mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Removed LoadProtoMaxLimit option from ddraw.ini.
* now the proto limit is always handled by set_proto_data function when needed, since the related issue was originally from using it to process lots of protos at once.
This commit is contained in:
@@ -371,10 +371,6 @@ CorpseDeleteTime=6
|
||||
;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
|
||||
ProcessorIdle=-1
|
||||
|
||||
;Set a number of how many protos per type can be loaded into memory at once (valid range: 512..4096)
|
||||
;Set to -1 to let set_proto_data script function automatically increase the limit when needed
|
||||
LoadProtoMaxLimit=-1
|
||||
|
||||
;Set to 1 if using the hero appearance mod
|
||||
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
|
||||
EnableHeroAppearanceMod=0
|
||||
|
||||
Reference in New Issue
Block a user