..
checksum.c
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
2021-08-11 20:58:24 +02:00
d3dbc.c
vkd3d-shader: Remove duplicate initialization.
2021-12-16 11:43:52 +01:00
dxbc.c
vkd3d-shader: Consistently use uint32_t for pointers to shader data.
2022-01-31 15:58:08 +01:00
glsl.c
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
2021-10-06 18:35:42 +02:00
hlsl_codegen.c
vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
2022-01-26 18:36:20 +01:00
hlsl_sm1.c
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
2021-12-16 11:41:45 +01:00
hlsl_sm4.c
vkd3d-shader/hlsl: Implement floor().
2022-02-02 21:06:19 +01:00
hlsl.c
vkd3d-shader/hlsl: Implement texture gather methods.
2022-01-26 18:36:26 +01:00
hlsl.h
vkd3d-shader/hlsl: Implement floor().
2022-02-02 21:06:19 +01:00
hlsl.l
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
2021-12-16 11:41:45 +01:00
hlsl.y
vkd3d-shader/hlsl: Implement floor().
2022-02-02 21:06:19 +01:00
libvkd3d-shader.pc.in
build: Build libvkd3d-shader as public library.
2018-11-02 11:19:00 +01:00
preproc.h
build: Make the default symbol visibility "hidden".
2021-08-09 21:43:22 +02:00
preproc.l
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
2022-02-02 21:06:21 +01:00
preproc.y
vkd3d-shader: Add predefined macros to the macro list.
2021-01-26 21:28:14 +01:00
sm4.h
vkd3d-shader: Add tiled resource opcode definitions.
2022-01-06 11:33:34 +01:00
spirv.c
vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
2022-01-18 09:22:51 +01:00
trace.c
vkd3d-shader: Trace tiled resource opcodes.
2022-01-13 17:20:44 +01:00
vkd3d_shader_main.c
vkd3d-shader: Use LONG type with InterlockedIncrement.
2022-01-31 15:58:15 +01:00
vkd3d_shader_private.h
vkd3d-shader: Consistently use uint32_t for pointers to shader data.
2022-01-31 15:58:08 +01:00
vkd3d_shader.map
vkd3d-shader: Introduce vkd3d_shader_preprocess().
2020-09-28 15:00:17 +02:00