..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3d_asm.c
vkd3d-shader/d3d-asm: Get rid of shader_addline().
2024-04-16 22:18:44 +02:00
d3dbc.c
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
2024-04-10 08:55:17 -05:00
dxbc.c
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
dxil.c
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
fx.c
vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
2024-04-10 08:55:20 -05:00
glsl.c
vkd3d-shader/glsl: Keep track of the current indentation level.
2024-03-18 23:07:52 +01:00
hlsl_codegen.c
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
2024-04-10 08:54:23 -05:00
hlsl_constant_ops.c
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
2024-04-09 12:26:59 -05:00
hlsl.c
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
hlsl.h
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
hlsl.l
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
2024-04-03 22:24:15 +02:00
hlsl.y
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
ir.c
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
2024-04-16 22:18:52 +02:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
2023-08-02 20:19:21 +09:00
preproc.y
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
2022-05-12 19:33:56 +02:00
spirv.c
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
2024-04-17 22:51:49 +02:00
tpf.c
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
2024-04-09 12:27:55 -05:00
vkd3d_shader_main.c
vkd3d-shader/ir: Dump the reconstructed structured program.
2024-03-14 22:48:53 +01:00
vkd3d_shader_private.h
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
2024-04-17 22:51:43 +02:00
vkd3d_shader.map
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00