3151 Commits

Author SHA1 Message Date
Nikolay Sivov
6d28cc131b vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-02 19:14:59 +02:00
Nikolay Sivov
9673b660d4 vkd3d-shader/fx: Expand BlendState array fields for fx_4_1 as well.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-02 19:14:59 +02:00
Nikolay Sivov
1ed4543007 vkd3d-shader/fx: Only add numeric variables when writing buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-02 19:14:59 +02:00
Nikolay Sivov
ee2da76e6d vkd3d-shader/fx: Set structure field offsets in bytes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-02 19:14:59 +02:00
Henri Verbeet
7a74e79f2d vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic(). 2024-09-02 19:14:01 +02:00
Henri Verbeet
1c01560321 vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic(). 2024-09-02 19:12:53 +02:00
Anna (navi) Figueiredo Gomes
f5205da8e9 vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_build_descriptor_variable(). 2024-09-02 19:10:19 +02:00
Anna (navi) Figueiredo Gomes
672a8f5ce9 vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_sampler_declaration(). 2024-09-02 18:59:37 +02:00
Anna (navi) Figueiredo Gomes
22aad955ec vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_cbv_declaration(). 2024-09-02 18:58:29 +02:00
Anna (navi) Figueiredo Gomes
2a52ccf2c6 vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_resource_declaration(). 2024-09-02 18:54:19 +02:00
Giovanni Mascellani
527966580e vkd3d-shader: Dump the converted shader too. 2024-08-29 19:17:07 +02:00
Giovanni Mascellani
1a0d6a4db4 vkd3d-shader: Use a hash to build the filename when dumping shaders.
This way the same shader is always dumped to the same path and when
launching the same program over and over we avoid both creating new
copies of the same file each time and overwriting different dumped
shaders.
2024-08-29 19:14:27 +02:00
Henri Verbeet
0e72aba0bc Release 1.13. 2024-08-29 12:08:46 +02:00
Elizabeth Figura
eb71a1722a vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
This is a proposed API change in 946, which won't make it into this release.

The intent is to allow slightly larger constants to be specified in the updated
vkd3d_shader_parameter1 structure. In particular, this is large enough to pass
4-dimensional integer or float vectors inline, which the proposed clip plane
implementation will use, as well as other Direct3D FFP parameters.

We could also simply add vkd3d_shader_immediate_constant1 as a separate union
member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler.
2024-08-28 12:08:37 +02:00
Henri Verbeet
f318e565f2 vkd3d-shader/spirv: Decorate non-array descriptor variables as well.
Commits 343c7942e150bbc6b78ed17c0d0b5041521131b0 and
94c74d2c00db50153b6c749cf699ad229cd11c15 moved applying the NonReadable
and Coherent decorations from spirv_compiler_emit_resource_declaration()
to spirv_compiler_build_descriptor_variable(), but unfortunately missed
the non-array path in the latter function.

The missing NonReadable decoration causes segmentation faults in
rasteriser-ordered-views.shader_test (among others) on my Intel SKL GT2
setup in particular.
2024-08-26 11:24:01 +02:00
Conor McCarthy
738ecc9eb1 vkd3d-shader/spirv: Free the spirv parameter info. 2024-08-20 21:27:58 +02:00
Anna (navi) Figueiredo Gomes
94c74d2c00 vkd3d-shader/spirv: Avoid decorating variables multiple times with Coherent. 2024-08-20 21:25:15 +02:00
Anna (navi) Figueiredo Gomes
a47c23fa1f vkd3d-shader/spirv: Use unique SPIR-V variables for descriptors where visibility differs.
In the case two uav descriptors are mapped to the same variable, and one is
read from while the other is not, the variable would get the NonReadable
decorator, while being read from later.
2024-08-20 21:23:31 +02:00
Anna (navi) Figueiredo Gomes
343c7942e1 vkd3d-shader/spirv: Avoid decorating variables multiple times with NonReadable.
The existing code reuses the same SPIR-V variable for all descriptors mapped to
the same Vulkan binding, and applies the NonReadable decoration based on the
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ only. This potentially causes the
decoration to be applied twice, should two non-read descriptors be mapped to
the same variable, which isn't allowed in SPIR-V, and the validator complains.
2024-08-20 21:20:33 +02:00
Nikolay Sivov
c8cc1b1a24 vkd3d-shader/fx: Fix the matrix type class for fx_2_0.
CTAB type correctly reflects matrix majority, unlike effects
type data that does not respond to majority modifiers at all.
It doesn't transpose default values either.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:21:59 +02:00
Nikolay Sivov
f0a2e4bc25 vkd3d-shader/glsl: Fix a typo in a few messages.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:20:21 +02:00
Nikolay Sivov
d1b8a7e745 vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:17:41 +02:00
Petrichor Park
4467c655f0 vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
This fixes a lot of internal compiler errors with assignment operators,
especially bitwise ones. The bitwise-assignment test has the motivating
examples.
2024-08-19 14:15:43 +02:00
Nikolay Sivov
ebc039d128 vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
873b182021 vkd3d-shader/fx: Support NULL constants for object fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00