Commit Graph

2114 Commits

Author SHA1 Message Date
Anna (navi) Figueiredo Gomes
fd8bcc188f tests/hlsl: Add GatherCmp() tests. 2024-12-18 17:27:43 +01:00
Conor McCarthy
8d479d2ea6 vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid. 2024-12-18 17:27:43 +01:00
Conor McCarthy
1bb3b13c0a vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex. 2024-12-18 17:27:43 +01:00
Giovanni Mascellani
ed552e4519 tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
Elizabeth Figura
27c7776947 tests: Use fail(sm<5) instead of [require] for uav-atomics. 2024-12-17 16:37:41 +01:00
Elizabeth Figura
8fcbbfb8b1 tests/shader_runner: Test versions where the compilation result changes.
Adjust the algorithm for deciding for which profiles to test compilation.

We first ensure that if the compilation result changes (most often as the result
of a feature introduced in a specific version), we test the versions immediately
on either side of the change, to validate that vkd3d-shader is emulating the
same version behaviour.

We then ensure that we are testing at least one version from each set of sm1,
sm4, and sm6.
2024-12-17 16:35:09 +01:00
Elizabeth Figura
067e6deee4 tests/shader_runner: Test HLSL compilation in a separate pass.
Mainly in order to not waste time compile-testing the same version
more than once [as we do with e.g. the d3d11 and d3d12 runners, or
d3d12, GL, and Vulkan].
2024-12-17 16:24:00 +01:00
Elizabeth Figura
e91c07e1de tests/shader_runner: Record HLSL todo/fail state for each shader model.
When a shader fails to compile for a range of versions, we want to validate that
we are correctly implementing that behaviour. E.g. if a feature requires shader
model 5.0, we should validate that it compiles correctly with 5.0 (which we do),
but also that it *fails* to compile with 4.1 (which we do not).

The obvious and simple solution is to simply run compile tests for each version.
There are, however, at least 12 versions of HLSL up to and including 6.0, at
least 10 of which are known to introduce new features. Shader compilation takes
about 10-15% of the time that draw and dispatch does, both for native and
(currently) vkd3d. Testing every version for every shader would add a
noticeable amount of time to the tests.

In practice, the interesting versions to test for most shaders are:

* At least one from each range 1-3, 4-5, and 6. It's common enough for the
  semantics of the HLSL to differ between bytecode formats, or for features to
  be added or removed across those boundaries.

* If the shader requires a given feature, we want to test both sides of the cusp
  to ensure we're requiring the same version for the feature.

In practice this is 3 or 4 versions, which is measurably less than the 12 we'd
otherwise be running.

In order to achieve this goal of testing only the 3 or 4 interesting versions
for a shader, we need to know what version is actually required for a feature.
This is encoded in the shader itself using e.g. [pixel shader fail(sm<5)].

This patch therefore implements the first step towards this goal, namely,
determining which versions succeed and fail, so we can figure out which ones are
interesting.

We could require the test writer to specify which versions are interesting ahead
of time (e.g. "for version in 2.0 4.1 5.0 6.0") but this is both redundant (and
there are a *lot* of tests that need some feature gate) and easy for a test
writer to get wrong by missing interesting versions.
2024-12-17 16:18:21 +01:00
Henri Verbeet
c4f69f4d3d vkd3d-shader/hlsl: Prefer overload candidates without component count widening. 2024-12-16 17:09:40 +01:00
Henri Verbeet
64bb4150f0 vkd3d-shader/hlsl: Prefer overload candidates without component type narrowing. 2024-12-16 17:09:40 +01:00
Henri Verbeet
32d432ab5e vkd3d-shader/hlsl: Prefer overload candidates with matching component types. 2024-12-16 17:09:40 +01:00
Henri Verbeet
6b8878377f vkd3d-shader/hlsl: Prefer overload candidates with matching component type classes. 2024-12-16 17:09:40 +01:00
Henri Verbeet
63fce3062e vkd3d-shader/hlsl: Prefer overload candidates without component count narrowing. 2024-12-16 17:09:40 +01:00
Henri Verbeet
cdf6100fe5 tests: Add yet more overload resolution tests. 2024-12-16 17:09:40 +01:00
Elizabeth Figura
5827197246 tests/shader_runner: Don't bother distinguishing directive substrings.
Consider ']' a terminator for any string.
2024-12-12 17:28:45 +01:00
Elizabeth Figura
830bdd0037 tests/shader_runner: Use a separate variable for shader type. 2024-12-12 17:26:49 +01:00
Elizabeth Figura
edb36c078f tests/shader_runner: Use is_todo instead of separate shader states. 2024-12-12 17:26:37 +01:00
Victor Chiletto
a1d995e740 vkd3d-shader/hlsl: Unroll loops with conditional jumps. 2024-12-12 16:54:04 +01:00
Shaun Ren
2c9cf7c78b vkd3d-shader/hlsl: Implement normalization of binary expressions.
We normalize binary expressions by attempting to group constants
together, in order to facilitate further simplification of the
expressions.

For any binary operator OP, non-constants x, y, and constants a, b, we
apply the following rewrite rules:

  a OP x -> x OP a, if OP is commutative.

  (x OP a) OP b -> x OP (a OP b), if OP is associative.

  (x OP a) OP y -> (x OP y) OP a, if OP is associative and commutative.

  x OP (y OP a) -> (x OP y) OP a, if OP is associative.

Note that we consider floating point operations to be
non-associative.
2024-12-11 15:32:22 +01:00
Francisco Casas
aa3a716249 vkd3d-shader/hlsl: Allow lowering separate sampler arrays on deref offset 0. 2024-12-10 15:52:52 +01:00
Francisco Casas
2c9269ac3a vkd3d-shader/hlsl: Allocate samplers by decreasing bind count in SM1. 2024-12-10 15:52:50 +01:00
Francisco Casas
3a6bf3be24 vkd3d-shader/hlsl: Lower separated samplers for SM1.
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.

Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com>
2024-12-10 15:51:43 +01:00
Francisco Casas
58d318719c tests: Test sampler array allocation. 2024-12-10 15:51:34 +01:00
Francisco Casas
a0a555878f tests: Add additional sampler allocation tests for SM1. 2024-12-10 14:02:00 +01:00
Conor McCarthy
f3fac95bb6 tests/hlsl: Add int64 wave op tests. 2024-12-09 14:21:49 +01:00