NovaRain
58a67d58cb
Added SkipOpeningMovies=2 to also skip the splash screen
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Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain
c18828b61b
Changed DataLoadOrderPatch to be 1 by default.
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Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain
5ccd1534f4
Added "metarule_exist" script function.
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Limited the maximum number of extra game msg files to 4096 (from 4.x).
Code edit to Message.cpp and ScriptUtils.hpp.
2019-06-14 23:32:01 +08:00
NovaRain
d1fe920cf7
Fixed a few bugs in WorldMapSlots option.
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Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain
56fd9706a4
Minor edit to gl_ammomod example script.
2019-05-31 09:11:25 +08:00
NovaRain
6db496e66c
Code edits to Perks.cpp/PerksOp.hpp/ScriptExtender.cpp.
2019-05-27 12:10:34 +08:00
NovaRain
af6038ee0c
Removed LoadProtoMaxLimit option from ddraw.ini.
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* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain
2c7548f164
Fixed getting perks/traits from the real dude_obj while controlling other NPCs.
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Added "real_dude_obj" script function and updated documents.
2019-05-22 12:59:27 +08:00
NovaRain
301ccba45f
Rewrote NPC fleeing fix.
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Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain
f6d27b71aa
Slightly simplified the code of NPCStage6Fix.
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Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain
520f939afa
Improved the fix in previous commit.
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* now ignoring the inv capacity only happens in combat for preventing
AI inf loop. The vanilla behavior still applies outside of combat.
* added a correct message for NPC not being able to pick up an item.
2019-05-18 11:09:04 +08:00
NovaRain
5353ab0ad6
Backported the code of four hookscripts from 4.x.
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* FINDTARGET, BARTERPRICE, WITHINPERCEPTION, and INVENTORYMOVE. For
unifying the behavior of common hooks between 3.8 and 4.x.
Added the example script of WITHINPERCEPTION from 4.x.
Updated gl_highlighting_lite.
2019-05-14 11:42:21 +08:00
NovaRain
f7fa62a078
Refactored the code in Tiles.cpp.
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Removed the font check in create_message_window script function.
2019-05-11 10:04:47 +08:00
NovaRain
1891612f38
Reverted the change in Tiles.cpp from previous commit.
2019-05-10 10:44:34 +08:00
NovaRain
2059a3da8c
Backported 3 script functions from 4.1:
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* dialog_obj, loot_obj, and npc_engine_level_up.
2019-05-08 21:04:18 +08:00
NovaRain
ec3bc8c21c
Moved Test_ForceFloats to [Debugging] section.
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* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain
c1ec4057a6
Code edits on Graphics.cpp & ScriptExtender.cpp.
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Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain
64e4daeb02
Code refactoring in Arrays.cpp & ScriptArrays.hpp.
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Added new example mods gl_ammomod & gl_highlighting_lite to modderspack.
Renamed Bugs.cpp to BugFixes.cpp.
2019-05-05 10:11:36 +08:00
NovaRain
cbd3964ae5
Moved worldmap related code from main.cpp to the new Worldmap.cpp.
2019-05-02 21:02:49 +08:00
NovaRain
3c255085ed
Replaced ASM code in various opcodes with macros (from Mr.Stalin)
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Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain
7500e6b637
Updated set_unique_id defines in sfall.h.
2019-04-24 20:26:26 +08:00
NovaRain
560eead694
Rewrote Force Encounter script function code.
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Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain
2df1dfbadc
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain
854adc2afc
Reverted some changes in previous commit.
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* Now weapons with knockback modifiers applied still stack with others
in the inventory.
2019-04-17 10:34:13 +08:00
NovaRain
0c8794661c
Further implementation of unique ID.
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* weapons with knockback modifiers applied will have a special ID
(negative value) that work as a temporary UID for the current game
session.
Added checks on object types to functions in Combat module.
Added the second argument to set_unique_id script function.
2019-04-16 20:53:41 +08:00