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Author SHA1 Message Date
Mike Klaas 1c6fa29292 WIP MAIN_MENU_PANEL_OFFSET_X/Y 2026-07-24 23:34:02 -07:00
18 changed files with 200 additions and 157 deletions
+3
View File
@@ -55,6 +55,9 @@ big_font_color=0
; Pixel offset for main menu buttons.
offset_x=0
offset_y=0
; Pixel offset for the high resolution main menu button panel.
main_menu_panel_offset_x=16
main_menu_panel_offset_y=15
; Pixel offset for the copyright text line.
credits_offset_x=0
credits_offset_y=0
-10
View File
@@ -165,16 +165,6 @@ main_menu_scale_mode=1
; Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
in_game_menu_help=1
; Weight/size indicator for PC, critters and containers
; Set to 0 for vanilla behavior (no weight indicator)
; Set to 1 to show a simple weight indicator; works with all inventory_columns values
; Set to 2 to show a detailed weight indicator; works with inventory_columns > 1 only
loot_weight_indicator=1
; Set to 0 to show container indicator at all times
; Set to XX to show container indicator when size reaches XX%
; Set to 100 to show container indicator when full
loot_container_size_indicator_threshold=50
[qol]
; Automatically open doors that are unlocked and has no script attached.
+1 -3
View File
@@ -1789,13 +1789,11 @@ void FrmImage::resetInternal()
bool FrmImage::setFrame(const Art* art, int frame, int direction)
{
unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, nullptr, nullptr);
unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, &_xOffset, &_yOffset);
if (data == nullptr) {
return false;
}
_xOffset = art->xOffsets[direction];
_yOffset = art->yOffsets[direction];
_data = data;
return true;
}
+3 -2
View File
@@ -15,8 +15,9 @@ void contentConfigInit()
return;
}
// Try to migrate some settings from sfall.
// Try to migrate some settings from legacy config files.
contentConfigTryMigrateFromSfall(kConfigPatchPath);
contentConfigTryMigrateFromF2Res(kConfigPatchPath);
if (!configInit(&gContentConfig)) {
return;
@@ -35,4 +36,4 @@ void contentConfigExit()
configFree(&gContentConfig);
}
} // namespace fallout
} // namespace fallout
+100
View File
@@ -16,6 +16,8 @@ namespace fallout {
namespace {
#define F2_RES_CONFIG_FILE_NAME "f2_res.ini"
#define F2_RES_MAIN_MENU_BUTTON_X 30
#define F2_RES_MAIN_MENU_BUTTON_Y 19
struct F2ResMigrationEntry {
const char* legacySection;
@@ -29,6 +31,7 @@ namespace {
static bool gameConfigMigrateMainMenuScaleModeKey(Config* legacyConfig, Config* gameConfig);
static bool gameConfigMigrateStringKey(Config* legacyConfig, Config* gameConfig, const F2ResMigrationEntry& entry);
static bool gameConfigMigrateScaleKey(Config* legacyConfig, Config* gameConfig);
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue);
static constexpr F2ResMigrationEntry kF2ResMigrationEntries[] = {
{ "MAIN", "SCR_WIDTH", GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_RESOLUTION_X_KEY },
@@ -110,6 +113,27 @@ namespace {
return configSetInt(gameConfig, GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_SCALE_KEY, value + 1);
}
static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue)
{
assert(legacyConfig != nullptr && contentConfig != nullptr);
if (gameConfigHasKey(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey)) {
return false;
}
int value;
if (!configGetInt(legacyConfig, "MAINMENU", legacyKey, &value)) {
return false;
}
value += baseValue;
if (value == defaultValue) {
return false;
}
return configSetInt(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey, value);
}
} // namespace
// Migrate settings F2_RES.INI to fallout2.cfg
@@ -301,6 +325,82 @@ static bool contentConfigMigrateFromSfall(Config* sfallConfig, const char* conte
return migrated;
}
static bool contentConfigEnsureDirectory(const char* contentConfigFilePath)
{
char drive[COMPAT_MAX_DRIVE];
char dirPart[COMPAT_MAX_DIR];
char pathWithoutFile[COMPAT_MAX_PATH];
compat_splitpath(contentConfigFilePath, drive, dirPart, nullptr, nullptr);
compat_makepath(pathWithoutFile, drive, dirPart, nullptr, nullptr);
return compat_mkdir_recursive(pathWithoutFile) == 0;
}
static bool contentConfigMigrateFromF2Res(Config* legacyConfig, const char* contentConfigFilePath)
{
assert(legacyConfig != nullptr && contentConfigFilePath != nullptr);
Config migratedConfig;
if (!configInit(&migratedConfig)) {
return false;
}
configRead(&migratedConfig, contentConfigFilePath, false);
bool migrated = false;
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_X", "main_menu_panel_offset_x", F2_RES_MAIN_MENU_BUTTON_X, 16)) {
migrated = true;
}
if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_Y", "main_menu_panel_offset_y", F2_RES_MAIN_MENU_BUTTON_Y, 15)) {
migrated = true;
}
if (migrated) {
if (contentConfigEnsureDirectory(contentConfigFilePath)) {
if (!configWriteEx(&migratedConfig, contentConfigFilePath, CONFIG_RETAIN_ALL)) {
debugPrint("Failed to write migrated settings to %s!\n", contentConfigFilePath);
}
} else {
debugPrint("Failed to create directory for migrated settings at %s!\n", contentConfigFilePath);
}
}
configFree(&migratedConfig);
return migrated;
}
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath)
{
const auto& masterPatches = settings.system.master_patches_path;
if (masterPatches.empty()) {
debugPrint("Failed to migrate from f2_res.ini: no master_patches is set.\n");
return;
}
if (!compat_is_dir(masterPatches.c_str())) {
return;
}
char f2ResFilePath[COMPAT_MAX_PATH];
char drive[COMPAT_MAX_DRIVE];
char dir[COMPAT_MAX_DIR];
compat_splitpath(gGameConfigFilePath, drive, dir, nullptr, nullptr);
compat_makepath(f2ResFilePath, drive, dir, F2_RES_CONFIG_FILE_NAME, nullptr);
Config legacyConfig;
if (!configInit(&legacyConfig)) {
return;
}
if (configRead(&legacyConfig, f2ResFilePath, false)) {
char contentCfgPath[COMPAT_MAX_PATH];
snprintf(contentCfgPath, sizeof(contentCfgPath), "%s\\%s", masterPatches.c_str(), contentConfigPath);
if (contentConfigMigrateFromF2Res(&legacyConfig, contentCfgPath)) {
debugPrint("Migrated settings from f2_res.ini to game.cfg.\n");
}
}
configFree(&legacyConfig);
}
void contentConfigTryMigrateFromSfall(const char* contentConfigPath)
{
if (!gSfallConfig.isInitialized() || gSfallConfig.entriesLength == 0) {
+1
View File
@@ -6,6 +6,7 @@
namespace fallout {
bool gameConfigMigrateFromF2Res(const char* gameConfigFilePath, Config* gameConfig);
void contentConfigTryMigrateFromF2Res(const char* contentConfigPath);
void contentConfigTryMigrateFromSfall(const char* contentConfigPath);
} // namespace fallout
-5
View File
@@ -3500,11 +3500,6 @@ int gameDialogGetWindow()
return windowGetWindow(gGameDialogWindow) != nullptr ? gGameDialogWindow : -1;
}
int gameDialogGetBackgroundWindow()
{
return windowGetWindow(gGameDialogBackgroundWindow) != nullptr ? gGameDialogBackgroundWindow : -1;
}
// 0x448660 gdialog_barter_cleanup_tables
void gameDialogBarterCleanupTables()
{
-1
View File
@@ -41,7 +41,6 @@ int gameDialogBarter(int modifier);
void gameDialogEndBarter();
bool gameDialogIsBarterWindowExpanded();
int gameDialogGetWindow();
int gameDialogGetBackgroundWindow();
} // namespace fallout
+24 -37
View File
@@ -704,24 +704,6 @@ void gameMouseRefresh()
int primaryAction = -1;
switch (FID_TYPE(pointedObject->fid)) {
case OBJ_TYPE_SCENERY:
case OBJ_TYPE_WALL:
case OBJ_TYPE_MISC: {
if (_obj_action_can_use(pointedObject)) {
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE;
break;
}
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK;
// if the pointedObject is scenery/wall/misc object then it finds possible outlined item object behind it
Object* itemObject = gameMouseGetObjectUnderCursor(OBJ_TYPE_ITEM, true, gElevation);
if (itemObject == nullptr) {
break;
}
pointedObject = itemObject;
}
// FALLTHROUGH
case OBJ_TYPE_ITEM:
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE;
if (gGameMouseItemHighlightEnabled) {
@@ -751,6 +733,16 @@ void gameMouseRefresh()
}
}
break;
case OBJ_TYPE_SCENERY:
if (!_obj_action_can_use(pointedObject)) {
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK;
} else {
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE;
}
break;
case OBJ_TYPE_WALL:
primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK;
break;
}
if (primaryAction != -1) {
@@ -1001,25 +993,6 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
Object* targetObj = gameMouseGetObjectUnderCursor(-1, true, gElevation);
if (targetObj != nullptr) {
switch (FID_TYPE(targetObj->fid)) {
case OBJ_TYPE_WALL:
case OBJ_TYPE_SCENERY:
case OBJ_TYPE_MISC: {
// if the targetObj is wall/scenery/misc object then it allows to pickup outlined items potentially behind
Object* itemObj = gameMouseGetObjectUnderCursor(OBJ_TYPE_ITEM, true, gElevation);
if (!objectIsOutlined(itemObj)) {
if (_obj_action_can_use(targetObj)) {
_action_use_an_object(gDude, targetObj);
}
break;
}
targetObj = itemObj;
if (objectExamine(gDude, targetObj) == -1) {
objectLookAt(gDude, targetObj);
}
}
// FALLTHROUGH
case OBJ_TYPE_ITEM:
actionPickUp(gDude, targetObj);
break;
@@ -1045,6 +1018,20 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
}
}
break;
case OBJ_TYPE_SCENERY:
if (_obj_action_can_use(targetObj)) {
_action_use_an_object(gDude, targetObj);
} else {
if (objectExamine(gDude, targetObj) == -1) {
objectLookAt(gDude, targetObj);
}
}
break;
case OBJ_TYPE_WALL:
if (objectExamine(gDude, targetObj) == -1) {
objectLookAt(gDude, targetObj);
}
break;
}
}
return;
+12 -65
View File
@@ -5,7 +5,6 @@
#include <string.h>
#include <algorithm>
#include <cmath>
#include <string>
#include <utility>
@@ -926,31 +925,7 @@ static bool inventoryLootMouseHitTestScroller(bool targetInventory)
static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch, bool targetPane, Object* object, int extraWeight)
{
int loot_weight_indicator = settings.ui.loot_weight_indicator;
bool showLabel = inventoryLootLayout.columns > 1;
bool showDetailed = loot_weight_indicator == 2 && showLabel;
bool showSimple = loot_weight_indicator == 1 || (loot_weight_indicator == 2 && !showLabel);
if (!showDetailed && !showSimple) {
return;
}
int containerSizeThreshold = settings.ui.loot_container_size_indicator_threshold;
// Wt.
MessageListItem messageListItem;
messageListItem.num = 30;
if (showLabel) {
if (!messageListGetItem(&gInventoryMessageList, &messageListItem)) {
showSimple = true;
showDetailed = false;
showLabel = false;
}
}
char formattedText[30];
char formattedText[20];
formattedText[0] = '\0';
int oldFont = fontGetCurrent();
@@ -967,54 +942,26 @@ static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch
pitch);
}
int color = COLOR_WHITE;
int inventoryWeight = objectGetInventoryWeight(object);
int color = COLOR_GREEN;
if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
int currentWeight = inventoryWeight + extraWeight;
int currentWeight = objectGetInventoryWeight(object) + extraWeight;
int maxWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
int weightPercentage = maxWeight < 1 ? 0 : (int)std::ceil(currentWeight * 100 / (float)maxWeight);
if (showSimple) {
if (showLabel) {
snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, currentWeight, maxWeight);
} else {
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
}
} else if (showDetailed) {
snprintf(formattedText, sizeof(formattedText), "%s %d/%d (%d%%)", messageListItem.text, currentWeight, maxWeight, weightPercentage);
}
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
if (currentWeight > maxWeight) {
color = COLOR_RED;
}
} else if (targetPane && PID_TYPE(object->pid) == OBJ_TYPE_ITEM && itemGetType(object) == ITEM_TYPE_CONTAINER) {
int currentSize = containerGetTotalSize(object);
int maxSize = containerGetMaxSize(object);
int sizePercentage = maxSize < 1 ? 0 : (int)std::ceil(currentSize * 100 / (float)maxSize);
if (sizePercentage < containerSizeThreshold) {
fontSetCurrent(oldFont);
return;
}
if (showSimple) {
snprintf(formattedText, sizeof(formattedText), "%d%%", sizePercentage);
} else if (showDetailed) {
snprintf(formattedText, sizeof(formattedText), "%s %d (%d%%)", messageListItem.text, inventoryWeight, sizePercentage);
}
snprintf(formattedText, sizeof(formattedText), "%d/%d", currentSize, maxSize);
} else {
if (showLabel) {
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, inventoryWeight);
} else {
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
}
int inventoryWeight = objectGetInventoryWeight(object);
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
}
if (strlen(formattedText) > 0) {
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
}
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
fontSetCurrent(oldFont);
}
@@ -4149,10 +4096,10 @@ static void displayLootPanePartyName(unsigned char* windowBuffer, int windowPitc
int oldFont = fontGetCurrent();
fontSetCurrent(101);
int nameY = rect.bottom - fontGetLineHeight();
int nameY = rect.bottom - fontGetLineHeight() - 2;
fontSetCurrent(oldFont);
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_WHITE);
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_GREEN);
}
// Displays item description.
+6 -1
View File
@@ -305,8 +305,13 @@ static void mainMenuDrawPanel(const MainMenuLayout& layout, const MainMenuOffset
return;
}
int panelOffsetX = MAIN_MENU_PANEL_OFFSET_X;
int panelOffsetY = MAIN_MENU_PANEL_OFFSET_Y;
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_x", &panelOffsetX, MAIN_MENU_PANEL_OFFSET_X);
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_y", &panelOffsetY, MAIN_MENU_PANEL_OFFSET_Y);
Size panelSize = mainMenuTransformSize(layout, mainMenuButtonPanelFrmImage.getWidth(), mainMenuButtonPanelFrmImage.getHeight());
Point panelOrigin = mainMenuTransformPoint(layout, MAIN_MENU_PANEL_OFFSET_X, MAIN_MENU_PANEL_OFFSET_Y);
Point panelOrigin = mainMenuTransformPoint(layout, panelOffsetX, panelOffsetY);
blitBuffer2DScaledTrans(mainMenuButtonPanelFrmImage.getBuffer(),
Buffer2D(gMainMenuWindowBuffer, layout.screenWidth, layout.screenHeight),
+1 -1
View File
@@ -978,7 +978,7 @@ static int mapLoad(File* stream)
}
lightSetAmbientIntensity(LIGHT_INTENSITY_MAX, false);
objectSetLocation(gDude, gEnteringTile, gElevation, nullptr);
objectSetLocation(gDude, gCenterTile, gElevation, nullptr);
objectSetRotation(gDude, gEnteringRotation, nullptr);
gMapHeader.index = wmMapMatchNameToIdx(gMapHeader.name);
+15 -13
View File
@@ -821,8 +821,10 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
_obj_render_object(objectListNode->obj, &updatedRect, lightIntensity);
if (objectIsOutlined(objectListNode->obj) && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
}
}
}
}
@@ -857,8 +859,10 @@ void _obj_render_pre_roof(Rect* rect, int elevation)
if ((objectListNode->obj->flags & OBJECT_HIDDEN) == 0) {
_obj_render_object(object, &updatedRect, lightIntensity);
if (objectIsOutlined(objectListNode->obj) && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
if ((objectListNode->obj->outline & OUTLINE_TYPE_MASK) != 0) {
if ((objectListNode->obj->outline & OUTLINE_DISABLED) == 0 && _outlineCount < 100) {
_outlinedObjects[_outlineCount++] = objectListNode->obj;
}
}
}
}
@@ -1877,7 +1881,7 @@ int objectHide(Object* object, Rect* rect)
object->flags |= OBJECT_HIDDEN;
if (objectIsOutlined(object)) {
if ((object->outline & OUTLINE_TYPE_MASK) != 0) {
object->outline |= OUTLINE_DISABLED;
}
@@ -1915,7 +1919,7 @@ int objectDisableOutline(Object* object, Rect* rect)
return -1;
}
if (objectIsOutlined(object)) {
if ((object->outline & OUTLINE_TYPE_MASK) != 0) {
object->outline |= OUTLINE_DISABLED;
}
@@ -2331,7 +2335,10 @@ void objectGetRect(Object* obj, Rect* rect)
return;
}
bool isOutlined = objectIsOutlined(obj);
bool isOutlined = false;
if ((obj->outline & OUTLINE_TYPE_MASK) != 0) {
isOutlined = true;
}
CacheEntry* artHandle;
Art* art = artLock(obj->fid, &artHandle);
@@ -2881,11 +2888,6 @@ void _intensity_mask_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight,
}
}
bool objectIsOutlined(Object* obj)
{
return obj != nullptr && (obj->outline & OUTLINE_TYPE_MASK) != 0 && (obj->outline & OUTLINE_DISABLED) == 0;
}
// 0x48C2B4 obj_outline_object
int objectSetOutline(Object* obj, int outlineType, Rect* rect)
{
@@ -2893,7 +2895,7 @@ int objectSetOutline(Object* obj, int outlineType, Rect* rect)
return -1;
}
if (objectIsOutlined(obj)) {
if ((obj->outline & OUTLINE_TYPE_MASK) != 0) {
return -1;
}
-1
View File
@@ -102,7 +102,6 @@ void _obj_fix_violence_settings(int* fid);
Object* objectTypedFindById(int id, int type);
bool isExitGridAt(int tile, int elevation);
bool objectIsOutlined(Object* obj);
// RAII wrapper for Object*.
class UniqueObject {
+2 -3
View File
@@ -501,14 +501,13 @@ int pipboyOpen(int intent)
return 0;
}
ScopedGameMode gm(GameMode::kPipboy);
intent = pipboyWindowInit(intent);
if (intent == -1) {
return -1;
}
ScopedGameMode gm(GameMode::kPipboy);
windowRefresh(gPipboyWindow);
touch_set_touchscreen_mode(true);
mouseGetPositionInWindow(gPipboyWindow, &gPipboyPreviousMouseX, &gPipboyPreviousMouseY);
-2
View File
@@ -172,8 +172,6 @@ void initSettingsRegistry(bool isMapper)
SETTING(extend_ap_bar);
SETTING(expand_barter_window);
SETTING_P(inventory_columns, clamp(1, 2));
SETTING_P(loot_weight_indicator, clamp(0, 2));
SETTING_P(loot_container_size_indicator_threshold, clamp(0, 100));
#undef SECT
#define SECT preferences
-10
View File
@@ -95,16 +95,6 @@ struct UISettings {
bool enable_high_resolution_stencil = true;
// Maximum number of columns in inventory and loot windows
int inventory_columns = 1;
// 0 - No indicator, vanilla
// 1 - Simple indicator
// 2 - Detailed indicator, works with inventory_columns > 1 only
int loot_weight_indicator = 1;
// 0 - Container indicator is always visible
// XX - Container indicator is visible when size reaches XX percent
// 100 - Container indicator is visible when fully loaded
int loot_container_size_indicator_threshold = 50;
};
// These are settings handled by preferences UI and saved in save games.
+32 -3
View File
@@ -958,7 +958,7 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
window = inventoryGetWindow();
break;
case 1:
window = gameDialogGetBackgroundWindow();
window = gameDialogGetWindow();
break;
case 2:
window = pipboyGetWindow();
@@ -989,6 +989,35 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
return window != -1 ? InterfaceWindowLookupResult::Found : InterfaceWindowLookupResult::Missing;
}
static int getCurrentInterfaceWindow()
{
int window = -1;
if (GameMode::isInGameMode(GameMode::kInventory)
|| GameMode::isInGameMode(GameMode::kUseOn)
|| GameMode::isInGameMode(GameMode::kLoot)
|| GameMode::isInGameMode(GameMode::kBarter)) {
window = inventoryGetWindow();
} else if (GameMode::isInGameMode(GameMode::kDialog)) {
window = gameDialogGetWindow();
} else if (GameMode::isInGameMode(GameMode::kPipboy)) {
window = pipboyGetWindow();
} else if (GameMode::isInGameMode(GameMode::kWorldmap)) {
window = worldmapGetWindow();
} else if (GameMode::isInGameMode(GameMode::kEditor)) {
window = characterEditorGetWindow();
} else if (GameMode::isInGameMode(GameMode::kSkilldex)) {
window = skilldexGetWindow();
} else if (GameMode::isInGameMode(GameMode::kOptions)) {
window = optionsGetWindow();
} else if (GameMode::isInGameMode(GameMode::kAutomap)) {
window = automapGetWindow();
} else if (windowGetWindow(gInterfaceBarWindow) != nullptr) {
window = gInterfaceBarWindow;
}
return window;
}
static bool clampWindowFillRect(int windowWidth, int windowHeight, int& x, int& y, int& width, int& height)
{
if (x < 0) {
@@ -1841,10 +1870,10 @@ void mf_set_window_flag(OpcodeContext& ctx)
int windowId = ctx.arg(0).asInt();
if (windowId <= 0) {
windowId = inventoryGetWindow();
windowId = getCurrentInterfaceWindow();
}
if (windowId == -1 || windowGetWindow(windowId) == nullptr) {
if (windowId == -1) {
return;
}