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Improved the fix in previous commit.
* now ignoring the inv capacity only happens in combat for preventing AI inf loop. The vanilla behavior still applies outside of combat. * added a correct message for NPC not being able to pick up an item.
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@@ -10,6 +10,7 @@ SaveSfallDataFail=ERROR saving extended savegame information! Check if other pro
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PartyLvlMsg=Lvl:
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PartyACMsg=AC:
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PartyAddictMsg=Addict
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NPCPickupFail=%s cannot pick up the item.
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[AppearanceMod]
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RaceText=Race
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