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vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_resource_declaration().
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Notes:
Henri Verbeet
2024-09-04 11:47:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1024
@ -6461,21 +6461,24 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi
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}
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static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register_range *range, unsigned int register_id,
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unsigned int sample_count, bool is_uav, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_shader_resource_data_type resource_data_type, unsigned int structure_stride, bool raw)
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const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor)
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{
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bool raw = descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
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enum vkd3d_shader_resource_type resource_type = descriptor->resource_type;
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struct vkd3d_descriptor_variable_info var_info, counter_var_info = {0};
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bool is_uav = descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
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unsigned int structure_stride = descriptor->structure_stride / 4;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
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const struct vkd3d_spirv_resource_type *resource_type_info;
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unsigned int sample_count = descriptor->sample_count;
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enum vkd3d_shader_component_type sampled_type;
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struct vkd3d_symbol resource_symbol;
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struct vkd3d_shader_register reg;
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vsir_register_init(®, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1);
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reg.idx[0].offset = register_id;
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reg.idx[0].offset = descriptor->register_id;
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if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1)
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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@ -6489,7 +6492,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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return;
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}
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sampled_type = vkd3d_component_type_from_resource_data_type(resource_data_type);
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sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
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if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
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{
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@ -6525,11 +6528,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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if (is_uav)
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{
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const struct vkd3d_shader_descriptor_info1 *d;
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d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range);
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if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
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if (descriptor->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW)
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{
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if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL)
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spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE,
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@ -6543,7 +6542,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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compiler->use_invocation_interlock = true;
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}
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if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
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if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
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{
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VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */
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@ -10572,15 +10571,8 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
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spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
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descriptor->sample_count, false, descriptor->resource_type, descriptor->resource_data_type,
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descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
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spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id,
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descriptor->sample_count, true, descriptor->resource_type, descriptor->resource_data_type,
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descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER);
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spirv_compiler_emit_resource_declaration(compiler, &range, descriptor);
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break;
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default:
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