Commit Graph
100 Commits
Author SHA1 Message Date
NovaRain 749e248c8b Changed CorpseLineOfFireFix to be enabled by default 2019-09-15 07:18:13 +08:00
NovaRain 52290b09d2 Removed duplicate code from intface_redraw_ engine function
Minor edits to code/documents.
2019-09-14 08:56:05 +08:00
NovaRain a6a8e2e42f Backported HEROWIN, DIALOGVIEW, COUNTERWIN game mode flags from 4.x
Updated UI hotkeys example mod.
2019-09-13 08:09:07 +08:00
NovaRain 9693c0d439 Added "register_hook_proc_spec" script function
Updated documents to address the new function.
2019-09-12 22:23:02 +08:00
NovaRain aa22575ec9 Backported optimization for global/hook scripts execution from 4.x 2019-09-11 13:18:20 +08:00
NovaRain 8f4fd1dec8 Fixed AllowLargeTiles option (broken in 3.8.18)
(due to commit f7fa62a)
2019-09-10 10:09:15 +08:00
NovaRain d26097e9ae Fixed some code in AnimationsAtOnceLimit.cpp
Renamed F1EngineBehavior option to Fallout1Behavior.
2019-09-10 06:53:48 +08:00
NovaRain 4bb9828f3e Added F1EngineBehavior option to change some of F2 engine funcs to F1
* disables playing the final movie/credits after the endgame slideshow.
* disables halving the weight for power armor items.

Moved FastShotFix and Ray's combat_p_proc fix from main.cpp to other
files.
2019-09-09 15:19:37 +08:00
NovaRain 2d2f539826 Added a call to load f2_res.dll library from sfall code
Fixed code that depends on HRP addresses in Tiles.cpp.
2019-09-08 10:46:53 +08:00
NovaRain 97bd2cee18 Changed CriticalOverrides.ini to be parsed only once at game start
* before the ini was always reparsed after each game load/reset. This
should improve the performance.
2019-09-07 21:24:19 +08:00
NovaRain 62f890d287 Removed the dependency of Body_Torso from Body_Uncalled hit modifier
Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
2019-09-07 20:16:50 +08:00
NovaRain 4b28829983 Renamed Knockback.cpp/h to Combat.cpp/h and reorganized some code:
* Moved PickpocketMod to skills.cpp.
* Moved CheckWeaponAmmoCost to Combat.cpp.
2019-09-07 12:13:31 +08:00
NovaRain cbb739bd7c Added options for tweaking some engine perks to the perks ini file
Minor code edits to main.cpp and ObjectsOps.hpp.
2019-09-06 13:13:40 +08:00
NovaRain e00d02f1f0 Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:38:34 +08:00
NovaRain c9e0feeb32 Increased the width of the car fuel gauge to 2px 2019-09-01 09:03:09 +08:00
NovaRain 272e58d873 Tweaked reordering the execution of functions before exiting the map
Added event clearing for active explosives before exiting the map.

Minor code edit to BARTERPRICE hook.
2019-08-31 20:01:51 +08:00
NovaRain 20cb24b385 Fixed some args in HOOK_BARTERPRICE hook when trading with PM
And added a new argument to indicate trading with a party member.

Refactored register_hook/register_hook_proc with _WRAP_OPCODE.
2019-08-27 22:31:10 +08:00
NovaRain 071581effc Replaced 'Take All' hotkey mod with UI hotkeys mod
Minor edits to code/documents.
2019-08-26 21:53:11 +08:00
NovaRain 155c14f4e7 Fixed player stuck at "climbing" frame after ladder climbing animation
Removed the previous fix about player's direction.

Minor code refactoring in AnimationsAtOnceLimit.cpp (from 4.x)
2019-08-25 10:25:30 +08:00
NovaRain c6d612f4a7 Added MainMenuBigFontColour option to change button text color
Changed the fix for player's direction after climbing ladder (61aa11)
2019-08-23 10:35:17 +08:00
NovaRain 61aa1104a1 Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain 2bd8a6223d Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.

Fixed a crash bug in message_str_game function when passing a negative
fileId value.

Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain 99bc47e3f8 Minor edits to Message.cpp and define_extra.h. 2019-08-17 20:56:48 +08:00
NovaRain 07ff16af75 Added an additional 'Energy Weapon' flag to ext flags in weapon protos
* it forces the weapon to use EW skill regardless of its damage type.

Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
2019-08-16 15:17:59 +08:00
NovaRain a7ea2a9a81 Set DAM_BACKWASH_ flag for attacker before calling combat damage (#246) 2019-08-14 14:36:35 +08:00
NovaRain 2bbb020a80 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:59:20 +08:00
NovaRain 81ba15d451 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 21:12:28 +08:00
NovaRain 36523d89e5 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-12 00:13:50 +08:00
NovaRain 53bb9ea5c7 Fixed create_message_window script function
* prevent it from creating multiple message windows.

Capped StartMonth/StartDay in case people didn't notice "0-indexed".
Minor fix for assigning an ID to objects when loading a map.
Small optimization for sfall gl/hs scripts.
2019-08-11 11:04:57 +08:00
NovaRain c0f9f142c4 Added a tweak for weapon perk modifier to AIBestWeaponFix
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain 8b9ffd08a8 Minor edits to ddraw.ini 2019-07-18 09:27:28 +08:00
NovaRain b26208141f Changed DebugMode to not require enabling sfall debugging mode
Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain 147382de25 Minor code edits to LoadGameHook, PartyControl, ScriptExtender.cpp 2019-07-16 13:01:44 +08:00
NovaRain 9529208c7c Fixed the error handling on loading sfallgv.sav
* to improve backward compatibility with older saved games.
2019-07-15 20:51:29 +08:00
NovaRain fc3b7180af Backported the code of COMBATDAMAGE hook from 4.x
Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain f53aa16923 Excluded Awareness from perks resetting in PartyControl.cpp 2019-07-14 10:46:56 +08:00
NovaRain ce19262283 Excluded barter mode for ItemCounterDefaultMax
Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain e43762b45f Added assignment of unique IDs to items/critters for event queue
* to prevent event queue being added to the incorrect object on the map.
2019-07-09 21:50:46 +08:00
NovaRain ceb9c41e3d Changed the implementation of the bug fix in commit f1ef55d
Added additional fix for "NPC turns into a container" bug.
2019-07-09 10:50:00 +08:00
NovaRain 0aee36f77d Fixed bugs related to knockout/knockdown critters
Fixed knocked down critters not playing stand up animation when the
combat ends.

Fixed dead NPCs reloading their weapons when the combat ends.
2019-07-06 22:34:20 +08:00
NovaRain 9c41ddd243 Fixed the execution of functions before exiting map in commit f13e6bd 2019-07-06 01:57:09 +08:00
NovaRain f38d87e0ee Added KnockoutTime option to change the duration of the knockout effect.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain 5fa418ae08 Added reassignment of IDs for critters upon first loading a map
* for fixing mapper not checking existing object IDs and generating
duplicated ones for new critters added on a map.
2019-07-03 15:13:46 +08:00
NovaRain c6c66a4b58 Added a check for the DAM_KNOCKED_OUT flag
to wield_obj_critter/inven_unwield script functions.

Added climbing ladders to "interrupted player's movement in combat" fix.
2019-07-03 12:14:23 +08:00
NovaRain feeae8c750 Added debug log entries to PartyControl.cpp as 4.x 2019-07-01 13:12:10 +08:00
NovaRain 58a67d58cb Added SkipOpeningMovies=2 to also skip the splash screen
Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain 96881c19a3 Fixed combat not ending automatically when there are no hostiles. 2019-06-26 06:15:35 +08:00
NovaRain c18828b61b Changed DataLoadOrderPatch to be 1 by default.
Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain b1e78bb61c Rewrote get/set_pc/critter_*_stat funcs in C++.
* this slightly improved their error handling.

Concentrated the error msg for invalid args of opcodes.
2019-06-23 11:23:42 +08:00
NovaRain bcb0228ed3 Fixed fade in/out of the screen in DX9 mode. 2019-06-18 09:27:39 +08:00
NovaRain a75e634c96 Fixed Scout perk being taken into account for mark_area_known function.
* technically it should only effect the visibility of tiles when you're
exploring on the world map.

Fixed the incorrect coordinates for small/medium location circles when
highlighting their sub-tiles (one of bugs listed in #228)

Moved the fix for the position of the target marker from Worldmap.cpp to
BugFixes.cpp.

Slightly adjusted the position/size for Local variables button in debug
editor.
2019-06-17 11:24:57 +08:00
NovaRain c4f6c762c4 Added viewing and modifying local vars for critters to the debug editor. 2019-06-15 10:09:50 +08:00
NovaRain 5ccd1534f4 Added "metarule_exist" script function.
Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain 8e0190939e Minor edit to error messages in MiscOps.hpp. 2019-06-12 09:14:12 +08:00
NovaRain 0f7a8592a9 Fixed the interrupted player's movement in combat.
* it happens when the player try to use objects with Bonus Move APs
available. The distance has to be greater than remaining normal APs.

Replaced calling db_dir_entry_ with db_access_ in HeroAppearance.cpp.
2019-06-10 09:45:52 +08:00
NovaRain e9f3fd5039 Fixed the position of the target maker for location circles. 2019-06-09 11:35:30 +08:00
NovaRain 6cc988aef5 Fixed the reserve movement fix in commit f1ef55d.
* before the reserve movement didn't work correctly if the player has
free move AP (yellow, from Bonus Move) left.
2019-06-09 07:26:32 +08:00
NovaRain e50369c18d Fixed the up/down button images in the world map interface. 2019-06-08 23:56:20 +08:00
NovaRain f1ef55d22d Fixed anim_move_to_tile_ ignoring the distance argument.
* this also fixes the broken "reserve movement" feature.
2019-06-08 09:46:30 +08:00
NovaRain d1fe920cf7 Fixed a few bugs in WorldMapSlots option.
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain 9a331c918c Fixed a bug in knockback modifier functions that could crash the game (#237)
Updated version number.
2019-06-02 08:52:42 +08:00
NovaRain 56fd9706a4 Minor edit to gl_ammomod example script. 2019-05-31 09:11:25 +08:00
NovaRain b46892cb66 Improved the fix for the removal of PM corpses.
* to prevent save file corruption (one of bugs listed in #228). Now
party member's corpse is removed in the same way as all other critter
corpses.

Simplified the ASM code of combat_ai_hack (take 2).
2019-05-30 10:34:15 +08:00
NovaRain 7663a47fbb Fixed the code for removal of party member's corpse when loading the map. 2019-05-29 09:37:28 +08:00
NovaRain a9aeac1f6f Fixed AI not checking min HP properly for using stims.
Edited the code of InventoryApCost in Inventory.cpp.
Minor edits to some other code.
2019-05-28 11:18:11 +08:00
NovaRain 6db496e66c Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp. 2019-05-27 12:10:34 +08:00
NovaRain daf6585ba3 Simplified the ASM code of combat_ai_hack. 2019-05-24 20:01:19 +08:00
NovaRain 1f6dac09b8 Rewrote the fix to allow fleeing NPC to use drugs.
Code edits to Perks.cpp/PerksOp.hpp.
2019-05-24 10:43:46 +08:00
NovaRain af6038ee0c Removed LoadProtoMaxLimit option from ddraw.ini.
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain 2c7548f164 Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain 301ccba45f Rewrote NPC fleeing fix.
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain 899dc2422d Increased the max text width of the info card in the char screen.
* the increased the width is according to the max width of one char in
font (uppercase A seems to be the widest with 8 px).

Adjusted code format in Console.cpp.
2019-05-20 11:36:03 +08:00
NovaRain 0e69ef4af1 Added two fixes for NPC fleeing in combat.
* added fix to allow fleeing NPC to use drugs.
* fixed NPC stuck in fleeing mode when the hit chance of a target was
too low.
2019-05-19 15:40:21 +08:00
NovaRain f6d27b71aa Slightly simplified the code of NPCStage6Fix.
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain 520f939afa Improved the fix in previous commit.
* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain fa1e5eddc9 Fixed two item pickup issues for NPC.
* message for the player is displayed when the NPC cannot pick up item.
* if in combat, NPC will also be stuck in a loop of picking up item.

Fixed HideObjIsNullMsg option.
2019-05-17 10:03:48 +08:00
NovaRain 3b8878e647 Implemented an ASM patch for Win2K build to remove VS2008 requirement.
* tested DX9 modes, hookscripts, and combat control in VM environment.

Removed Cpp11_emu.h file.
Replaced some define macros with enums.
2019-05-15 23:42:35 +08:00
NovaRain 5353ab0ad6 Backported the code of four hookscripts from 4.x.
* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.

Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain 20ffc39f95 Added a tweak to op_use_obj_on_obj_hack in BugFixes (from Mr.Stalin)
Minor edits to some code.
2019-05-14 06:41:13 +08:00
NovaRain 8482618291 Rewrote Ray's combat_p_proc fix.
Refactored the code of SwitchHandHook with backporting from 4.x.
Minor code edits.
2019-05-13 11:37:02 +08:00
NovaRain f7fa62a078 Refactored the code in Tiles.cpp.
Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain 1891612f38 Reverted the change in Tiles.cpp from previous commit. 2019-05-10 10:44:34 +08:00
NovaRain efe00b9faf Changed the names of FRM structures.
Fixed get FID type in Inventory.cpp.
2019-05-09 10:20:47 +08:00
NovaRain 2059a3da8c Backported 3 script functions from 4.1:
* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain ec3bc8c21c Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.

Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain c1ec4057a6 Code edits on Graphics.cpp & ScriptExtender.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain 5d9008f407 Minor code edits on Graphics/Movies/TalkingHeads.cpp 2019-05-05 10:59:49 +08:00
NovaRain 64e4daeb02 Code refactoring in Arrays.cpp & ScriptArrays.hpp.
Added new example mods gl_ammomod & gl_highlighting_lite to modderspack.
Renamed Bugs.cpp to BugFixes.cpp.
2019-05-05 10:11:36 +08:00
NovaRain 40ed445956 Simplified the iterator in party member protos patch.
Added initialization and delete for repList, as in 4.x.
2019-05-03 10:14:00 +08:00
NovaRain cbd3964ae5 Moved worldmap related code from main.cpp to the new Worldmap.cpp. 2019-05-02 21:02:49 +08:00
NovaRain 34628c0ea5 Unset the read-only attribute for party member's .sav proto files
Slightly changed the implementation of previous commit.
2019-05-02 14:33:09 +08:00
NovaRain f2f260e743 Backported the patch for party member base protos. 2019-05-02 09:28:28 +08:00
NovaRain f13e6bd9f3 Reordered the execution of functions before exiting the map
* partyMemberSaveProtos and queue_leaving_map are now called after
executing map_exit_p_proc procedure.
2019-05-01 11:37:11 +08:00
NovaRain 8ef05d205a Fixed the argument value of dialogue_reaction script function 2019-04-30 11:18:42 +08:00
NovaRain 3c255085ed Replaced ASM code in various opcodes with macros (from Mr.Stalin)
Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain 7500e6b637 Updated set_unique_id defines in sfall.h. 2019-04-24 20:26:26 +08:00
NovaRain 560eead694 Rewrote Force Encounter script function code.
Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain 45baeff397 Minor code edits to some opcodes. 2019-04-23 11:40:28 +08:00
NovaRain 2df1dfbadc Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain cbe31e845c Renamed heads/ddraw2 to TalkingHeads/Graphics.
Added necessary defines to prepare TalkingHeads backporting.
Some code edits to AI.cpp, MainMenu.cpp, movies.cpp.
2019-04-22 23:03:03 +08:00