mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is larger than 640x480. * Added the support to use textures without the need of patching talking head FRM files.
This commit is contained in:
+3
-1
@@ -70,7 +70,9 @@ GraphicsHeight=0
|
||||
;GPU is faster, but requires v2.0 pixel shader support
|
||||
GPUBlt=0
|
||||
|
||||
;Set to 1 to allow using 32 bit graphics for talking heads
|
||||
;Set to 1 to allow using 32-bit .png textures for talking heads
|
||||
;The texture files should be placed in art/heads/<name of the talking head FRM file>/ (w/o extension)
|
||||
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (e.g. 0.png - 10.png)
|
||||
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
|
||||
Use32BitHeadGraphics=0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user