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vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_cbv_declaration().
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Notes:
Henri Verbeet
2024-09-04 11:47:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1024
@ -6194,11 +6194,12 @@ static uint32_t spirv_compiler_build_descriptor_variable(struct spirv_compiler *
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}
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static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register_range *range, unsigned int register_id, unsigned int size_in_bytes)
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const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t vec4_id, array_type_id, length_id, struct_id, var_id;
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const SpvStorageClass storage_class = SpvStorageClassUniform;
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unsigned int size_in_bytes = descriptor->buffer_size;
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struct vkd3d_push_constant_buffer_binding *push_cb;
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struct vkd3d_descriptor_variable_info var_info;
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struct vkd3d_shader_register reg;
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@ -6206,7 +6207,7 @@ static void spirv_compiler_emit_cbv_declaration(struct spirv_compiler *compiler,
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unsigned int size;
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vsir_register_init(®, VKD3DSPR_CONSTBUFFER, VKD3D_DATA_FLOAT, 3);
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reg.idx[0].offset = register_id;
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reg.idx[0].offset = descriptor->register_id;
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reg.idx[1].offset = range->first;
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reg.idx[2].offset = range->last;
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@ -10567,7 +10568,7 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
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spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor->register_id, descriptor->buffer_size);
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spirv_compiler_emit_cbv_declaration(compiler, &range, descriptor);
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
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