vkd3d/libs/vkd3d-shader
Giovanni Mascellani 1a0d6a4db4 vkd3d-shader: Use a hash to build the filename when dumping shaders.
This way the same shader is always dumped to the same path and when
launching the same program over and over we avoid both creating new
copies of the same file each time and overwriting different dumped
shaders.
2024-08-29 19:14:27 +02:00
..
checksum.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
d3d_asm.c vkd3d: Fix a few typos in the comments. 2024-08-19 14:17:41 +02:00
d3dbc.c vkd3d-shader/hlsl: Parse string default values. 2024-08-13 21:19:01 +02:00
dxbc.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
dxil.c vkd3d: Fix a few typos in the comments. 2024-08-19 14:17:41 +02:00
fx.c vkd3d-shader/fx: Fix the matrix type class for fx_2_0. 2024-08-19 14:21:59 +02:00
glsl.c vkd3d-shader/glsl: Fix a typo in a few messages. 2024-08-19 14:20:21 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Handle NULL constants. 2024-08-13 21:10:45 +02:00
hlsl_constant_ops.c vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c. 2024-08-01 15:18:15 +02:00
hlsl.c vkd3d-shader/hlsl: Adjust NULL type properties to make it usable in transformations. 2024-08-15 17:53:46 +02:00
hlsl.h vkd3d: Fix a few typos in the comments. 2024-08-19 14:17:41 +02:00
hlsl.l vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'. 2024-08-14 22:00:35 +02:00
hlsl.y vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators. 2024-08-19 14:15:43 +02:00
ir.c vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1. 2024-08-28 12:08:37 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h. 2024-08-05 15:57:56 +02:00
preproc.l vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l. 2024-08-05 15:57:56 +02:00
preproc.y vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y. 2024-08-05 15:57:56 +02:00
spirv.c Release 1.13. 2024-08-29 12:08:46 +02:00
tpf.c vkd3d-shader/hlsl: Always work with the extern resource's component type. 2024-08-14 21:57:21 +02:00
vkd3d_shader_main.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
vkd3d_shader_private.h vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00