NovaRain
ac233c710d
Changed the numbering of args in hookscripts.txt ( #345 )
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* because arg numbers are 0-indexed for related functions.
2020-11-16 09:15:26 +08:00
NovaRain
dcbd6b5a23
Cleaned up define_lite.h and command_lite.h
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Commented out the empty exit() in Message module.
Minor code edits.
2020-10-26 11:20:26 +08:00
NovaRain
65c4cf644a
Added "win_fill_color" script function
2020-10-24 12:56:26 +08:00
NovaRain
a488e9fc5b
Fixed the macro guard in command_lite.h and added two macros
2020-10-21 22:36:26 +08:00
NovaRain
fa9aa6dc6f
Moved some code from Graphics.cpp to the new submodule GameRender.cpp
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Minor edits to MetaruleExtender.cpp and notes.txt.
2020-10-11 01:08:59 +08:00
NovaRain
3d99f6ea66
Code correction in Functions.cpp
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Updated global shader example files.
2020-10-09 08:52:14 +08:00
NovaRain
a02d90a52e
Updated define_extra.h
2020-10-08 15:38:24 +08:00
NovaRain
ce5e9cd990
Updated example mod scripts
2020-10-08 15:33:37 +08:00
NovaRain
c71ca95665
Added "combat_data" script function
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Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
2020-10-08 13:49:58 +08:00
NovaRain
2f750a8a4b
Fixed broken Print() script function
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Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
2020-10-06 11:46:13 +08:00
NovaRain
ac28d7293b
Added "print_text" script function
2020-10-05 14:38:53 +08:00
NovaRain
51dfee26d3
Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
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Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain
cbe6be6c46
Added support for transparent interface windows ( #25 )
2020-10-03 11:45:25 +08:00
NovaRain
4e9d4f2f37
Some code refactoring
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Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain
5eac185bfe
Minor edits to the document in previous commit
2020-09-26 22:14:18 +08:00
NovaRain
e696db4b7b
Added "interface_art_draw" script function
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Added an argument to "intface_redraw" function to redraw all interfaces.
2020-09-26 16:15:32 +08:00
NovaRain
8179583160
Correction to the hooks code
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Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain
876616fc7d
Added a new argument to HOOK_TOHIT ( #339 )
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Added hook type 3 to HOOK_WITHINPERCEPTION (when AI selects a target)
Extended the upper limit of set_pickpocket_max and set_hit_chance_max
script functions to 999.
Added a fix for combat_is_shot_blocked_ not taking the flags of critters
in the line of fire into account.
Minor edits to ASM code of some hooks.
2020-09-22 15:43:26 +08:00
NovaRain
0dd8ea5335
Added loading multiple shader files for GlobalShaderFile option
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Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain
bf9deabded
Added TextureFilter option (restored from sfall 2.x)
2020-09-20 09:58:55 +08:00
NovaRain
2eb1c64bc3
Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
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Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain
96447ca1d3
Updated Ammo INI Loader example script mod
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* now the INI will be read only once on script initialization, not
always being re-read on each map load.
2020-09-10 14:43:46 +08:00
NovaRain
a7355ad937
Added the original Fallout 1 behavior to FastShotFix ( #335 )
2020-09-06 08:30:20 +08:00
NovaRain
2badb5fdd2
Added a fix to the weapon check in the Fast Shot trait ( #335 )
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* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.
Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain
282a491718
Fixed typo in sfall.h ( #334 )
2020-09-03 21:05:18 +08:00