vkd3d/libs/vkd3d-shader
Zebediah Figura 9839850b87 vkd3d-shader: Remove the workaround for sample_c.
The current workaround is broken for texture cube arrays, which already have 4
components.

Sampling with the components not packed together apparently succeeds with newer
NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX
1060.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 16:02:09 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader: Remove duplicate initialization. 2021-12-16 11:43:52 +01:00
dxbc.c vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size(). 2022-04-25 22:12:55 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Add trailing dots to warning messages. 2022-04-25 22:12:23 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages. 2022-04-07 18:31:42 +02:00
hlsl_sm4.c vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers. 2022-04-11 22:45:59 +02:00
hlsl.c vkd3d-shader/hlsl: Store boolean constants as unsigned. 2022-04-05 17:51:07 +02:00
hlsl.h vkd3d-shader/hlsl: Store boolean constants as unsigned. 2022-04-05 17:51:07 +02:00
hlsl.l vkd3d-shader/hlsl: Fix floating point literals matching. 2022-02-17 21:21:35 +01:00
hlsl.y vkd3d-shader/hlsl: Support vector indexing. 2022-04-20 23:02:11 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens. 2022-03-31 21:24:56 +02:00
preproc.y vkd3d-shader: Define S_ISREG if necessary for the Windows build. 2022-02-08 18:59:44 +01:00
sm4.h vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
spirv.c vkd3d-shader: Remove the workaround for sample_c. 2022-04-26 16:02:09 +02:00
trace.c vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
vkd3d_shader_main.c vkd3d-shader/glsl: Disable support for the GLSL target. 2022-03-02 19:53:59 +01:00
vkd3d_shader_private.h vkd3d-shader/hlsl: Fold constant division. 2022-04-15 21:18:17 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00