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https://github.com/sfall-team/sfall.git
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Replaced ASM code in various opcodes with macros (from Mr.Stalin)
Unified the directory separator in documents. Updated version number.
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-5
@@ -1,12 +1,12 @@
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;sfall configuration settings
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;v3.8.17
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;v3.8.18
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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UseCommandLine=0
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;Uncomment and point to a file to get alternate translations for some sfall messages
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;TranslationsINI=./Translations.ini
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;TranslationsINI=.\Translations.ini
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Sound]
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@@ -71,7 +71,7 @@ GraphicsHeight=0
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GPUBlt=0
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;Set to 1 to allow using 32-bit textures for talking heads
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;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
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;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
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;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
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;See the text file in the modders pack for a detailed description
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;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
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@@ -376,7 +376,7 @@ ProcessorIdle=-1
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LoadProtoMaxLimit=-1
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;Set to 1 if using the hero appearance mod
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;You can add AppChCrt.frm and AppChEdt.frm files to art/intrface/ to set a custom background for the character screen
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;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
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EnableHeroAppearanceMod=0
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;Set to 1 to skip the 3 opening movies
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@@ -396,7 +396,7 @@ AIDrugUsePerfFix=0
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;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
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;Set to 1 to check all tiles on started (slow)
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;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile ids that need checking
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AllowLargeTiles=0
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;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383
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@@ -303,7 +303,7 @@ Some utility/math functions are available:
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- see "hookscripts.txt" for more details
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> string message_str_game(int fileId, int messageId)
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- works exactly the same as message_str, except you get messages from files in "text/english/game" folder
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- works exactly the same as message_str, except you get messages from files in "text\<language>\game\" directory
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- use GAME_MSG_* defines or mstr_* macros from sfall.h to use specific msg file
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- Additional game msg files added by ExtraGameMsgFileList setting will have consecutive fileIds assigned beginning from 0x2000. (e.g. if you set ExtraGameMsgFileList=foo,bar in ddraw.ini, foo.msg will be associated with 0x2000 and bar.msg with 0x2001.)
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