vkd3d-shader/hlsl: Unroll loops with conditional jumps.

This commit is contained in:
Victor Chiletto
2024-10-21 17:17:23 -03:00
committed by Henri Verbeet
parent 351d58a95b
commit a1d995e740
Notes: Henri Verbeet 2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053
4 changed files with 205 additions and 87 deletions

View File

@@ -5,7 +5,7 @@ void main(float4 pos : position, out float tex : texcoord, out float4 out_pos :
out_pos = pos;
}
[pixel shader todo(sm<6)]
[pixel shader todo(sm<4)]
float4 main(float tex : texcoord) : sv_target
{
int i;
@@ -23,7 +23,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(sm<6) draw quad
todo(sm<4) draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)

View File

@@ -235,23 +235,23 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.2, 0.3, 0.3) 1
uniform 0 float 0.1
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.3, 0.3, 0.3) 1
uniform 0 float 0.3
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.5, 0.3, 0.3) 1
uniform 0 float 0.7
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.9, 0.7, 0.6) 1
uniform 0 float 0.9
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.1, 0.7, 0.6) 1
[pixel shader todo(sm<4)]
@@ -291,21 +291,21 @@ float4 main() : sv_target
uniform 0 float4 0.3 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.1 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.2, 0.6, 0.6) 1
uniform 4 float4 0.35 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.3, 0.6, 0.6) 1
uniform 8 float4 0.5 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.5, 0.6, 0.6) 1
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.5, 0.6, 0.6) 1
uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.1, 0.6, 0.6) 1

View File

@@ -160,23 +160,23 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
uniform 0 float 0.1
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
uniform 0 float 0.3
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 0 float 0.7
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.8, 0.8, 0.8, 0.8) 1
uniform 0 float 0.9
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
[pixel shader todo(sm<4)]
@@ -236,21 +236,21 @@ void main(out float4 ret : sv_target)
uniform 0 float4 0.3 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.1 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
uniform 4 float4 0.35 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
uniform 8 float4 0.5 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
uniform 4 float4 2.0 0.0 0.0 0.0
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1