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Added TextureFilter option (restored from sfall 2.x)
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@@ -71,6 +71,9 @@ WindowData=0
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;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
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;GlobalShaderFile=global.fx
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;Set to 1 to enable linear texture filtering
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TextureFilter=0
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;Set to 1 to do the palette conversion on the GPU
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;Set to 2 to do the palette conversion on the CPU
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;Set to 0 to pick automatically
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