Added TagSkillBonus option to the skills ini file

Fixed a crash in the previous commit.
This commit is contained in:
NovaRain
2021-01-06 11:30:29 +08:00
parent dfeafc3058
commit 97c48909c0
4 changed files with 19 additions and 11 deletions
+2 -2
View File
@@ -31,7 +31,7 @@ VaultCityInoculationsPoisonBonus=10
VaultCityInoculationsRadBonus=10
;Changes the damage bonus per level for 'Demolition Expert' perk (ID 82)
;10 - default bonus
;999 - maximum bonus, 10 - default bonus
DemolitionExpertBonus=10
;Changes the damage bonus for 'Living Anatomy' perk (ID 97)
@@ -43,7 +43,7 @@ LivingAnatomyBonus=5
PyromaniacBonus=5
;Changes the skill bonus per level for 'Salesman' perk (ID 103)
;125 - maximum bonus, 20 - default bonus
;999 - maximum bonus, 20 - default bonus
SalesmanBonus=20
;Changes the percent chance for 'Stonewall' perk (ID 104)
+6 -1
View File
@@ -1,7 +1,12 @@
;This file lets you set the formula for calculating skills
[skills]
BasedOnPoints=0 ;Set to 1 to base skill costs on spent points instead of current level
;Changes the initial bonus to skill level for tagged skills
;valid range: 0..100, 20 - default bonus
TagSkillBonus=20
;Set to 1 to base skill costs on spent points instead of current level
BasedOnPoints=0
Skill0=s1|i2|l1.5 ;Skill 0 (small guns) is str*1 + int*2 + luck*1.5
SkillBase1=50 ;Big guns has a base of 50