58:17 +08:00
NovaRain
c880ae93a9
Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
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Minor edits on main.cpp and Bugs.cpp.
2016-10-07 10:31:46 +08:00
NovaRain
295a5d1437
Replaced NumberPatchLoop with a simple toggleable MultiPatches. Reason: While NumberPatchLoop allows even larger patch numbers, the built-in valid range of patch numbers of 000 ~ 999 is more than enough already.
2016-10-05 16:09:22 +08:00
NovaRain
e726ee54ba
Tweaked set_bodypart_hit_modifier function to follow the removal of BodyHit_Uncalled from ddraw.ini, e.g. setting modifier for torso (3) will also set for uncalled (8), and vice versa.
2016-10-04 10:23:17 +08:00
NovaRain
712eafc241
Now sfall loads global/hook scripts, shaders, 32-bit talking heads images, and avi movies according to the paths variables in the cfg file, instead of from the fixed "Data\".
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Removed GainStatPerkFix from ddraw.ini.
Removed BodyHit_Uncalled from ddraw.ini. Now "uncalled" shares the same modifier with "torso", because separating them would result in some illogical setups.
2016-10-03 14:46:51 +08:00
NovaRain
d1bf22ec8d
Expanded DisableHorrigan to also skip the forced encounter check, to compatible with old saves that are not started with DisableHorrigan=1.
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Changed the description of PipBoyAvailableAtGameStart=2 to be more precise.
Simplified the skipping code in PerkSetup(), because it's redundant to change two bytes that the same effect can be done with changing the conditional jump next to them.
2016-09-29 13:37:58 +08:00
NovaRain
21d496f392
Added a new setting to PipBoyAvailableAtGameStart to skip the vault suit movie check and make the PipBoy always available.
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Improved the functionality of PipBoyAvailableAtGameStart (from Crafty's mod)
2016-09-26 16:05:18 +08:00
NovaRain
07948206fb
Removed CarryWeightLimit option, because it can be scripted with set_stat_max function.
2016-09-21 09:33:11 +08:00
NovaRain
6a71bf086d
Added a partial fix for incorrect positioning after exiting small locations (e.g. Ghost Farm) (from Crafty's mod)
2016-09-19 13:15:57 +08:00
NovaRain
ec585529c8
Changed BodypartHitMod# to BodyHit_(part names) in ddraw.ini, to make them easier for users to understand.
2016-08-31 10:27:03 +08:00
NovaRain
e6aad27e44
Moved ImportedProcedureFix to Bugs.cpp and added comments to it.
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Added more descriptions to options in ddraw.ini, especially DebugMode, to make things clearer and save the trouble to look up debug patch readme.
2016-08-30 13:11:06 +08:00
NovaRain
f0528740a4
Removed the redundant loop in the unlimited ammo exploit fix.
2016-08-22 09:42:01 +08:00
NovaRain
bfd8b38547
Merge branch 'develop', preparing for 3.7.3 release.
2016-08-15 14:54:40 +08:00
NovaRain
e6086f984e
Merge branch 'Vennor-feature/extra_msg'
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Feature tested/verified.
2016-08-15 14:38:53 +08:00
NovaRain
2e766cd3c9
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-08-15 14:38:18 +08:00
NovaRain
48f53388fd
Fixed checking the horizontal position on the y-axis instead of x when setting coordinates on the world map.
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Added more item flag defines in define_extra.h.
2016-08-15 10:32:53 +08:00
NovaRain
6199f95c38
Fixed incorrect death animations being used when killing critters with kill_critter_type function, e.g. ghouls die standing. (from Crafty)
2016-08-04 12:19:00 +08:00
NovaRain
a6d84bd470
Fixed incorrect savegame path detection when reading/writing sfallgv.sav and sfallfs.sav under certain circumstances. (from Crafty)
2016-08-01 16:45:12 +08:00
NovaRain
a11228a5ec
Fixed get_screen_width/height functions not returning correct values when using older versions of hi-res patch.
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Corrected the parameter for intface_update_ac_ in wield_obj_critter fix.
Update the unlimited ammo exploit fix from Crafty's mod.
Removed unnecessary engine-related defines and constants that were added since 3.7b.
2016-07-28 17:05:40 +08:00
NovaRain
7784e199af
Integrated NumbersInDialogue option from Crafy's mod.
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Moved NPCLevelFix to Bugs.cpp.
Used "push retn" instead of "mov jmp" for some jumps, to skip using registers (at least in logic).
Changed the displayed version number to the same as the internal version number.
2016-07-26 11:03:56 +08:00
NovaRain
53895a4af2
Added CreditsAtBottom option to display sfall built-in credits at the bottom of credits.txt contents.
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Unified log message format in main.cpp and bugs.cpp.
2016-07-18 16:54:13 +08:00
NovaRain
643d8d3886
Added fix for destroy_p_proc not being called if the critter is killed by explosives when you leave the map.
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Integrated Crafty's explosives crash fix.
Updated the link of NMA forum post in the comment.
2016-07-13 15:59:14 +08:00
NovaRain
924c35d011
Improved the unlimited ammo exploit fix to prevent crashes during map transition in RP new areas. (from Crafty)
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Updated set_new_results_hack with Crafty's newer code base.
2016-07-12 09:47:26 +08:00
NovaRain
86163bf94c
Changed the script procs defines in ScriptExtender.h to their real procedure names in SSL.
2016-07-06 17:15:05 +08:00
NovaRain
21b2d34432
Added some new engine-related defines and constants.
2016-06-03 09:38:31 +08:00
NovaRain
98508a9c76
Added a bug fix for incorrect initialization of action points at the beginning of each turn (from Crafty's mod)
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Removed unused code in Bugs.cpp.
2016-05-27 10:37:12 +08:00
NovaRain
f8b232cc09
Changed how SpeedInterfaceCounterAnims=2 works (from Crafty's mod). Now it updates the hp/ac counter instantly no matter what.
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Fixed get_screen_width/height functions not returning correct values when using the windowed mode in the hi-res patch.
Added some new engine-related defines and constants.
2016-05-17 12:20:22 +08:00
NovaRain
394b4b9967
Edited the description of ExtraGameMsgFileList a bit.
2016-05-11 15:33:01 +08:00
NovaRain
1bea84eb3c
Added ExtraGameMsgFileList setting to ddraw.ini, and updated message_str_game reference in sfall function notes.txt.
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Added a couple of new engine-related defines.
Updated version number. (Need to consider changing to semantic versioning for 3.8.)
2016-05-10 17:18:31 +08:00
NovaRain
26159138e0
Removed the duplicated include from HeroAppearance.cpp.
2016-05-10 12:48:17 +08:00
NovaRain
1883009930
Cleaned up some artifacts in codes.
2016-05-10 12:42:34 +08:00
NovaRain
f1289c1e7d
Merge branch 'feature/extra_msg' of https://github.com/Vennor/sfall into Vennor-feature/extra_msg
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# Conflicts:
# sfall/Message.cpp
# sfall/Message.h
2016-05-10 12:33:44 +08:00
NovaRain
fcdb5633d4
Edited the description of InstantWeaponEquip a bit.
2016-04-21 09:21:12 +08:00
NovaRain
4e2bfd6b08
Some minor document edits: fixing typos, removing double/trailing spaces, unifying space/tab usages, and lining up some lines.
2016-04-20 10:20:05 +08:00
NovaRain
8c0fab1f6b
Added an example mod of hs_keypress.
2016-04-19 17:18:26 +08:00
NovaRain
05f15f0262
Removed incorrect information from sfall function notes.
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Edited the description in ddraw.ini with less self-advertising.
Added a few new engine-related defines and constants.
2016-04-18 10:28:12 +08:00
NovaRain
147cb50a66
Moved existing msg file reading functions and structs from HeroAppearance.cpp to a dedicated Message.h/.cpp file pair, for preparing to merge with Vennor's new feature.
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Enabled ComputeSprayMod by default (reason: more reasonable bullet distribution than vanilla logic, even with default ratios.)
Fixed a minor typo in sfall function list document.
2016-04-07 12:04:24 +08:00
NovaRain
0ff6157b42
Added a few new engine-related defines and constants.
2016-03-31 09:43:15 +08:00
NovaRain
2bbb92420f
Simplified the code of inventory drag and drop fix a bit (from Crafty's mod)
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Added a few new engine-related defines and constants.
Updated credits.
2016-03-28 11:21:43 +08:00
NovaRain
694b699f15
Changed the order of script array element data removal from C++ containers. Without this std::unordered_map's keys were modified before erasure which lead to undefined behavior.
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(cherry picked from commit bdffc061d3 )
Added keyHash map clearing after each for loop pass. Without this arrays could load hashed indices of elements they don't actually contain, which in turn could lead to crashes if certain conditions are met.
(cherry picked from commit 25094253e5 )
Updated credits.
2016-03-25 09:51:18 +08:00
NovaRain
720f937b4f
Integrated Crafty's updated fix to prevent the game with old (pre-3.0) versions of f2_res from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
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Added a few new engine-related defines and constants.
2016-03-21 11:58:56 +08:00
NovaRain
dfe4b6b2e0
Re-added CarChargingFix option back in ddraw.ini for other mods with custom vehicles.
2016-03-11 11:32:24 +08:00
NovaRain
e99cca2b87
Added a few new engine-related defines and constants.
2016-03-07 11:41:04 +08:00
NovaRain
108719ac83
Added rounding calculation to ComputeSprayMod to give roundsCenter & roundsMainTarget some advantages.
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Added CarryWeightLimit option for changing the carry weight limit. (max value: 2^31 − 1, probably an overkill.)
2016-03-07 11:29:26 +08:00
NovaRain
6feda61424
Added a check for old (pre-3.0) versions of f2_res to prevent the game from crashing/hanging while trying to use drag&drop to reload weapons in the inventory list.
2016-02-26 11:13:58 +08:00
NovaRain
19c94b8513
Simplified the code of Haenlomal's MultiHexFix a bit.
2016-02-24 09:47:26 +08:00
NovaRain
af7b5cbb6b
Condensed a few block of code in main.cpp with constant arrays, also made the DLL a bit smaller in size.
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Added new engine-related defines and constants.
2016-02-19 11:08:00 +08:00
NovaRain
56009e1634
Moved the code of MultiHexFix to Bugs.cpp, and removed it from ddraw.ini.
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Optimized AnimationsAtOnceLimit.cpp using Crafty's method, which made the DLL about 10KB less in size.
2016-02-18 15:25:56 +08:00
NovaRain
7bd3bd4128
Integrated InstantWeaponEquip option from Crafty's mod.
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Added PipboyTimeAnimDelay option to allow player to control the speed of pipboy alarm clock animations in certain degree.
2016-02-16 16:44:24 +08:00
NovaRain
696be7fac5
Integrated the expanded SpeedInterfaceCounterAnims from Crafty's mod.
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Added new engine-related defines and constants.
2016-02-15 13:13:31 +08:00
NovaRain
66dd966d8a
Made a minor edit on ddraw.ini
2015-12-15 14:05:04 +08:00
NovaRain
8ce9ae89eb
Removed TooManyItemsBugFix, InventoryDragIssuesFix, NPCDrugAddictionFix, ArmorCorruptsNPCStatsFix, NPCTurnsIntoContainerFix, CarChargingFix, NPCWeightFix from ddraw.ini
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Updated version number.
2015-12-15 12:45:42 +08:00
NovaRain
361e961b38
Merge remote-tracking branch 'origin/master' into develop
2015-12-14 12:33:41 +08:00
NovaRain
473fbf81b4
Integrated ReloadReserve setting from Crafty's mod for skipping the 'Move Items' window when using drap and drop to reload weapons in the inventory.
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Partially refactored HeroAppearance.cpp to use proper engine function/variable names and unified the indent style across the code.
2015-11-17 12:56:03 +08:00
NovaRain
225f36808d
Added an optional bug fix for not counting in the weight of equipped items on NPC when stealing or bartering.
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Added an additional fix to InventoryDragIssuesFix for only using one box of ammo when the weapon is before the ammo.
Partially refactored Credits.cpp and QuestList.cpp to use proper engine function/variable names.
2015-11-16 15:07:24 +08:00