mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE. Removed the check for valid objects from get/set_object_data functions. Some code fixes.
This commit is contained in:
@@ -294,6 +294,7 @@
|
||||
#define art_cache_clear sfall_func0("art_cache_clear")
|
||||
#define attack_is_aimed sfall_func0("attack_is_aimed")
|
||||
#define car_gas_amount sfall_func0("car_gas_amount")
|
||||
#define combat_data sfall_func0("combat_data")
|
||||
#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
|
||||
#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
|
||||
#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
|
||||
|
||||
@@ -174,6 +174,7 @@ int arg9 - Damage Multiplier (this is divided by 2, so a value of 3 does 1.
|
||||
int arg10 - Number of bullets actually hit the target (1 for melee attacks)
|
||||
int arg11 - The amount of knockback to the target
|
||||
int arg12 - Attack Type (see ATKTYPE_* constants)
|
||||
mixed arg13 - computed attack data (see C_ATTACK_* for offsets and use get/set_object_data functions to get/set the data)
|
||||
|
||||
int ret1 - The damage to the target
|
||||
int ret2 - The damage to the attacker
|
||||
@@ -619,7 +620,7 @@ int arg8 - bonus ranged damage from the perk
|
||||
int arg9 - damage multiplier (this is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage. Usually it's 2; for critical hits, the value is taken from the critical table; with Silent Death perk and the corresponding attack conditions, the value will be doubled)
|
||||
int arg10 - combat difficulty multiplier (125 - rough, 100 - normal, 75 - wimpy; for player or party members it's always 100)
|
||||
int arg11 - the calculated amount of damage (usually 0, required when using multiple hook scripts to calculate damage and using the set_sfall_arg function)
|
||||
mixed arg12 - computed attack results (see C_ATTACK_* for offsets and use get/set_object_data functions to get/set the data)
|
||||
mixed arg12 - computed attack data (see C_ATTACK_* for offsets and use get/set_object_data functions to get/set the data)
|
||||
|
||||
int ret1 - the returned amount of damage
|
||||
|
||||
|
||||
@@ -468,13 +468,13 @@ Some utility/math functions are available:
|
||||
- NOTE: all keys and their values will be of String type
|
||||
|
||||
> int sfall_func0("car_gas_amount")
|
||||
- returns current amount of fuel in player's car (between 0 and 80000)
|
||||
- returns the current amount of fuel in player's car (between 0 and 80000)
|
||||
- to change fuel amount, use vanilla function: metarule(METARULE_GIVE_CAR_GAS, amount) - amount can be positive or negative
|
||||
|
||||
> void sfall_func1("set_car_intface_art", int artIndex)
|
||||
- changes the interface art (index in LST file) for the car image on worldmap screen
|
||||
- should be called before going to worldmap
|
||||
- vanilla art index is 0x1B1
|
||||
- changes the interface art (index in intrface.lst) for the car image on the world map interface
|
||||
- should be called before going to the world map
|
||||
- vanilla art index is 433
|
||||
|
||||
> int sfall_func0("get_cursor_mode")
|
||||
- returns the current cursor mode (0 - movement cursor, 1 - command cursor, 2 - targeting cursor)
|
||||
@@ -769,6 +769,11 @@ optional arguments:
|
||||
0x2000000 - fills the background of the text with black color, the 'textnofill' compiler constant (works the other way around)
|
||||
- width (optional): the maximum width of the text. The text will be wrapped to fit within the specified width
|
||||
|
||||
> mixed sfall_func0("combat_data")
|
||||
- returns a pointer to the C_ATTACK_* data for the current combat attack turn (see defined constants in define_extra.h)
|
||||
- can be used in conjunction with the get_object_data and set_object_data functions
|
||||
example: sfall_func3("set_object_data", sfall_func0("combat_data"), C_ATTACK_UNUSED, 255);
|
||||
|
||||
------------------------
|
||||
------ MORE INFO -------
|
||||
------------------------
|
||||
|
||||
Reference in New Issue
Block a user