vkd3d/libs/vkd3d-shader
Nikolay Sivov 11d962ddbf vkd3d-shader/hlsl: Cast saturate() input to float.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:17 +01:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3dbc.c vkd3d-shader: Remove duplicate initialization. 2021-12-16 11:43:52 +01:00
dxbc.c vkd3d-shader: Consistently use uint32_t for pointers to shader data. 2022-01-31 15:58:08 +01:00
glsl.c vkd3d-shader: Introduce struct vkd3d_shader_parser_ops. 2021-10-06 18:35:42 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load. 2022-01-26 18:36:20 +01:00
hlsl_sm1.c vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions. 2021-12-16 11:41:45 +01:00
hlsl_sm4.c vkd3d-shader/hlsl: Implement texture gather methods. 2022-01-26 18:36:26 +01:00
hlsl.c vkd3d-shader/hlsl: Implement texture gather methods. 2022-01-26 18:36:26 +01:00
hlsl.h vkd3d-shader/hlsl: Implement texture gather methods. 2022-01-26 18:36:26 +01:00
hlsl.l vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions. 2021-12-16 11:41:45 +01:00
hlsl.y vkd3d-shader/hlsl: Cast saturate() input to float. 2022-02-02 21:06:17 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader: Add tiled resource opcode definitions. 2022-01-06 11:33:34 +01:00
spirv.c vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used. 2022-01-18 09:22:51 +01:00
trace.c vkd3d-shader: Trace tiled resource opcodes. 2022-01-13 17:20:44 +01:00
vkd3d_shader_main.c vkd3d-shader: Use LONG type with InterlockedIncrement. 2022-01-31 15:58:15 +01:00
vkd3d_shader_private.h vkd3d-shader: Consistently use uint32_t for pointers to shader data. 2022-01-31 15:58:08 +01:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00