NovaRain
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88050850f7
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Added a new example mod gl_auto_closebox
Updated engine structs/functions/variables for future use.
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2021-01-20 10:17:01 +08:00 |
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NovaRain
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a1c038846a
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Changed HOOK_DESCRIPTIONOBJ to run for all types of objects (#293)
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2021-01-14 10:44:47 +08:00 |
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NovaRain
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ef0bdf1e3b
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Added a new hook: HOOK_ROLLCHECK
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2021-01-13 23:26:19 +08:00 |
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NovaRain
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bde6b94855
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Added a new hook: HOOK_ADJUSTRADS
Fixed a crash bug in ScriptExtender.cpp from commit c736e39.
Some adjustments to the hook injection mechanism.
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2021-01-13 11:11:32 +08:00 |
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NovaRain
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4535ec9e20
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Added TagSkillMode option to the skills ini file
Added a fix to the radiation handling in the engine when an NPC is under
the player's control.
Code correction in Graphics.cpp.
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2021-01-12 11:52:59 +08:00 |
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NovaRain
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97c48909c0
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Added TagSkillBonus option to the skills ini file
Fixed a crash in the previous commit.
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2021-01-06 11:30:29 +08:00 |
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NovaRain
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dfeafc3058
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Added more options for tweaking some engine perks to the perks ini file
Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
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2021-01-05 14:09:59 +08:00 |
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NovaRain
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19f6d64e5b
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Added a new hook: HOOK_ADJUSTPOISON
Added a fix to the poison handling in the engine when an NPC is under
the player's control.
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2020-12-30 22:11:02 +08:00 |
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NovaRain
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279f91274e
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Modified some of the mechanics of "interface_overlay" function
Changed "intface_redraw" with one argument to redraw the specified
interface window.
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2020-12-25 14:46:47 +08:00 |
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NovaRain
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9d5bfaa059
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Added "interface_overlay" script function
* for creating an additional overlay on the top of the interface window.
(document WIP)
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2020-12-23 11:46:17 +08:00 |
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NovaRain
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2bc94e8036
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Added sfall_func7 and sfall_func8 new opcodes
Added 3 new attrType values to "get_window_attribute" function.
Minor code edits.
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2020-12-22 16:55:17 +08:00 |
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NovaRain
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db5704f653
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Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
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2020-12-13 12:51:24 +08:00 |
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NovaRain
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02fba6eda1
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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
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2020-12-09 10:44:57 +08:00 |
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NovaRain
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ac233c710d
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Changed the numbering of args in hookscripts.txt (#345)
* because arg numbers are 0-indexed for related functions.
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2020-11-16 09:15:26 +08:00 |
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NovaRain
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dcbd6b5a23
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Cleaned up define_lite.h and command_lite.h
Commented out the empty exit() in Message module.
Minor code edits.
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2020-10-26 11:20:26 +08:00 |
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NovaRain
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65c4cf644a
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Added "win_fill_color" script function
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2020-10-24 12:56:26 +08:00 |
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NovaRain
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a488e9fc5b
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Fixed the macro guard in command_lite.h and added two macros
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2020-10-21 22:36:26 +08:00 |
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NovaRain
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fa9aa6dc6f
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Moved some code from Graphics.cpp to the new submodule GameRender.cpp
Minor edits to MetaruleExtender.cpp and notes.txt.
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2020-10-11 01:08:59 +08:00 |
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NovaRain
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3d99f6ea66
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Code correction in Functions.cpp
Updated global shader example files.
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2020-10-09 08:52:14 +08:00 |
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NovaRain
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a02d90a52e
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Updated define_extra.h
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2020-10-08 15:38:24 +08:00 |
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NovaRain
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ce5e9cd990
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Updated example mod scripts
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2020-10-08 15:33:37 +08:00 |
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NovaRain
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c71ca95665
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Added "combat_data" script function
Added a new argument to HOOK_COMBATDAMAGE.
Removed the check for valid objects from get/set_object_data functions.
Some code fixes.
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2020-10-08 13:49:58 +08:00 |
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NovaRain
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2f750a8a4b
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Fixed broken Print() script function
Fixed the background image of the character portrait on inv/char screens.
Renamed "print_text" to "interface_print".
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2020-10-06 11:46:13 +08:00 |
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NovaRain
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ac28d7293b
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Added "print_text" script function
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2020-10-05 14:38:53 +08:00 |
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NovaRain
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51dfee26d3
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Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
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2020-10-05 10:23:17 +08:00 |
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