Fixed and improved Use32BitHeadGraphics option:

* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.
This commit is contained in:
NovaRain
2019-04-23 07:35:18 +08:00
parent cbe31e845c
commit 2df1dfbadc
7 changed files with 340 additions and 207 deletions
+3 -1
View File
@@ -70,7 +70,9 @@ GraphicsHeight=0
;GPU is faster, but requires v2.0 pixel shader support
GPUBlt=0
;Set to 1 to allow using 32 bit graphics for talking heads
;Set to 1 to allow using 32-bit .png textures for talking heads
;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (e.g. 0.png - 10.png)
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
Use32BitHeadGraphics=0