Added TextureFilter option (restored from sfall 2.x)

This commit is contained in:
NovaRain
2020-09-20 09:58:55 +08:00
parent 11bcbe2013
commit bf9deabded
5 changed files with 50 additions and 24 deletions
+3
View File
@@ -71,6 +71,9 @@ WindowData=0
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;GlobalShaderFile=global.fx
;Set to 1 to enable linear texture filtering
TextureFilter=0
;Set to 1 to do the palette conversion on the GPU
;Set to 2 to do the palette conversion on the CPU
;Set to 0 to pick automatically