..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
2021-10-06 18:35:44 +02:00
dxbc.c
vkd3d-shader/spirv: Implement support for stencil export.
2021-10-18 18:37:00 +02:00
glsl.c
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
2021-10-06 18:35:42 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Parse the Sample() method.
2021-11-08 11:44:30 +01:00
hlsl_sm1.c
vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
2021-11-10 21:39:09 +01:00
hlsl_sm4.c
vkd3d-shader/hlsl: Write SM4 sampler declarations.
2021-11-10 21:39:12 +01:00
hlsl.c
vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().
2021-11-10 21:39:29 +01:00
hlsl.h
vkd3d-shader/hlsl: Parse the Sample() method.
2021-11-08 11:44:30 +01:00
hlsl.l
vkd3d-shader/hlsl: Lex the SamplerState keyword.
2021-11-08 11:44:27 +01:00
hlsl.y
vkd3d-shader/hlsl: Fix a typo in an error message.
2021-11-08 11:44:55 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader: Cleanup predefined macro body on allocation failure.
2021-01-27 21:13:35 +01:00
preproc.y
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
sm4.h
vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
2021-11-08 11:43:58 +01:00
spirv.c
vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.
2021-11-17 15:27:31 +01:00
trace.c
vkd3d-shader/spirv: Implement support for stencil export.
2021-10-18 18:37:00 +02:00
vkd3d_shader_main.c
vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
2021-11-08 22:39:51 +01:00
vkd3d_shader_private.h
vkd3d-shader/spirv: Implement support for stencil export.
2021-10-18 18:37:00 +02:00
vkd3d_shader.map
vkd3d-shader: Introduce vkd3d_shader_preprocess().
2020-09-28 15:00:17 +02:00