mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
Compare commits
13
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1c6fa29292 | ||
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dd21129464 | ||
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7604061e1c | ||
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f832d78949 | ||
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57b784b8a0 | ||
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d5fd197dd9 | ||
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6375604af8 | ||
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c02c5efcf6 | ||
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94a7e7207c | ||
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b8988b69a8 | ||
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9467f4f778 | ||
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447cf6edff | ||
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c9bcb719ee |
@@ -255,23 +255,38 @@ jobs:
|
||||
path: out/dist/fallout2-ce-linux-${{ matrix.arch }}.tar.gz
|
||||
retention-days: 7
|
||||
|
||||
linux-armhf:
|
||||
name: Linux (armhf)
|
||||
linux-arm:
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name: Linux (${{ matrix.arch }})
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||||
|
||||
runs-on: ubuntu-22.04-arm
|
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needs: [ce-dat]
|
||||
|
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strategy:
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fail-fast: false
|
||||
matrix:
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arch:
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||||
- armhf
|
||||
- arm64
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
- name: Dependencies (armhf)
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||||
if: matrix.arch == 'armhf'
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||||
run: |
|
||||
sudo dpkg --add-architecture armhf
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||||
sudo apt update
|
||||
sudo apt install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libsdl2-dev:armhf zlib1g-dev:armhf
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||||
|
||||
- name: Configure
|
||||
- name: Dependencies (arm64)
|
||||
if: matrix.arch == 'arm64'
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||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
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||||
|
||||
- name: Configure (armhf)
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||||
if: matrix.arch == 'armhf'
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||||
run: |
|
||||
cmake \
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-B build \
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@@ -282,46 +297,8 @@ jobs:
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-D CMAKE_CXX_COMPILER=arm-linux-gnueabihf-g++ \
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# EOL
|
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|
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- name: Build
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||||
run: cmake --build build
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||||
|
||||
- name: Download ce.dat
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||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ce-dat
|
||||
path: out/dist
|
||||
|
||||
- name: Package
|
||||
run: |
|
||||
mkdir -p out/dist/fallout2-ce-linux-armhf
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cp build/fallout2-ce out/dist/fallout2-ce-linux-armhf/fallout2-ce
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cp out/dist/ce.dat out/dist/fallout2-ce-linux-armhf/ce.dat
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cp files/fallout2.cfg out/dist/fallout2-ce-linux-armhf/EXAMPLE_fallout2.cfg
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tar -czvf out/dist/fallout2-ce-linux-armhf.tar.gz -C out/dist fallout2-ce-linux-armhf
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-armhf
|
||||
path: out/dist/fallout2-ce-linux-armhf.tar.gz
|
||||
retention-days: 7
|
||||
|
||||
linux-arm64:
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name: Linux (arm64)
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||||
|
||||
runs-on: ubuntu-22.04-arm
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needs: [ce-dat]
|
||||
|
||||
steps:
|
||||
- name: Clone
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install libsdl2-dev zlib1g-dev
|
||||
|
||||
- name: Configure
|
||||
- name: Configure (arm64)
|
||||
if: matrix.arch == 'arm64'
|
||||
run: cmake -B build -D CMAKE_BUILD_TYPE=Debug -D FALLOUT_VENDORED=OFF
|
||||
|
||||
- name: Build
|
||||
@@ -335,17 +312,17 @@ jobs:
|
||||
|
||||
- name: Package
|
||||
run: |
|
||||
mkdir -p out/dist/fallout2-ce-linux-arm64
|
||||
cp build/fallout2-ce out/dist/fallout2-ce-linux-arm64/fallout2-ce
|
||||
cp out/dist/ce.dat out/dist/fallout2-ce-linux-arm64/ce.dat
|
||||
cp files/fallout2.cfg out/dist/fallout2-ce-linux-arm64/EXAMPLE_fallout2.cfg
|
||||
tar -czvf out/dist/fallout2-ce-linux-arm64.tar.gz -C out/dist fallout2-ce-linux-arm64
|
||||
mkdir -p out/dist/fallout2-ce-linux-${{ matrix.arch }}
|
||||
cp build/fallout2-ce out/dist/fallout2-ce-linux-${{ matrix.arch }}/fallout2-ce
|
||||
cp out/dist/ce.dat out/dist/fallout2-ce-linux-${{ matrix.arch }}/ce.dat
|
||||
cp files/fallout2.cfg out/dist/fallout2-ce-linux-${{ matrix.arch }}/EXAMPLE_fallout2.cfg
|
||||
tar -czvf out/dist/fallout2-ce-linux-${{ matrix.arch }}.tar.gz -C out/dist fallout2-ce-linux-${{ matrix.arch }}
|
||||
|
||||
- name: Upload
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: fallout2-ce-linux-arm64
|
||||
path: out/dist/fallout2-ce-linux-arm64.tar.gz
|
||||
name: fallout2-ce-linux-${{ matrix.arch }}
|
||||
path: out/dist/fallout2-ce-linux-${{ matrix.arch }}.tar.gz
|
||||
retention-days: 7
|
||||
|
||||
macos:
|
||||
@@ -451,7 +428,7 @@ jobs:
|
||||
release:
|
||||
name: Release Continuous build
|
||||
runs-on: ubuntu-latest
|
||||
needs: [android, ios, linux, linux-armhf, linux-arm64, macos, windows]
|
||||
needs: [android, ios, linux, linux-arm, macos, windows]
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
|
||||
@@ -59,7 +59,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
|
||||
| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
|
||||
| Virtual file system | fs_create<br>fs_copy<br>fs_find<br>fs_read/write_*<br>fs_delete<br>fs_size<br>fs_pos<br>fs_seek<br>fs_resize | đźš« | Open an issue if you have a use case for these |
|
||||
| Combat / Knockback | set_weapon_knockback<br>set_target_knockback<br>set_attacker_knockback<br>remove_weapon_knockback<br>remove_target_knockback<br>remove_attacker_knockback | not implemented | - |
|
||||
| Maps and encounters | in_world_map<br>force_encounter{_with_flags}<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi | - |
|
||||
| Maps and encounters | in_world_map<br>force_encounter{_with_flags}<br>set_map_time_multi<br>get/set_map_enter_position<br>exec_map_update_scripts<br>get/set_terrain_name<br>set_town_title<br>get/set_can_rest_on_map<br>set_rest_heal_time<br>set_rest_mode<br>set_worldmap_heal_time | implemented: in_world_map, force_encounter, force_encounter_with_flags, set_map_time_multi, get_terrain_name, set_terrain_name | - |
|
||||
| Maps and encounters / Worldmap | get_world_map_x/y_pos<br>set_world_map_pos | âś… | - |
|
||||
| Audio | play_sfall_sound<br>stop_sfall_sound | âś… | `play_sfall_sound` currently supports `.acm`, `.wav`, `.ogg` formats, and can load from `.dat` archives. `.mp3` is not yet supported. |
|
||||
| Combat / Weapons and ammo | get/set_weapon_ammo_pid<br>get/set_weapon_ammo_count | âś… | - |
|
||||
|
||||
@@ -55,6 +55,9 @@ big_font_color=0
|
||||
; Pixel offset for main menu buttons.
|
||||
offset_x=0
|
||||
offset_y=0
|
||||
; Pixel offset for the high resolution main menu button panel.
|
||||
main_menu_panel_offset_x=16
|
||||
main_menu_panel_offset_y=15
|
||||
; Pixel offset for the copyright text line.
|
||||
credits_offset_x=0
|
||||
credits_offset_y=0
|
||||
|
||||
@@ -161,9 +161,6 @@ inventory_columns=2
|
||||
; Set to 1 to scale only the main menu background image to fit the screen while maintaining aspect ratio.
|
||||
; Set to 2 to also scale the main menu button panel, red buttons, and button labels with the menu art.
|
||||
main_menu_scale_mode=1
|
||||
;Set to 1 to keep the main menu visible behind the 640x480 New Game, Load Game, and Options screens,
|
||||
;but only when the effective main menu background is larger than 640x480.
|
||||
main_menu_overlay_subscreens=1
|
||||
|
||||
; Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
|
||||
in_game_menu_help=1
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "test_utils.h"
|
||||
#include "sfall.h"
|
||||
|
||||
procedure start begin
|
||||
variable defaultName;
|
||||
|
||||
display_msg("Testing terrain name metarules...");
|
||||
|
||||
call assertEquals("get metarule exists", metarule_exist("get_terrain_name"), 1);
|
||||
call assertEquals("set metarule exists", metarule_exist("set_terrain_name"), 1);
|
||||
|
||||
defaultName := get_terrain_name(0, 0);
|
||||
call assertNotEquals("default terrain name is not error", defaultName, "Error");
|
||||
call assertNotEquals("default terrain name is not empty", defaultName, "");
|
||||
|
||||
set_terrain_name(0, 0, "CE Terrain Override");
|
||||
call assertEquals("terrain override is returned", get_terrain_name(0, 0), "CE Terrain Override");
|
||||
|
||||
set_terrain_name(0, 0, "CE Terrain Override 2");
|
||||
call assertEquals("latest terrain override wins", get_terrain_name(0, 0), "CE Terrain Override 2");
|
||||
call assertEquals("one argument get returns error", sfall_func1("get_terrain_name", 0), -1);
|
||||
call assertEquals("invalid get returns error", get_terrain_name(-1, 0), "Error");
|
||||
call assertNotEquals("current terrain name is available", get_current_terrain_name, "Error");
|
||||
|
||||
call report_test_results("terrain_name");
|
||||
signal_close_game;
|
||||
end
|
||||
@@ -21,10 +21,11 @@ procedure start begin
|
||||
call assertEquals("opcode_exists OP_NOOP", opcode_exists(OP_NOOP), 1);
|
||||
// Probably will never be implemented on fallout2-ce
|
||||
call assertEquals("opcode_exists OP_WRITE_INT", opcode_exists(OP_WRITE_INT), 0);
|
||||
call assertEquals("opcode_exists bare index", opcode_exists(0x1B3), 0);
|
||||
call assertEquals("opcode_exists 0xFFFF", opcode_exists(0xFFFF), 0);
|
||||
end else begin
|
||||
display_msg("Opcode exists metarule is not available, skipping tests.");
|
||||
end
|
||||
|
||||
call report_test_results("metarule_exist");
|
||||
end
|
||||
end
|
||||
|
||||
+1
-1
@@ -3019,7 +3019,7 @@ int _check_move(int* actionPointsPtr)
|
||||
if (isInCombat()) {
|
||||
if (*actionPointsPtr != -1) {
|
||||
if (gPressedPhysicalKeys[SDL_SCANCODE_RCTRL] || gPressedPhysicalKeys[SDL_SCANCODE_LCTRL]) {
|
||||
int hitMode;
|
||||
HitMode hitMode;
|
||||
bool aiming;
|
||||
interfaceGetCurrentHitMode(&hitMode, &aiming);
|
||||
|
||||
|
||||
+6
-13
@@ -28,7 +28,6 @@
|
||||
#include "interface.h"
|
||||
#include "item.h"
|
||||
#include "kb.h"
|
||||
#include "mainmenu.h"
|
||||
#include "map.h"
|
||||
#include "memory.h"
|
||||
#include "message.h"
|
||||
@@ -233,7 +232,6 @@ typedef struct KillInfo {
|
||||
|
||||
static int characterEditorWindowInit();
|
||||
static void characterEditorWindowFree();
|
||||
static int characterEditorGetModalWindowFlags();
|
||||
static int _get_input_str(int win, int cancelKeyCode, char* text, int maxLength, int x, int y, int textColor, int backgroundColor, int flags);
|
||||
static void characterEditorDrawFolders();
|
||||
static void characterEditorDrawPerksFolder();
|
||||
@@ -1206,11 +1204,6 @@ int characterEditorShow(bool isCreationMode)
|
||||
return rc;
|
||||
}
|
||||
|
||||
static int characterEditorGetModalWindowFlags()
|
||||
{
|
||||
return mainMenuSubscreenWindowFlags(WINDOW_MODAL | WINDOW_DONT_MOVE_TOP, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
|
||||
}
|
||||
|
||||
// 0x4329EC CharEditStart
|
||||
static int characterEditorWindowInit()
|
||||
{
|
||||
@@ -1385,7 +1378,7 @@ static int characterEditorWindowInit()
|
||||
EDITOR_WINDOW_WIDTH,
|
||||
EDITOR_WINDOW_HEIGHT,
|
||||
256,
|
||||
characterEditorGetModalWindowFlags());
|
||||
WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
if (gCharacterEditorWindow == -1) {
|
||||
for (i = 0; i < EDITOR_GRAPHIC_COUNT; i++) {
|
||||
if (gCharacterEditorFrmShouldCopy[i]) {
|
||||
@@ -3218,7 +3211,7 @@ static int characterEditorEditName()
|
||||
|
||||
int nameWindowX = (screenGetWidth() - EDITOR_WINDOW_WIDTH) / 2 + 17;
|
||||
int nameWindowY = (screenGetHeight() - EDITOR_WINDOW_HEIGHT) / 2;
|
||||
int win = windowCreate(nameWindowX, nameWindowY, windowWidth, windowHeight, 256, characterEditorGetModalWindowFlags());
|
||||
int win = windowCreate(nameWindowX, nameWindowY, windowWidth, windowHeight, 256, WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
if (win == -1) {
|
||||
return -1;
|
||||
}
|
||||
@@ -3350,7 +3343,7 @@ static int characterEditorEditAge()
|
||||
|
||||
int ageWindowX = (screenGetWidth() - EDITOR_WINDOW_WIDTH) / 2 + _editorFrmImages[EDITOR_GRAPHIC_NAME_ON].getWidth() + 9;
|
||||
int ageWindowY = (screenGetHeight() - EDITOR_WINDOW_HEIGHT) / 2;
|
||||
win = windowCreate(ageWindowX, ageWindowY, windowWidth, windowHeight, 256, characterEditorGetModalWindowFlags());
|
||||
win = windowCreate(ageWindowX, ageWindowY, windowWidth, windowHeight, 256, WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
if (win == -1) {
|
||||
return -1;
|
||||
}
|
||||
@@ -3589,7 +3582,7 @@ static void characterEditorEditGender()
|
||||
+ _editorFrmImages[EDITOR_GRAPHIC_NAME_ON].getWidth()
|
||||
+ _editorFrmImages[EDITOR_GRAPHIC_AGE_ON].getWidth();
|
||||
int genderWindowY = (screenGetHeight() - EDITOR_WINDOW_HEIGHT) / 2;
|
||||
int win = windowCreate(genderWindowX, genderWindowY, windowWidth, windowHeight, 256, characterEditorGetModalWindowFlags());
|
||||
int win = windowCreate(genderWindowX, genderWindowY, windowWidth, windowHeight, 256, WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
|
||||
if (win == -1) {
|
||||
return;
|
||||
@@ -3832,7 +3825,7 @@ static int characterEditorShowOptions()
|
||||
int optionsWindowY = (screenGetHeight() != 480)
|
||||
? (screenGetHeight() - _editorFrmImages[41].getHeight()) / 2
|
||||
: 90;
|
||||
int win = windowCreate(optionsWindowX, optionsWindowY, _editorFrmImages[41].getWidth(), _editorFrmImages[41].getHeight(), 256, characterEditorGetModalWindowFlags());
|
||||
int win = windowCreate(optionsWindowX, optionsWindowY, _editorFrmImages[41].getWidth(), _editorFrmImages[41].getHeight(), 256, WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
if (win == -1) {
|
||||
return -1;
|
||||
}
|
||||
@@ -5837,7 +5830,7 @@ static int perkDialogShow()
|
||||
int perkWindowY = screenGetHeight() != 480
|
||||
? (screenGetHeight() - PERK_WINDOW_HEIGHT) / 2
|
||||
: PERK_WINDOW_Y;
|
||||
gPerkDialogWindow = windowCreate(perkWindowX, perkWindowY, PERK_WINDOW_WIDTH, PERK_WINDOW_HEIGHT, 256, characterEditorGetModalWindowFlags());
|
||||
gPerkDialogWindow = windowCreate(perkWindowX, perkWindowY, PERK_WINDOW_WIDTH, PERK_WINDOW_HEIGHT, 256, WINDOW_MODAL | WINDOW_DONT_MOVE_TOP);
|
||||
if (gPerkDialogWindow == -1) {
|
||||
_perkDialogBackgroundFrmImage.unlock();
|
||||
debugPrint("\n *** Error running perks dialog window ***\n");
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "game_sound.h"
|
||||
#include "input.h"
|
||||
#include "kb.h"
|
||||
#include "mainmenu.h"
|
||||
#include "memory.h"
|
||||
#include "message.h"
|
||||
#include "mouse.h"
|
||||
@@ -161,7 +160,8 @@ int characterSelectorOpen()
|
||||
mouseShowCursor();
|
||||
}
|
||||
|
||||
mainMenuShowSubscreen(true);
|
||||
colorPaletteLoad("color.pal");
|
||||
paletteFadeTo(_cmap);
|
||||
|
||||
int rc = 0;
|
||||
bool done = false;
|
||||
@@ -247,11 +247,7 @@ int characterSelectorOpen()
|
||||
sharedFpsLimiter.throttle();
|
||||
}
|
||||
|
||||
if (rc == 2) {
|
||||
mainMenuFadeOutAfterSubscreen(true);
|
||||
} else {
|
||||
mainMenuRestoreAfterSubscreen(true);
|
||||
}
|
||||
paletteFadeTo(gPaletteBlack);
|
||||
characterSelectorWindowFree();
|
||||
|
||||
if (cursorWasHidden) {
|
||||
@@ -273,8 +269,7 @@ static bool characterSelectorWindowInit()
|
||||
|
||||
int characterSelectorWindowX = (screenGetWidth() - CS_WINDOW_WIDTH) / 2;
|
||||
int characterSelectorWindowY = (screenGetHeight() - CS_WINDOW_HEIGHT) / 2;
|
||||
int characterSelectorWindowFlags = mainMenuSubscreenWindowFlags(0, WINDOW_MODAL | WINDOW_MOVE_ON_TOP);
|
||||
gCharacterSelectorWindow = windowCreate(characterSelectorWindowX, characterSelectorWindowY, CS_WINDOW_WIDTH, CS_WINDOW_HEIGHT, _colorTable[0], characterSelectorWindowFlags);
|
||||
gCharacterSelectorWindow = windowCreate(characterSelectorWindowX, characterSelectorWindowY, CS_WINDOW_WIDTH, CS_WINDOW_HEIGHT, COLOR_BLACK, 0);
|
||||
if (gCharacterSelectorWindow == -1) {
|
||||
return characterSelectorWindowFatalError(false);
|
||||
}
|
||||
|
||||
+119
-76
File diff suppressed because it is too large
Load Diff
+21
-21
@@ -9,7 +9,7 @@
|
||||
namespace fallout {
|
||||
|
||||
extern int _combatNumTurns;
|
||||
extern unsigned int gCombatState;
|
||||
extern CombatState gCombatState;
|
||||
|
||||
extern int _combat_free_move;
|
||||
|
||||
@@ -19,7 +19,7 @@ void combatExit();
|
||||
int _find_cid(int a1, int a2, Object** a3, int a4);
|
||||
int combatLoad(File* stream);
|
||||
int combatSave(File* stream);
|
||||
bool _combat_safety_invalidate_weapon(Object* attacker, Object* weapon, int hitMode, Object* defender, int* safeDistancePtr);
|
||||
bool _combat_safety_invalidate_weapon(Object* attacker, Object* weapon, HitMode hitMode, Object* defender, int* safeDistancePtr);
|
||||
bool _combatTestIncidentalHit(Object* attacker, Object* defender, Object* attackerFriend, Object* weapon);
|
||||
Object* _combat_whose_turn();
|
||||
void _combat_data_init(Object* obj);
|
||||
@@ -34,19 +34,19 @@ void _combat_over_from_load();
|
||||
void _combat_give_exps(int exp_points);
|
||||
void _combat_turn_run();
|
||||
void _combat(CombatStartData* csd);
|
||||
void attackInit(Attack* attack, Object* attacker, Object* defender, int hitMode, int hitLocation);
|
||||
int _combat_attack(Object* attacker, Object* defender, int hitMode, int hitLocation);
|
||||
void attackInit(Attack* attack, Object* attacker, Object* defender, HitMode hitMode, HitLocation hitLocation);
|
||||
int _combat_attack(Object* attacker, Object* defender, HitMode hitMode, HitLocation hitLocation);
|
||||
int _combat_bullet_start(const Object* attacker, const Object* target);
|
||||
void _compute_explosion_on_extras(Attack* attack, bool isFromAttacker, bool isGrenade, bool noDamage);
|
||||
int _determine_to_hit(Object* a1, Object* a2, int hitLocation, int hitMode);
|
||||
int _determine_to_hit_no_range(Object* attacker, Object* defender, int hitLocation, int hitMode, unsigned char* a5);
|
||||
int _determine_to_hit_from_tile(Object* attacker, int tile, Object* defender, int hitLocation, int hitMode);
|
||||
int _determine_to_hit(Object* a1, Object* a2, HitLocation hitLocation, HitMode hitMode);
|
||||
int _determine_to_hit_no_range(Object* attacker, Object* defender, HitLocation hitLocation, HitMode hitMode, unsigned char* a5);
|
||||
int _determine_to_hit_from_tile(Object* attacker, int tile, Object* defender, HitLocation hitLocation, HitMode hitMode);
|
||||
void attackComputeDeathFlags(Attack* attack);
|
||||
void _apply_damage(Attack* attack, bool animated);
|
||||
void _combat_display(Attack* attack);
|
||||
void _combat_anim_begin();
|
||||
void _combat_anim_finished();
|
||||
int _combat_check_bad_shot(Object* attacker, Object* defender, int hitMode, bool aiming);
|
||||
CombatBadShot _combat_check_bad_shot(Object* attacker, Object* defender, HitMode hitMode, bool aiming);
|
||||
bool _combat_to_hit(Object* target, int* accuracy);
|
||||
void _combat_attack_this(Object* target);
|
||||
void _combat_outline_on();
|
||||
@@ -59,21 +59,21 @@ void _combat_delete_critter(Object* obj);
|
||||
void _combatKillCritterOutsideCombat(Object* critter_obj, char* msg);
|
||||
|
||||
int combatGetTargetHighlight();
|
||||
int criticalsGetValue(int killType, int hitLocation, int effect, int dataMember);
|
||||
void criticalsSetValue(int killType, int hitLocation, int effect, int dataMember, int value);
|
||||
void criticalsResetValue(int killType, int hitLocation, int effect, int dataMember);
|
||||
int criticalsGetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember);
|
||||
void criticalsSetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember, int value);
|
||||
void criticalsResetValue(int killType, HitLocation hitLocation, int effect, CriticalHitDataMember dataMember);
|
||||
bool criticalsNoTimeLimits();
|
||||
int unarmedGetDamage(int hitMode, int* minDamagePtr, int* maxDamagePtr);
|
||||
int unarmedGetBonusCriticalChance(int hitMode);
|
||||
int unarmedGetActionPointCost(int hitMode);
|
||||
bool unarmedIsPenetrating(int hitMode);
|
||||
int unarmedGetPunchHitMode(bool isSecondary);
|
||||
int unarmedGetKickHitMode(bool isSecondary);
|
||||
bool unarmedIsPenetrating(int hitMode);
|
||||
int unarmedGetDamage(HitMode hitMode, int* minDamagePtr, int* maxDamagePtr);
|
||||
int unarmedGetBonusCriticalChance(HitMode hitMode);
|
||||
int unarmedGetActionPointCost(HitMode hitMode);
|
||||
bool unarmedIsPenetrating(HitMode hitMode);
|
||||
HitMode unarmedGetPunchHitMode(bool isSecondary);
|
||||
HitMode unarmedGetKickHitMode(bool isSecondary);
|
||||
bool unarmedIsPenetrating(HitMode hitMode);
|
||||
bool damageModGetBonusHthDamageFix();
|
||||
bool damageModGetDisplayBonusDamage();
|
||||
int combat_get_hit_location_penalty(int hit_location);
|
||||
void combat_set_hit_location_penalty(int hit_location, int penalty);
|
||||
int combat_get_hit_location_penalty(HitLocation hitLocation);
|
||||
void combat_set_hit_location_penalty(HitLocation hitLocation, int penalty);
|
||||
void combat_reset_hit_location_penalty();
|
||||
Attack* combat_get_data();
|
||||
|
||||
@@ -82,7 +82,7 @@ static inline bool isInCombat()
|
||||
return (gCombatState & COMBAT_STATE_IN_COMBAT) != 0;
|
||||
}
|
||||
|
||||
static inline bool isUnarmedHitMode(int hitMode)
|
||||
static inline bool isUnarmedHitMode(HitMode hitMode)
|
||||
{
|
||||
return hitMode == HIT_MODE_PUNCH
|
||||
|| hitMode == HIT_MODE_KICK
|
||||
|
||||
+30
-24
@@ -93,19 +93,19 @@ static Object* _ai_danger_source(Object* a1);
|
||||
static bool aiHaveAmmo(Object* critter, Object* weapon, Object** ammoPtr);
|
||||
static bool _caiHasWeapPrefType(AiPacket* ai, int attackType);
|
||||
static Object* _ai_best_weapon(Object* a1, Object* a2, Object* a3, Object* a4);
|
||||
static bool _ai_can_use_weapon(Object* critter, Object* weapon, int hitMode);
|
||||
static bool _ai_can_use_weapon(Object* critter, Object* weapon, HitMode hitMode);
|
||||
static bool aiCanUseItem(Object* obj, Object* a2);
|
||||
static Object* _ai_search_environ(Object* critter, int itemType);
|
||||
static Object* _ai_retrieve_object(Object* critter, Object* item);
|
||||
static int _ai_pick_hit_mode(Object* attacker, Object* weapon, Object* defender);
|
||||
static HitMode _ai_pick_hit_mode(Object* attacker, Object* weapon, Object* defender);
|
||||
static int _ai_move_steps_closer(Object* a1, Object* a2, int actionPoints, bool taunt);
|
||||
static int _ai_move_closer(Object* a1, Object* a2, bool taunt);
|
||||
static int _cai_retargetTileFromFriendlyFire(Object* source, Object* target, int* tilePtr);
|
||||
static int _cai_retargetTileFromFriendlyFireSubFunc(AiRetargetData* aiRetargetData, int tile);
|
||||
static bool _cai_attackWouldIntersect(Object* attacker, Object* defender, Object* attackerFriend, int tile, int* distance);
|
||||
static int _ai_switch_weapons(Object* a1, int* hitMode, Object** weapon, Object* a4);
|
||||
static int _ai_called_shot(Object* attacker, Object* defender, int hitMode);
|
||||
static int _ai_attack(Object* attacker, Object* defender, int hitMode);
|
||||
static int _ai_switch_weapons(Object* a1, HitMode* hitMode, Object** weapon, Object* a4);
|
||||
static HitLocation _ai_called_shot(Object* attacker, Object* defender, HitMode hitMode);
|
||||
static int _ai_attack(Object* attacker, Object* defender, HitMode hitMode);
|
||||
static int _ai_try_attack(Object* a1, Object* a2);
|
||||
static int _cai_get_min_hp(AiPacket* ai);
|
||||
static int _ai_print_msg(Object* critter, int type);
|
||||
@@ -1619,7 +1619,7 @@ static Object* _ai_danger_source(Object* a1)
|
||||
// Check if we can attack it. No ammo and out of
|
||||
// range are ok results, since we can reload weapon
|
||||
// move closer if necessary.
|
||||
int badShot = _combat_check_bad_shot(a1, critter, HIT_MODE_RIGHT_WEAPON_PRIMARY, false);
|
||||
CombatBadShot badShot = _combat_check_bad_shot(a1, critter, HIT_MODE_RIGHT_WEAPON_PRIMARY, false);
|
||||
if (badShot != COMBAT_BAD_SHOT_OK
|
||||
&& badShot != COMBAT_BAD_SHOT_NO_AMMO
|
||||
&& badShot != COMBAT_BAD_SHOT_OUT_OF_RANGE) {
|
||||
@@ -1975,7 +1975,7 @@ static Object* _ai_best_weapon(Object* attacker, Object* weapon1, Object* weapon
|
||||
}
|
||||
|
||||
// 0x4298EC
|
||||
static bool _ai_can_use_weapon(Object* critter, Object* weapon, int hitMode)
|
||||
static bool _ai_can_use_weapon(Object* critter, Object* weapon, HitMode hitMode)
|
||||
{
|
||||
bool result = critterCanUseWeapon(critter, weapon, hitMode);
|
||||
|
||||
@@ -2260,7 +2260,7 @@ static Object* _ai_retrieve_object(Object* critter, Object* item)
|
||||
}
|
||||
|
||||
// 0x429DB4
|
||||
static int _ai_pick_hit_mode(Object* attacker, Object* weapon, Object* defender)
|
||||
static HitMode _ai_pick_hit_mode(Object* attacker, Object* weapon, Object* defender)
|
||||
{
|
||||
if (weapon == nullptr) {
|
||||
return HIT_MODE_PUNCH;
|
||||
@@ -2302,19 +2302,19 @@ static int _ai_pick_hit_mode(Object* attacker, Object* weapon, Object* defender)
|
||||
break;
|
||||
case AREA_ATTACK_MODE_BE_SURE:
|
||||
if (_determine_to_hit(attacker, defender, HIT_LOCATION_TORSO, HIT_MODE_RIGHT_WEAPON_SECONDARY) >= 85
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, 3, defender, nullptr)) {
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, HIT_MODE_RIGHT_WEAPON_SECONDARY, defender, nullptr)) {
|
||||
useSecondaryMode = true;
|
||||
}
|
||||
break;
|
||||
case AREA_ATTACK_MODE_BE_CAREFUL:
|
||||
if (_determine_to_hit(attacker, defender, HIT_LOCATION_TORSO, HIT_MODE_RIGHT_WEAPON_SECONDARY) >= 50
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, 3, defender, nullptr)) {
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, HIT_MODE_RIGHT_WEAPON_SECONDARY, defender, nullptr)) {
|
||||
useSecondaryMode = true;
|
||||
}
|
||||
break;
|
||||
case AREA_ATTACK_MODE_BE_ABSOLUTELY_SURE:
|
||||
if (_determine_to_hit(attacker, defender, HIT_LOCATION_TORSO, HIT_MODE_RIGHT_WEAPON_SECONDARY) >= 95
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, 3, defender, nullptr)) {
|
||||
&& !_combat_safety_invalidate_weapon(attacker, weapon, HIT_MODE_RIGHT_WEAPON_SECONDARY, defender, nullptr)) {
|
||||
useSecondaryMode = true;
|
||||
}
|
||||
break;
|
||||
@@ -2574,7 +2574,7 @@ static int _cai_retargetTileFromFriendlyFireSubFunc(AiRetargetData* aiRetargetDa
|
||||
// 0x42A518
|
||||
static bool _cai_attackWouldIntersect(Object* attacker, Object* defender, Object* attackerFriend, int tile, int* distance)
|
||||
{
|
||||
int hitMode = HIT_MODE_RIGHT_WEAPON_PRIMARY;
|
||||
HitMode hitMode = HIT_MODE_RIGHT_WEAPON_PRIMARY;
|
||||
bool aiming = false;
|
||||
if (attacker == gDude) {
|
||||
interfaceGetCurrentHitMode(&hitMode, &aiming);
|
||||
@@ -2601,7 +2601,7 @@ static bool _cai_attackWouldIntersect(Object* attacker, Object* defender, Object
|
||||
}
|
||||
|
||||
// 0x42A5B8
|
||||
static int _ai_switch_weapons(Object* attacker, int* hitMode, Object** weapon, Object* defender)
|
||||
static int _ai_switch_weapons(Object* attacker, HitMode* hitMode, Object** weapon, Object* defender)
|
||||
{
|
||||
*weapon = nullptr;
|
||||
*hitMode = HIT_MODE_PUNCH;
|
||||
@@ -2639,9 +2639,9 @@ static int _ai_switch_weapons(Object* attacker, int* hitMode, Object** weapon, O
|
||||
}
|
||||
|
||||
// 0x42A670
|
||||
static int _ai_called_shot(Object* attacker, Object* defender, int hitMode)
|
||||
static HitLocation _ai_called_shot(Object* attacker, Object* defender, HitMode hitMode)
|
||||
{
|
||||
int hitLocation = HIT_LOCATION_TORSO;
|
||||
HitLocation hitLocation = HIT_LOCATION_TORSO;
|
||||
|
||||
if (weaponGetActionPointCost(attacker, hitMode, true) <= attacker->data.critter.combat.ap) {
|
||||
if (critterCanAim(attacker, hitMode)) {
|
||||
@@ -2661,8 +2661,8 @@ static int _ai_called_shot(Object* attacker, Object* defender, int hitMode)
|
||||
}
|
||||
|
||||
if (critterGetStat(attacker, STAT_INTELLIGENCE) >= intelligenceRequired) {
|
||||
hitLocation = randomBetween(0, HIT_LOCATION_SPECIFIC_COUNT);
|
||||
int chanceToHit = _determine_to_hit(attacker, defender, hitMode, hitLocation);
|
||||
hitLocation = static_cast<HitLocation>(randomBetween(HIT_LOCATION_HEAD, HIT_LOCATION_SPECIFIC_COUNT));
|
||||
int chanceToHit = _determine_to_hit(attacker, defender, hitLocation, hitMode);
|
||||
if (chanceToHit < ai->min_to_hit) {
|
||||
hitLocation = HIT_LOCATION_TORSO;
|
||||
}
|
||||
@@ -2675,7 +2675,7 @@ static int _ai_called_shot(Object* attacker, Object* defender, int hitMode)
|
||||
}
|
||||
|
||||
// 0x42A748
|
||||
static int _ai_attack(Object* attacker, Object* defender, int hitMode)
|
||||
static int _ai_attack(Object* attacker, Object* defender, HitMode hitMode)
|
||||
{
|
||||
if (attacker->data.critter.combat.maneuver & CRITTER_MANUEVER_FLEEING) {
|
||||
return -1;
|
||||
@@ -2686,7 +2686,7 @@ static int _ai_attack(Object* attacker, Object* defender, int hitMode)
|
||||
reg_anim_end();
|
||||
_combat_turn_run();
|
||||
|
||||
int hitLocation = _ai_called_shot(attacker, defender, hitMode);
|
||||
HitLocation hitLocation = _ai_called_shot(attacker, defender, hitMode);
|
||||
if (_combat_attack(attacker, defender, hitMode, hitLocation)) {
|
||||
return -1;
|
||||
}
|
||||
@@ -2709,7 +2709,7 @@ static int _ai_try_attack(Object* attacker, Object* defender)
|
||||
weapon = nullptr;
|
||||
}
|
||||
|
||||
int hitMode = _ai_pick_hit_mode(attacker, weapon, defender);
|
||||
HitMode hitMode = _ai_pick_hit_mode(attacker, weapon, defender);
|
||||
int minToHit = aiGetPacket(attacker)->min_to_hit;
|
||||
|
||||
int actionPoints = attacker->data.critter.combat.ap;
|
||||
@@ -2736,7 +2736,7 @@ static int _ai_try_attack(Object* attacker, Object* defender)
|
||||
break;
|
||||
}
|
||||
|
||||
int reason = _combat_check_bad_shot(attacker, defender, hitMode, false);
|
||||
CombatBadShot reason = _combat_check_bad_shot(attacker, defender, hitMode, false);
|
||||
if (reason == COMBAT_BAD_SHOT_NO_AMMO) {
|
||||
// If the secondary attack (for example, burst fire) does not have enough ammo,
|
||||
// try the primary attack, which may have a lower ammo cost.
|
||||
@@ -2821,9 +2821,6 @@ static int _ai_try_attack(Object* attacker, Object* defender)
|
||||
}
|
||||
}
|
||||
} else if (reason == COMBAT_BAD_SHOT_NOT_ENOUGH_AP || reason == COMBAT_BAD_SHOT_ARM_CRIPPLED || reason == COMBAT_BAD_SHOT_BOTH_ARMS_CRIPPLED) {
|
||||
// 3 - not enough action points
|
||||
// 6 - crippled one arm for two-handed weapon
|
||||
// 7 - both hands crippled
|
||||
if (_ai_switch_weapons(attacker, &hitMode, &weapon, defender) == -1) {
|
||||
return -1;
|
||||
}
|
||||
@@ -3593,6 +3590,15 @@ bool isWithinPerception(Object* watcher, Object* target)
|
||||
// 0x42BB34
|
||||
static int aiMessageListInit()
|
||||
{
|
||||
// Prevent chronic memory leak on preference/language filter reloads.
|
||||
// If gCombatAiMessageList was already populated from a previous init cascade,
|
||||
// we must deeply free its entries before re-initializing the layout,
|
||||
// otherwise the subsequent load will overwrite active pointers and isolate strings in the heap.
|
||||
if (gCombatAiMessageList.entries != nullptr && gCombatAiMessageList.entries_num > 0) {
|
||||
messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_COMBAT_AI, nullptr);
|
||||
messageListFree(&gCombatAiMessageList);
|
||||
}
|
||||
|
||||
if (!messageListInit(&gCombatAiMessageList)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
+93
-32
@@ -12,13 +12,38 @@
|
||||
|
||||
namespace fallout {
|
||||
|
||||
typedef enum CombatState {
|
||||
enum CombatState : unsigned int {
|
||||
COMBAT_STATE_OUT_COMBAT = 0x00,
|
||||
COMBAT_STATE_IN_COMBAT = 0x01,
|
||||
COMBAT_STATE_PLAYER_TURN = 0x02,
|
||||
COMBAT_STATE_EXIT_REQUESTED = 0x08,
|
||||
} CombatState;
|
||||
};
|
||||
|
||||
typedef enum HitMode {
|
||||
inline fallout::CombatState& operator&=(fallout::CombatState& lhs, unsigned int rhs)
|
||||
{
|
||||
lhs = static_cast<fallout::CombatState>(static_cast<unsigned int>(lhs) & rhs);
|
||||
return lhs;
|
||||
}
|
||||
|
||||
inline constexpr CombatState operator~(CombatState rhs)
|
||||
{
|
||||
return static_cast<CombatState>(~static_cast<unsigned int>(rhs));
|
||||
}
|
||||
|
||||
inline CombatState& operator&=(CombatState& lhs, CombatState rhs)
|
||||
{
|
||||
lhs = static_cast<CombatState>(static_cast<unsigned int>(lhs) & static_cast<unsigned int>(rhs));
|
||||
return lhs;
|
||||
}
|
||||
|
||||
inline CombatState& operator|=(CombatState& lhs, CombatState rhs)
|
||||
{
|
||||
lhs = static_cast<CombatState>(static_cast<unsigned int>(lhs) | static_cast<unsigned int>(rhs));
|
||||
return lhs;
|
||||
}
|
||||
|
||||
enum HitMode : int {
|
||||
HIT_MODE_INVALID = -1,
|
||||
HIT_MODE_LEFT_WEAPON_PRIMARY = 0,
|
||||
HIT_MODE_LEFT_WEAPON_SECONDARY = 1,
|
||||
HIT_MODE_RIGHT_WEAPON_PRIMARY = 2,
|
||||
@@ -70,21 +95,45 @@ typedef enum HitMode {
|
||||
LAST_ADVANCED_KICK_HIT_MODE = HIT_MODE_PIERCING_KICK,
|
||||
FIRST_ADVANCED_UNARMED_HIT_MODE = FIRST_ADVANCED_PUNCH_HIT_MODE,
|
||||
LAST_ADVANCED_UNARMED_HIT_MODE = LAST_ADVANCED_KICK_HIT_MODE,
|
||||
} HitMode;
|
||||
};
|
||||
|
||||
typedef enum HitLocation {
|
||||
HIT_LOCATION_HEAD,
|
||||
HIT_LOCATION_LEFT_ARM,
|
||||
HIT_LOCATION_RIGHT_ARM,
|
||||
HIT_LOCATION_TORSO,
|
||||
HIT_LOCATION_RIGHT_LEG,
|
||||
HIT_LOCATION_LEFT_LEG,
|
||||
HIT_LOCATION_EYES,
|
||||
HIT_LOCATION_GROIN,
|
||||
HIT_LOCATION_UNCALLED,
|
||||
HIT_LOCATION_COUNT,
|
||||
inline static bool hitModeIsValid(int hitMode)
|
||||
{
|
||||
return hitMode >= HIT_MODE_LEFT_WEAPON_PRIMARY && hitMode < HIT_MODE_COUNT;
|
||||
}
|
||||
|
||||
inline HitMode operator++(HitMode& e, int)
|
||||
{
|
||||
HitMode result = e;
|
||||
e = static_cast<HitMode>(static_cast<int>(e) + 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
enum HitLocation : int {
|
||||
HIT_LOCATION_HEAD = 0,
|
||||
HIT_LOCATION_LEFT_ARM = 1,
|
||||
HIT_LOCATION_RIGHT_ARM = 2,
|
||||
HIT_LOCATION_TORSO = 3,
|
||||
HIT_LOCATION_RIGHT_LEG = 4,
|
||||
HIT_LOCATION_LEFT_LEG = 5,
|
||||
HIT_LOCATION_EYES = 6,
|
||||
HIT_LOCATION_GROIN = 7,
|
||||
HIT_LOCATION_UNCALLED = 8,
|
||||
HIT_LOCATION_COUNT = 9,
|
||||
HIT_LOCATION_SPECIFIC_COUNT = HIT_LOCATION_COUNT - 1,
|
||||
} HitLocation;
|
||||
};
|
||||
|
||||
inline static bool hitLocationIsValid(int hitLocation)
|
||||
{
|
||||
return hitLocation >= HIT_LOCATION_HEAD && hitLocation < HIT_LOCATION_COUNT;
|
||||
}
|
||||
|
||||
inline HitLocation operator++(HitLocation& e, int)
|
||||
{
|
||||
HitLocation result = e;
|
||||
e = static_cast<HitLocation>(static_cast<int>(e) + 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
typedef struct CombatStartData {
|
||||
Object* attacker;
|
||||
@@ -101,16 +150,16 @@ typedef struct CombatStartData {
|
||||
|
||||
typedef struct Attack {
|
||||
Object* attacker;
|
||||
int hitMode;
|
||||
HitMode hitMode;
|
||||
Object* weapon;
|
||||
int attackHitLocation; // UNUSED?
|
||||
HitLocation attackHitLocation; // UNUSED?
|
||||
int attackerDamage;
|
||||
int attackerFlags;
|
||||
int ammoQuantity;
|
||||
int criticalMessageId;
|
||||
Object* defender;
|
||||
int tile;
|
||||
int defenderHitLocation;
|
||||
HitLocation defenderHitLocation;
|
||||
int defenderDamage;
|
||||
int defenderFlags;
|
||||
int defenderKnockback;
|
||||
@@ -123,16 +172,28 @@ typedef struct Attack {
|
||||
int extrasKnockback[EXPLOSION_TARGET_COUNT];
|
||||
} Attack;
|
||||
|
||||
typedef enum CriticalHitDescriptionDataMember {
|
||||
CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER,
|
||||
CRIT_DATA_MEMBER_FLAGS,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT_MODIFIER,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_FLAGS,
|
||||
CRIT_DATA_MEMBER_MESSAGE_ID,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_MESSAGE_ID,
|
||||
CRIT_DATA_MEMBER_COUNT,
|
||||
} CriticalHitDescriptionDataMember;
|
||||
enum CriticalHitDataMember : int {
|
||||
CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER = 0,
|
||||
CRIT_DATA_MEMBER_FLAGS = 1,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT = 2,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_STAT_MODIFIER = 3,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_FLAGS = 4,
|
||||
CRIT_DATA_MEMBER_MESSAGE_ID = 5,
|
||||
CRIT_DATA_MEMBER_MASSIVE_CRITICAL_MESSAGE_ID = 6,
|
||||
CRIT_DATA_MEMBER_COUNT = 7,
|
||||
};
|
||||
|
||||
inline static bool criticalHitDataMemberIsValid(int criticalHitDataMember)
|
||||
{
|
||||
return criticalHitDataMember >= CRIT_DATA_MEMBER_DAMAGE_MULTIPLIER && criticalHitDataMember < CRIT_DATA_MEMBER_COUNT;
|
||||
}
|
||||
|
||||
inline CriticalHitDataMember operator++(CriticalHitDataMember& e, int)
|
||||
{
|
||||
CriticalHitDataMember result = e;
|
||||
e = static_cast<CriticalHitDataMember>(static_cast<int>(e) + 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Provides metadata about critical hit effect.
|
||||
typedef union CriticalHitDescription {
|
||||
@@ -160,7 +221,7 @@ typedef union CriticalHitDescription {
|
||||
int values[CRIT_DATA_MEMBER_COUNT];
|
||||
} CriticalHitDescription;
|
||||
|
||||
typedef enum CombatBadShot {
|
||||
enum CombatBadShot : int {
|
||||
COMBAT_BAD_SHOT_OK = 0,
|
||||
COMBAT_BAD_SHOT_NO_AMMO = 1,
|
||||
COMBAT_BAD_SHOT_OUT_OF_RANGE = 2,
|
||||
@@ -168,8 +229,8 @@ typedef enum CombatBadShot {
|
||||
COMBAT_BAD_SHOT_ALREADY_DEAD = 4,
|
||||
COMBAT_BAD_SHOT_AIM_BLOCKED = 5,
|
||||
COMBAT_BAD_SHOT_ARM_CRIPPLED = 6,
|
||||
COMBAT_BAD_SHOT_BOTH_ARMS_CRIPPLED = 7,
|
||||
} CombatBadShot;
|
||||
COMBAT_BAD_SHOT_BOTH_ARMS_CRIPPLED = 7
|
||||
};
|
||||
|
||||
} // namespace fallout
|
||||
|
||||
|
||||
+32
-15
@@ -17,7 +17,7 @@
|
||||
|
||||
namespace fallout {
|
||||
|
||||
#define CONFIG_FILE_MAX_LINE_LENGTH (1024)
|
||||
#define CONFIG_FILE_MAX_LINE_LENGTH (2048)
|
||||
|
||||
// The initial number of sections (or key-value) pairs in the config.
|
||||
#define CONFIG_INITIAL_CAPACITY (10)
|
||||
@@ -32,9 +32,10 @@ struct CaseInsensitiveLess {
|
||||
typedef std::set<std::string, CaseInsensitiveLess> StringSet;
|
||||
|
||||
static bool configParseLine(Config* config, char* string);
|
||||
static bool configParseKeyValue(char* string, char* key, char* value);
|
||||
static bool configParseKeyValue(char* string, std::string& key, std::string& value);
|
||||
static bool configEnsureSectionExists(Config* config, const char* sectionKey);
|
||||
static bool configTrimString(char* string);
|
||||
static std::string configGetTrimmedString(const char* string);
|
||||
|
||||
static bool configWriteDb(Config* config, const char* filePath);
|
||||
static bool configWriteStandard(Config* config, const char* filePath);
|
||||
@@ -120,10 +121,10 @@ bool configParseCommandLineArguments(Config* config, int argc, char** argv)
|
||||
|
||||
*pch = '\0';
|
||||
|
||||
char key[260];
|
||||
char value[260];
|
||||
std::string key;
|
||||
std::string value;
|
||||
if (configParseKeyValue(pch + 1, key, value)) {
|
||||
if (!configSetString(config, sectionKey, key, value)) {
|
||||
if (!configSetString(config, sectionKey, key.c_str(), value.c_str())) {
|
||||
*pch = ']';
|
||||
return false;
|
||||
}
|
||||
@@ -683,13 +684,13 @@ static bool configParseLine(Config* config, char* string)
|
||||
}
|
||||
}
|
||||
|
||||
char key[260];
|
||||
char value[260];
|
||||
std::string key;
|
||||
std::string value;
|
||||
if (!configParseKeyValue(string, key, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return configSetString(config, gConfigLastSectionKey, key, value);
|
||||
return configSetString(config, gConfigLastSectionKey, key.c_str(), value.c_str());
|
||||
}
|
||||
|
||||
// Splits "key=value" pair from [string] and copy appropriate parts into [key]
|
||||
@@ -698,9 +699,9 @@ static bool configParseLine(Config* config, char* string)
|
||||
// Both key and value are trimmed.
|
||||
//
|
||||
// 0x42C594
|
||||
static bool configParseKeyValue(char* string, char* key, char* value)
|
||||
static bool configParseKeyValue(char* string, std::string& key, std::string& value)
|
||||
{
|
||||
if (string == nullptr || key == nullptr || value == nullptr) {
|
||||
if (string == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -712,14 +713,11 @@ static bool configParseKeyValue(char* string, char* key, char* value)
|
||||
|
||||
*pch = '\0';
|
||||
|
||||
strcpy(key, string);
|
||||
strcpy(value, pch + 1);
|
||||
key = configGetTrimmedString(string);
|
||||
value = configGetTrimmedString(pch + 1);
|
||||
|
||||
*pch = '=';
|
||||
|
||||
configTrimString(key);
|
||||
configTrimString(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -791,6 +789,25 @@ static bool configTrimString(char* string)
|
||||
return true;
|
||||
}
|
||||
|
||||
static std::string configGetTrimmedString(const char* string)
|
||||
{
|
||||
if (string == nullptr) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
const char* start = string;
|
||||
while (isspace(static_cast<unsigned char>(*start))) {
|
||||
start++;
|
||||
}
|
||||
|
||||
const char* end = start + strlen(start);
|
||||
while (end > start && isspace(static_cast<unsigned char>(*(end - 1)))) {
|
||||
end--;
|
||||
}
|
||||
|
||||
return std::string(start, end);
|
||||
}
|
||||
|
||||
// 0x42C718
|
||||
bool configGetDouble(Config* config, const char* sectionKey, const char* key, double* valuePtr)
|
||||
{
|
||||
|
||||
@@ -15,8 +15,9 @@ void contentConfigInit()
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to migrate some settings from sfall.
|
||||
// Try to migrate some settings from legacy config files.
|
||||
contentConfigTryMigrateFromSfall(kConfigPatchPath);
|
||||
contentConfigTryMigrateFromF2Res(kConfigPatchPath);
|
||||
|
||||
if (!configInit(&gContentConfig)) {
|
||||
return;
|
||||
@@ -35,4 +36,4 @@ void contentConfigExit()
|
||||
configFree(&gContentConfig);
|
||||
}
|
||||
|
||||
} // namespace fallout
|
||||
} // namespace fallout
|
||||
|
||||
+1
-1
@@ -1024,7 +1024,7 @@ int critterGetBodyType(Object* critter)
|
||||
return proto->critter.data.bodyType;
|
||||
}
|
||||
|
||||
bool critterCanUseWeapon(Object* critter, Object* weapon, int hitMode)
|
||||
bool critterCanUseWeapon(Object* critter, Object* weapon, HitMode hitMode)
|
||||
{
|
||||
if (critter == nullptr || weapon == nullptr || itemGetType(weapon) != ITEM_TYPE_WEAPON) {
|
||||
return false;
|
||||
|
||||
+2
-1
@@ -1,6 +1,7 @@
|
||||
#ifndef CRITTER_H
|
||||
#define CRITTER_H
|
||||
|
||||
#include "combat_defs.h"
|
||||
#include "db.h"
|
||||
#include "obj_types.h"
|
||||
#include "proto_types.h"
|
||||
@@ -56,7 +57,7 @@ bool critterIsProne(Object* critter);
|
||||
int critterGetBodyType(Object* critter);
|
||||
// Checks physical/art capability only. Callers that expose weapon usability
|
||||
// decisions must still call scriptHooks_CanUseWeapon with the final result.
|
||||
bool critterCanUseWeapon(Object* critter, Object* weapon, int hitMode);
|
||||
bool critterCanUseWeapon(Object* critter, Object* weapon, HitMode hitMode);
|
||||
int critterBuildGorisFid(Object* critter, int frmId);
|
||||
int gcdLoad(const char* path);
|
||||
int protoCritterDataRead(File* stream, CritterProtoData* critterData);
|
||||
|
||||
@@ -24,7 +24,6 @@ namespace fallout {
|
||||
#define GAME_CONFIG_WINDOWED_KEY "windowed"
|
||||
#define GAME_CONFIG_SCALE_KEY "scale"
|
||||
#define GAME_CONFIG_MAIN_MENU_SCALE_MODE_KEY "main_menu_scale_mode"
|
||||
#define GAME_CONFIG_MAIN_MENU_OVERLAY_SUBSCREENS_KEY "main_menu_overlay_subscreens"
|
||||
#define GAME_CONFIG_IFACE_BAR_MODE_KEY "iface_bar_mode"
|
||||
#define GAME_CONFIG_IFACE_BAR_WIDTH_KEY "iface_bar_width"
|
||||
#define GAME_CONFIG_IFACE_BAR_SIDE_ART_KEY "iface_bar_side_art"
|
||||
|
||||
@@ -16,6 +16,8 @@ namespace fallout {
|
||||
namespace {
|
||||
|
||||
#define F2_RES_CONFIG_FILE_NAME "f2_res.ini"
|
||||
#define F2_RES_MAIN_MENU_BUTTON_X 30
|
||||
#define F2_RES_MAIN_MENU_BUTTON_Y 19
|
||||
|
||||
struct F2ResMigrationEntry {
|
||||
const char* legacySection;
|
||||
@@ -29,6 +31,7 @@ namespace {
|
||||
static bool gameConfigMigrateMainMenuScaleModeKey(Config* legacyConfig, Config* gameConfig);
|
||||
static bool gameConfigMigrateStringKey(Config* legacyConfig, Config* gameConfig, const F2ResMigrationEntry& entry);
|
||||
static bool gameConfigMigrateScaleKey(Config* legacyConfig, Config* gameConfig);
|
||||
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue);
|
||||
|
||||
static constexpr F2ResMigrationEntry kF2ResMigrationEntries[] = {
|
||||
{ "MAIN", "SCR_WIDTH", GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_RESOLUTION_X_KEY },
|
||||
@@ -110,6 +113,27 @@ namespace {
|
||||
|
||||
return configSetInt(gameConfig, GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_SCALE_KEY, value + 1);
|
||||
}
|
||||
|
||||
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue)
|
||||
{
|
||||
assert(legacyConfig != nullptr && contentConfig != nullptr);
|
||||
|
||||
if (gameConfigHasKey(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int value;
|
||||
if (!configGetInt(legacyConfig, "MAINMENU", legacyKey, &value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
value += baseValue;
|
||||
if (value == defaultValue) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return configSetInt(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey, value);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// Migrate settings F2_RES.INI to fallout2.cfg
|
||||
@@ -301,6 +325,82 @@ static bool contentConfigMigrateFromSfall(Config* sfallConfig, const char* conte
|
||||
return migrated;
|
||||
}
|
||||
|
||||
static bool contentConfigEnsureDirectory(const char* contentConfigFilePath)
|
||||
{
|
||||
char drive[COMPAT_MAX_DRIVE];
|
||||
char dirPart[COMPAT_MAX_DIR];
|
||||
char pathWithoutFile[COMPAT_MAX_PATH];
|
||||
compat_splitpath(contentConfigFilePath, drive, dirPart, nullptr, nullptr);
|
||||
compat_makepath(pathWithoutFile, drive, dirPart, nullptr, nullptr);
|
||||
return compat_mkdir_recursive(pathWithoutFile) == 0;
|
||||
}
|
||||
|
||||
static bool contentConfigMigrateFromF2Res(Config* legacyConfig, const char* contentConfigFilePath)
|
||||
{
|
||||
assert(legacyConfig != nullptr && contentConfigFilePath != nullptr);
|
||||
|
||||
Config migratedConfig;
|
||||
if (!configInit(&migratedConfig)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
configRead(&migratedConfig, contentConfigFilePath, false);
|
||||
|
||||
bool migrated = false;
|
||||
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_X", "main_menu_panel_offset_x", F2_RES_MAIN_MENU_BUTTON_X, 16)) {
|
||||
migrated = true;
|
||||
}
|
||||
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_Y", "main_menu_panel_offset_y", F2_RES_MAIN_MENU_BUTTON_Y, 15)) {
|
||||
migrated = true;
|
||||
}
|
||||
|
||||
if (migrated) {
|
||||
if (contentConfigEnsureDirectory(contentConfigFilePath)) {
|
||||
if (!configWriteEx(&migratedConfig, contentConfigFilePath, CONFIG_RETAIN_ALL)) {
|
||||
debugPrint("Failed to write migrated settings to %s!\n", contentConfigFilePath);
|
||||
}
|
||||
} else {
|
||||
debugPrint("Failed to create directory for migrated settings at %s!\n", contentConfigFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
configFree(&migratedConfig);
|
||||
return migrated;
|
||||
}
|
||||
|
||||
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath)
|
||||
{
|
||||
const auto& masterPatches = settings.system.master_patches_path;
|
||||
if (masterPatches.empty()) {
|
||||
debugPrint("Failed to migrate from f2_res.ini: no master_patches is set.\n");
|
||||
return;
|
||||
}
|
||||
if (!compat_is_dir(masterPatches.c_str())) {
|
||||
return;
|
||||
}
|
||||
|
||||
char f2ResFilePath[COMPAT_MAX_PATH];
|
||||
char drive[COMPAT_MAX_DRIVE];
|
||||
char dir[COMPAT_MAX_DIR];
|
||||
compat_splitpath(gGameConfigFilePath, drive, dir, nullptr, nullptr);
|
||||
compat_makepath(f2ResFilePath, drive, dir, F2_RES_CONFIG_FILE_NAME, nullptr);
|
||||
|
||||
Config legacyConfig;
|
||||
if (!configInit(&legacyConfig)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (configRead(&legacyConfig, f2ResFilePath, false)) {
|
||||
char contentCfgPath[COMPAT_MAX_PATH];
|
||||
snprintf(contentCfgPath, sizeof(contentCfgPath), "%s\\%s", masterPatches.c_str(), contentConfigPath);
|
||||
if (contentConfigMigrateFromF2Res(&legacyConfig, contentCfgPath)) {
|
||||
debugPrint("Migrated settings from f2_res.ini to game.cfg.\n");
|
||||
}
|
||||
}
|
||||
|
||||
configFree(&legacyConfig);
|
||||
}
|
||||
|
||||
void contentConfigTryMigrateFromSfall(const char* contentConfigPath)
|
||||
{
|
||||
if (!gSfallConfig.isInitialized() || gSfallConfig.entriesLength == 0) {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
namespace fallout {
|
||||
|
||||
bool gameConfigMigrateFromF2Res(const char* gameConfigFilePath, Config* gameConfig);
|
||||
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath);
|
||||
void contentConfigTryMigrateFromSfall(const char* contentConfigPath);
|
||||
|
||||
} // namespace fallout
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user