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synced 2026-07-27 16:47:11 -07:00
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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1c6fa29292 |
@@ -42,11 +42,6 @@ The following settings were moved into [`<DAT>/config/game.cfg`](files/ce.dat/co
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| ddraw.ini section | ddraw.ini key | game.cfg section | game.cfg key |
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| --- | --- | --- | --- |
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| `Misc` | `StartingMap` | `start` | `map` |
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| `Misc` | `StartXPos` | `start` | `worldmap_x` |
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| `Misc` | `StartYPos` | `start` | `worldmap_y` |
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| `Misc` | `ViewXPos` | `start` | `worldmap_view_x` |
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| `Misc` | `ViewYPos` | `start` | `worldmap_view_y` |
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| `Misc` | `StartGDialogFix` | `dialog` | `start_gdialog_fix` |
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## Opcodes / Metarules
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@@ -58,8 +53,7 @@ See [`https://sfall-team.github.io/sfall/`](https://sfall-team.github.io/sfall/)
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| Direct memory access| read_byte,short,int,string<br>write_byte,short,int,string<br>call_offset_vX | đźš« | Not possible. Open an issue if you need functionality not covered by other opcodes. |
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| Stats | get/set_pc_base_stat<br>get/set_pc_extra_stat<br>get/set_critter_base_stat<br>get/set_critter_extra_stat | âś… | CE uses engine stat helpers here instead of sfall's direct proto-field behavior, so derived-stat update behavior can differ. |
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| Stats / Alter min/max | get/set_stat_min/max<br>set_pc_stat_min/max<br>set_npc_stat_min/max | not implemented | - |
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| Skills | set_skill_max | âś… | - |
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| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
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| Skills | get/set_critter_skill_points<br>get/set_available_skill_points<br>set_skill_max<br>set_critter_skill_mod<br>set_base_skill_mod<br>mod_skill_points_per_level | not implemented | - |
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| Graphics | graphics_funcs_available<br>force_graphics_refresh<br>get_screen_width<br>get_screen_height<br>set_palette | implemented: only get_screen_width, get_screen_height | - |
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| Shaders | load_shader<br>free_shader<br>activate_shader<br>deactivate_shader<br>set/get_shader_* | đźš« | likely will not implement direct compatibility
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| Perks and traits | set_perk_image<br>set_perk_*<br>set_pyromaniac_mod<br>apply_heaveho_fix<br>set_swiftlearner_mod<br>has/set_fake_perk<br>has/set_fake_trait<br>set_selectable_perk<br>set_perkbox_title<br>show/hide_real_perks<br>perk_add_mode<br>clear_selectable_perks<br>add/remove_trait<br>seq_perk_freq | not implemented | - |
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@@ -11,12 +11,6 @@ month=6
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day=24
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; To start a new game somewhere other than artemple.map, set this to the map file name.
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map=
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; Starting worldmap marker position. -1 uses the starting map's world area.
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worldmap_x=-1
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worldmap_y=-1
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; Starting worldmap viewport position. -1 uses the default upper-left view.
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worldmap_view_x=-1
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worldmap_view_y=-1
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; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
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model_male=hmwarr
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model_male_default=hmjmps
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@@ -61,6 +55,9 @@ big_font_color=0
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; Pixel offset for main menu buttons.
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offset_x=0
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offset_y=0
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; Pixel offset for the high resolution main menu button panel.
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main_menu_panel_offset_x=16
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main_menu_panel_offset_y=15
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; Pixel offset for the copyright text line.
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credits_offset_x=0
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credits_offset_y=0
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@@ -165,16 +165,6 @@ main_menu_scale_mode=1
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; Set to 1 to show a Help option in the in-game options menu which opens the F1 help screen.
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in_game_menu_help=1
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; Weight/size indicator for PC, critters and containers
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; Set to 0 for vanilla behavior (no weight indicator)
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; Set to 1 to show a simple weight indicator; works with all inventory_columns values
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; Set to 2 to show a detailed weight indicator; works with inventory_columns > 1 only
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loot_weight_indicator=1
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; Set to 0 to show container indicator at all times
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; Set to XX to show container indicator when size reaches XX%
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; Set to 100 to show container indicator when full
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loot_container_size_indicator_threshold=50
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[qol]
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; Automatically open doors that are unlocked and has no script attached.
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@@ -1,38 +0,0 @@
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#include "define_lite.h"
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#include "define_extra.h"
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#include "sfall.h"
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#include "test_utils.h"
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procedure start begin
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variable skill_offset;
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variable original_points;
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variable original_value;
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variable capped_points;
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if (not game_loaded) then return;
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display_msg("Testing set_skill_max...");
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test_suite_errors := 0;
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skill_offset := PROTO_CR_SKILLS + (SKILL_SMALL_GUNS * 4);
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original_points := get_proto_data(obj_pid(dude_obj), skill_offset);
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original_value := has_skill(dude_obj, SKILL_SMALL_GUNS);
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set_skill_max(300);
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critter_mod_skill(dude_obj, SKILL_SMALL_GUNS, 1000);
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call assertEquals("skill raised to vanilla cap", has_skill(dude_obj, SKILL_SMALL_GUNS), 300);
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capped_points := get_proto_data(obj_pid(dude_obj), skill_offset);
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set_skill_max(200);
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call assertEquals("existing skill clamped to 200", has_skill(dude_obj, SKILL_SMALL_GUNS), 200);
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critter_mod_skill(dude_obj, SKILL_SMALL_GUNS, 1);
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call assertEquals("skill points unchanged at cap", get_proto_data(obj_pid(dude_obj), skill_offset), capped_points);
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set_skill_max(300);
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set_proto_data(obj_pid(dude_obj), skill_offset, original_points);
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call assertEquals("original skill restored", has_skill(dude_obj, SKILL_SMALL_GUNS), original_value);
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call report_test_results("set_skill_max");
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signal_close_game;
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end
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+1
-3
@@ -1789,13 +1789,11 @@ void FrmImage::resetInternal()
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bool FrmImage::setFrame(const Art* art, int frame, int direction)
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{
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unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, nullptr, nullptr);
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unsigned char* data = artGetFrameData(art, frame, direction, &_width, &_height, &_xOffset, &_yOffset);
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if (data == nullptr) {
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return false;
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}
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_xOffset = art->xOffsets[direction];
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_yOffset = art->yOffsets[direction];
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_data = data;
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return true;
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}
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@@ -15,8 +15,9 @@ void contentConfigInit()
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return;
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}
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// Try to migrate some settings from sfall.
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// Try to migrate some settings from legacy config files.
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contentConfigTryMigrateFromSfall(kConfigPatchPath);
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contentConfigTryMigrateFromF2Res(kConfigPatchPath);
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if (!configInit(&gContentConfig)) {
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return;
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@@ -35,4 +36,4 @@ void contentConfigExit()
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configFree(&gContentConfig);
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}
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} // namespace fallout
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} // namespace fallout
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@@ -16,6 +16,8 @@ namespace fallout {
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namespace {
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#define F2_RES_CONFIG_FILE_NAME "f2_res.ini"
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#define F2_RES_MAIN_MENU_BUTTON_X 30
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#define F2_RES_MAIN_MENU_BUTTON_Y 19
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struct F2ResMigrationEntry {
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const char* legacySection;
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@@ -29,6 +31,7 @@ namespace {
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static bool gameConfigMigrateMainMenuScaleModeKey(Config* legacyConfig, Config* gameConfig);
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static bool gameConfigMigrateStringKey(Config* legacyConfig, Config* gameConfig, const F2ResMigrationEntry& entry);
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static bool gameConfigMigrateScaleKey(Config* legacyConfig, Config* gameConfig);
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static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue);
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static constexpr F2ResMigrationEntry kF2ResMigrationEntries[] = {
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{ "MAIN", "SCR_WIDTH", GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_RESOLUTION_X_KEY },
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@@ -110,6 +113,27 @@ namespace {
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return configSetInt(gameConfig, GAME_CONFIG_SCREEN_KEY, GAME_CONFIG_SCALE_KEY, value + 1);
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}
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static bool contentConfigMigrateF2ResMainMenuPanelOffsetKey(Config* legacyConfig, Config* contentConfig, const char* legacyKey, const char* targetKey, int baseValue, int defaultValue)
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{
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assert(legacyConfig != nullptr && contentConfig != nullptr);
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if (gameConfigHasKey(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey)) {
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return false;
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}
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int value;
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if (!configGetInt(legacyConfig, "MAINMENU", legacyKey, &value)) {
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return false;
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}
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value += baseValue;
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if (value == defaultValue) {
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return false;
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}
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return configSetInt(contentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, targetKey, value);
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}
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} // namespace
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// Migrate settings F2_RES.INI to fallout2.cfg
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@@ -175,10 +199,6 @@ namespace {
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constexpr SfallMigrationEntry kSfallMigrationEntries[] = {
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// [start]
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{ kSfallMisc, "StartingMap", CONTENT_CONFIG_START_SECTION, "map", "" },
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{ kSfallMisc, "StartXPos", CONTENT_CONFIG_START_SECTION, "worldmap_x", "-1" },
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{ kSfallMisc, "StartYPos", CONTENT_CONFIG_START_SECTION, "worldmap_y", "-1" },
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{ kSfallMisc, "ViewXPos", CONTENT_CONFIG_START_SECTION, "worldmap_view_x", "-1" },
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{ kSfallMisc, "ViewYPos", CONTENT_CONFIG_START_SECTION, "worldmap_view_y", "-1" },
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{ kSfallMisc, "MaleStartModel", CONTENT_CONFIG_START_SECTION, "model_male", "hmwarr" },
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{ kSfallMisc, "MaleDefaultModel", CONTENT_CONFIG_START_SECTION, "model_male_default", "hmjmps" },
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{ kSfallMisc, "FemaleStartModel", CONTENT_CONFIG_START_SECTION, "model_female", "hfprim" },
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@@ -305,6 +325,82 @@ static bool contentConfigMigrateFromSfall(Config* sfallConfig, const char* conte
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return migrated;
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}
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static bool contentConfigEnsureDirectory(const char* contentConfigFilePath)
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{
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char drive[COMPAT_MAX_DRIVE];
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char dirPart[COMPAT_MAX_DIR];
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char pathWithoutFile[COMPAT_MAX_PATH];
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compat_splitpath(contentConfigFilePath, drive, dirPart, nullptr, nullptr);
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compat_makepath(pathWithoutFile, drive, dirPart, nullptr, nullptr);
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return compat_mkdir_recursive(pathWithoutFile) == 0;
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}
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static bool contentConfigMigrateFromF2Res(Config* legacyConfig, const char* contentConfigFilePath)
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{
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assert(legacyConfig != nullptr && contentConfigFilePath != nullptr);
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Config migratedConfig;
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if (!configInit(&migratedConfig)) {
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return false;
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}
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configRead(&migratedConfig, contentConfigFilePath, false);
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bool migrated = false;
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if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_X", "main_menu_panel_offset_x", F2_RES_MAIN_MENU_BUTTON_X, 16)) {
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migrated = true;
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}
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if (contentConfigMigrateF2ResMainMenuPanelOffsetKey(legacyConfig, &migratedConfig, "MENU_BG_OFFSET_Y", "main_menu_panel_offset_y", F2_RES_MAIN_MENU_BUTTON_Y, 15)) {
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migrated = true;
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}
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if (migrated) {
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if (contentConfigEnsureDirectory(contentConfigFilePath)) {
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if (!configWriteEx(&migratedConfig, contentConfigFilePath, CONFIG_RETAIN_ALL)) {
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debugPrint("Failed to write migrated settings to %s!\n", contentConfigFilePath);
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}
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} else {
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debugPrint("Failed to create directory for migrated settings at %s!\n", contentConfigFilePath);
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}
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}
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configFree(&migratedConfig);
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return migrated;
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}
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void contentConfigTryMigrateFromF2Res(const char* contentConfigPath)
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{
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const auto& masterPatches = settings.system.master_patches_path;
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if (masterPatches.empty()) {
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debugPrint("Failed to migrate from f2_res.ini: no master_patches is set.\n");
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return;
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}
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if (!compat_is_dir(masterPatches.c_str())) {
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return;
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}
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char f2ResFilePath[COMPAT_MAX_PATH];
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char drive[COMPAT_MAX_DRIVE];
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char dir[COMPAT_MAX_DIR];
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compat_splitpath(gGameConfigFilePath, drive, dir, nullptr, nullptr);
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compat_makepath(f2ResFilePath, drive, dir, F2_RES_CONFIG_FILE_NAME, nullptr);
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Config legacyConfig;
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if (!configInit(&legacyConfig)) {
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return;
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}
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if (configRead(&legacyConfig, f2ResFilePath, false)) {
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char contentCfgPath[COMPAT_MAX_PATH];
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snprintf(contentCfgPath, sizeof(contentCfgPath), "%s\\%s", masterPatches.c_str(), contentConfigPath);
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if (contentConfigMigrateFromF2Res(&legacyConfig, contentCfgPath)) {
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debugPrint("Migrated settings from f2_res.ini to game.cfg.\n");
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}
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}
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configFree(&legacyConfig);
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}
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void contentConfigTryMigrateFromSfall(const char* contentConfigPath)
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{
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if (!gSfallConfig.isInitialized() || gSfallConfig.entriesLength == 0) {
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@@ -6,6 +6,7 @@
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namespace fallout {
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bool gameConfigMigrateFromF2Res(const char* gameConfigFilePath, Config* gameConfig);
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void contentConfigTryMigrateFromF2Res(const char* contentConfigPath);
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void contentConfigTryMigrateFromSfall(const char* contentConfigPath);
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} // namespace fallout
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@@ -3500,11 +3500,6 @@ int gameDialogGetWindow()
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return windowGetWindow(gGameDialogWindow) != nullptr ? gGameDialogWindow : -1;
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}
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int gameDialogGetBackgroundWindow()
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{
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return windowGetWindow(gGameDialogBackgroundWindow) != nullptr ? gGameDialogBackgroundWindow : -1;
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}
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// 0x448660 gdialog_barter_cleanup_tables
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void gameDialogBarterCleanupTables()
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{
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@@ -41,7 +41,6 @@ int gameDialogBarter(int modifier);
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void gameDialogEndBarter();
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bool gameDialogIsBarterWindowExpanded();
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int gameDialogGetWindow();
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int gameDialogGetBackgroundWindow();
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} // namespace fallout
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+12
-65
@@ -5,7 +5,6 @@
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#include <string.h>
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#include <algorithm>
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#include <cmath>
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#include <string>
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#include <utility>
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@@ -926,31 +925,7 @@ static bool inventoryLootMouseHitTestScroller(bool targetInventory)
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static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch, bool targetPane, Object* object, int extraWeight)
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{
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int loot_weight_indicator = settings.ui.loot_weight_indicator;
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bool showLabel = inventoryLootLayout.columns > 1;
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bool showDetailed = loot_weight_indicator == 2 && showLabel;
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bool showSimple = loot_weight_indicator == 1 || (loot_weight_indicator == 2 && !showLabel);
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if (!showDetailed && !showSimple) {
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return;
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}
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int containerSizeThreshold = settings.ui.loot_container_size_indicator_threshold;
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// Wt.
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MessageListItem messageListItem;
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messageListItem.num = 30;
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if (showLabel) {
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if (!messageListGetItem(&gInventoryMessageList, &messageListItem)) {
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showSimple = true;
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showDetailed = false;
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showLabel = false;
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}
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}
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char formattedText[30];
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char formattedText[20];
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formattedText[0] = '\0';
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int oldFont = fontGetCurrent();
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@@ -967,54 +942,26 @@ static void inventoryLootRenderPaneWeight(unsigned char* windowBuffer, int pitch
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pitch);
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}
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int color = COLOR_WHITE;
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int inventoryWeight = objectGetInventoryWeight(object);
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int color = COLOR_GREEN;
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if (PID_TYPE(object->pid) == OBJ_TYPE_CRITTER) {
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int currentWeight = inventoryWeight + extraWeight;
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int currentWeight = objectGetInventoryWeight(object) + extraWeight;
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int maxWeight = critterGetStat(object, STAT_CARRY_WEIGHT);
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int weightPercentage = maxWeight < 1 ? 0 : (int)std::ceil(currentWeight * 100 / (float)maxWeight);
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if (showSimple) {
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if (showLabel) {
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snprintf(formattedText, sizeof(formattedText), "%s %d/%d", messageListItem.text, currentWeight, maxWeight);
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} else {
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
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}
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} else if (showDetailed) {
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snprintf(formattedText, sizeof(formattedText), "%s %d/%d (%d%%)", messageListItem.text, currentWeight, maxWeight, weightPercentage);
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}
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentWeight, maxWeight);
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if (currentWeight > maxWeight) {
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color = COLOR_RED;
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}
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} else if (targetPane && PID_TYPE(object->pid) == OBJ_TYPE_ITEM && itemGetType(object) == ITEM_TYPE_CONTAINER) {
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int currentSize = containerGetTotalSize(object);
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int maxSize = containerGetMaxSize(object);
|
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int sizePercentage = maxSize < 1 ? 0 : (int)std::ceil(currentSize * 100 / (float)maxSize);
|
||||
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||||
if (sizePercentage < containerSizeThreshold) {
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fontSetCurrent(oldFont);
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||||
return;
|
||||
}
|
||||
|
||||
if (showSimple) {
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snprintf(formattedText, sizeof(formattedText), "%d%%", sizePercentage);
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} else if (showDetailed) {
|
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snprintf(formattedText, sizeof(formattedText), "%s %d (%d%%)", messageListItem.text, inventoryWeight, sizePercentage);
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||||
}
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snprintf(formattedText, sizeof(formattedText), "%d/%d", currentSize, maxSize);
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} else {
|
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if (showLabel) {
|
||||
snprintf(formattedText, sizeof(formattedText), "%s %d", messageListItem.text, inventoryWeight);
|
||||
} else {
|
||||
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
|
||||
}
|
||||
int inventoryWeight = objectGetInventoryWeight(object);
|
||||
snprintf(formattedText, sizeof(formattedText), "%d", inventoryWeight);
|
||||
}
|
||||
|
||||
if (strlen(formattedText) > 0) {
|
||||
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
|
||||
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
|
||||
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
|
||||
}
|
||||
int x = targetPane ? inventoryLootLayout.rightScrollerX : inventoryLootLayout.leftScrollerX;
|
||||
int y = (targetPane ? inventoryLootLayout.rightScrollerY : inventoryLootLayout.leftScrollerY) + inventoryLootLayout.scrollerHeight + 2;
|
||||
inventoryDrawCenteredText(windowBuffer, pitch, inventoryLootLayout.scrollerWidth, x, y, formattedText, color);
|
||||
|
||||
fontSetCurrent(oldFont);
|
||||
}
|
||||
@@ -4149,10 +4096,10 @@ static void displayLootPanePartyName(unsigned char* windowBuffer, int windowPitc
|
||||
|
||||
int oldFont = fontGetCurrent();
|
||||
fontSetCurrent(101);
|
||||
int nameY = rect.bottom - fontGetLineHeight();
|
||||
int nameY = rect.bottom - fontGetLineHeight() - 2;
|
||||
fontSetCurrent(oldFont);
|
||||
|
||||
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_WHITE);
|
||||
inventoryDrawCenteredText(windowBuffer, windowPitch, INVENTORY_BODY_VIEW_WIDTH, rect.left, nameY, name, COLOR_GREEN);
|
||||
}
|
||||
|
||||
// Displays item description.
|
||||
|
||||
-13
@@ -331,19 +331,6 @@ static int _main_load_new(char* mapFileName)
|
||||
gameMouseSetCursor(MOUSE_CURSOR_NONE);
|
||||
mouseShowCursor();
|
||||
mapLoadByName(mapFileName);
|
||||
|
||||
// SFALL: Fix the starting position of the player's marker on the world map
|
||||
// when starting a new game with a custom starting map.
|
||||
int areaIdx;
|
||||
if (wmMatchAreaContainingMapIdx(gMapHeader.index, &areaIdx) == 0) {
|
||||
if (wmStartWorldPosIsConfigured()) {
|
||||
wmSetPartyCurArea(areaIdx);
|
||||
wmClearPartyWalking();
|
||||
} else {
|
||||
wmTeleportToArea(areaIdx);
|
||||
}
|
||||
}
|
||||
|
||||
wmMapMusicStart();
|
||||
paletteFadeTo(gPaletteWhite);
|
||||
windowDestroy(win);
|
||||
|
||||
+6
-1
@@ -305,8 +305,13 @@ static void mainMenuDrawPanel(const MainMenuLayout& layout, const MainMenuOffset
|
||||
return;
|
||||
}
|
||||
|
||||
int panelOffsetX = MAIN_MENU_PANEL_OFFSET_X;
|
||||
int panelOffsetY = MAIN_MENU_PANEL_OFFSET_Y;
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_x", &panelOffsetX, MAIN_MENU_PANEL_OFFSET_X);
|
||||
configGetInt(&gContentConfig, CONTENT_CONFIG_MAIN_MENU_SECTION, "main_menu_panel_offset_y", &panelOffsetY, MAIN_MENU_PANEL_OFFSET_Y);
|
||||
|
||||
Size panelSize = mainMenuTransformSize(layout, mainMenuButtonPanelFrmImage.getWidth(), mainMenuButtonPanelFrmImage.getHeight());
|
||||
Point panelOrigin = mainMenuTransformPoint(layout, MAIN_MENU_PANEL_OFFSET_X, MAIN_MENU_PANEL_OFFSET_Y);
|
||||
Point panelOrigin = mainMenuTransformPoint(layout, panelOffsetX, panelOffsetY);
|
||||
|
||||
blitBuffer2DScaledTrans(mainMenuButtonPanelFrmImage.getBuffer(),
|
||||
Buffer2D(gMainMenuWindowBuffer, layout.screenWidth, layout.screenHeight),
|
||||
|
||||
+1
-1
@@ -978,7 +978,7 @@ static int mapLoad(File* stream)
|
||||
}
|
||||
|
||||
lightSetAmbientIntensity(LIGHT_INTENSITY_MAX, false);
|
||||
objectSetLocation(gDude, gEnteringTile, gElevation, nullptr);
|
||||
objectSetLocation(gDude, gCenterTile, gElevation, nullptr);
|
||||
objectSetRotation(gDude, gEnteringRotation, nullptr);
|
||||
gMapHeader.index = wmMapMatchNameToIdx(gMapHeader.name);
|
||||
|
||||
|
||||
+2
-3
@@ -501,14 +501,13 @@ int pipboyOpen(int intent)
|
||||
return 0;
|
||||
}
|
||||
|
||||
ScopedGameMode gm(GameMode::kPipboy);
|
||||
|
||||
intent = pipboyWindowInit(intent);
|
||||
if (intent == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
ScopedGameMode gm(GameMode::kPipboy);
|
||||
windowRefresh(gPipboyWindow);
|
||||
|
||||
touch_set_touchscreen_mode(true);
|
||||
|
||||
mouseGetPositionInWindow(gPipboyWindow, &gPipboyPreviousMouseX, &gPipboyPreviousMouseY);
|
||||
|
||||
+1
-10
@@ -802,17 +802,8 @@ static UseItemResultCode _obj_use_book(Object* book)
|
||||
increase = 150 * increase / 100;
|
||||
}
|
||||
|
||||
bool increased = false;
|
||||
for (int i = 0; i < increase; i++) {
|
||||
if (skillAddForce(gDude, skill) != 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
increased = true;
|
||||
}
|
||||
|
||||
if (!increased) {
|
||||
messageId = 801;
|
||||
skillAddForce(gDude, skill);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -172,8 +172,6 @@ void initSettingsRegistry(bool isMapper)
|
||||
SETTING(extend_ap_bar);
|
||||
SETTING(expand_barter_window);
|
||||
SETTING_P(inventory_columns, clamp(1, 2));
|
||||
SETTING_P(loot_weight_indicator, clamp(0, 2));
|
||||
SETTING_P(loot_container_size_indicator_threshold, clamp(0, 100));
|
||||
#undef SECT
|
||||
|
||||
#define SECT preferences
|
||||
|
||||
@@ -95,16 +95,6 @@ struct UISettings {
|
||||
bool enable_high_resolution_stencil = true;
|
||||
// Maximum number of columns in inventory and loot windows
|
||||
int inventory_columns = 1;
|
||||
|
||||
// 0 - No indicator, vanilla
|
||||
// 1 - Simple indicator
|
||||
// 2 - Detailed indicator, works with inventory_columns > 1 only
|
||||
int loot_weight_indicator = 1;
|
||||
|
||||
// 0 - Container indicator is always visible
|
||||
// XX - Container indicator is visible when size reaches XX percent
|
||||
// 100 - Container indicator is visible when fully loaded
|
||||
int loot_container_size_indicator_threshold = 50;
|
||||
};
|
||||
|
||||
// These are settings handled by preferences UI and saved in save games.
|
||||
|
||||
+32
-3
@@ -958,7 +958,7 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
|
||||
window = inventoryGetWindow();
|
||||
break;
|
||||
case 1:
|
||||
window = gameDialogGetBackgroundWindow();
|
||||
window = gameDialogGetWindow();
|
||||
break;
|
||||
case 2:
|
||||
window = pipboyGetWindow();
|
||||
@@ -989,6 +989,35 @@ static InterfaceWindowLookupResult getInterfaceWindowByType(int winType, int& wi
|
||||
return window != -1 ? InterfaceWindowLookupResult::Found : InterfaceWindowLookupResult::Missing;
|
||||
}
|
||||
|
||||
static int getCurrentInterfaceWindow()
|
||||
{
|
||||
int window = -1;
|
||||
if (GameMode::isInGameMode(GameMode::kInventory)
|
||||
|| GameMode::isInGameMode(GameMode::kUseOn)
|
||||
|| GameMode::isInGameMode(GameMode::kLoot)
|
||||
|| GameMode::isInGameMode(GameMode::kBarter)) {
|
||||
window = inventoryGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kDialog)) {
|
||||
window = gameDialogGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kPipboy)) {
|
||||
window = pipboyGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kWorldmap)) {
|
||||
window = worldmapGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kEditor)) {
|
||||
window = characterEditorGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kSkilldex)) {
|
||||
window = skilldexGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kOptions)) {
|
||||
window = optionsGetWindow();
|
||||
} else if (GameMode::isInGameMode(GameMode::kAutomap)) {
|
||||
window = automapGetWindow();
|
||||
} else if (windowGetWindow(gInterfaceBarWindow) != nullptr) {
|
||||
window = gInterfaceBarWindow;
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
static bool clampWindowFillRect(int windowWidth, int windowHeight, int& x, int& y, int& width, int& height)
|
||||
{
|
||||
if (x < 0) {
|
||||
@@ -1841,10 +1870,10 @@ void mf_set_window_flag(OpcodeContext& ctx)
|
||||
|
||||
int windowId = ctx.arg(0).asInt();
|
||||
if (windowId <= 0) {
|
||||
windowId = inventoryGetWindow();
|
||||
windowId = getCurrentInterfaceWindow();
|
||||
}
|
||||
|
||||
if (windowId == -1 || windowGetWindow(windowId) == nullptr) {
|
||||
if (windowId == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,6 @@
|
||||
#include "sfall_lists.h"
|
||||
#include "sfall_metarules.h"
|
||||
#include "sfall_script_hooks.h"
|
||||
#include "skill.h"
|
||||
#include "stat.h"
|
||||
#include "svga.h"
|
||||
#include "tile.h"
|
||||
@@ -161,11 +160,6 @@ static void op_set_critter_extra_stat(Program* program)
|
||||
critterSetBonusStat(obj, stat, value);
|
||||
}
|
||||
|
||||
static void op_set_skill_max(Program* program)
|
||||
{
|
||||
skillSetMaximum(programStackPopInteger(program));
|
||||
}
|
||||
|
||||
// get_pc_base_stat
|
||||
static void op_get_pc_base_stat(Program* program)
|
||||
{
|
||||
@@ -2051,7 +2045,6 @@ void sfallOpcodesInit()
|
||||
// 0x81a0 - void set_pickpocket_max(int percentage)
|
||||
// 0x81a1 - void set_hit_chance_max(int percentage)
|
||||
// 0x81a2 - void set_skill_max(int value)
|
||||
interpreterRegisterOpcode(0x81A2, op_set_skill_max);
|
||||
// 0x81aa - void set_xp_mod(int percentage)
|
||||
// 0x81ab - void set_perk_level_mod(int levels)
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user