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9839850b87
The current workaround is broken for texture cube arrays, which already have 4 components. Sampling with the components not packed together apparently succeeds with newer NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX 1060. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886 Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |