Conor McCarthy 
							
						 
					 
					
						
						
							
						
						e9a2642d6a 
					 
					
						
						
							
							vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text().  
						
						
						
						
					 
					
						2023-01-24 18:11:10 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						e8cb90608d 
					 
					
						
						
							
							vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init().  
						
						
						
						
					 
					
						2023-01-24 18:11:10 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						a9aaa59df0 
					 
					
						
						
							
							vkd3d-shader/sm4: Store parsed instructions in an array.  
						
						
						
						
					 
					
						2023-01-24 18:11:08 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						007f894b94 
					 
					
						
						
							
							vkd3d-shader/sm1: Store parsed instructions in an array.  
						
						
						
						
					 
					
						2023-01-24 18:11:06 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						9c817e5e6d 
					 
					
						
						
							
							vkd3d-shader/hlsl: Forbid recursive calls.  
						
						
						
						
					 
					
						2023-01-19 19:16:27 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						718c79b823 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the numthreads attribute.  
						
						
						
						
					 
					
						2022-11-08 20:53:04 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						d6799bd5d3 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse function attributes.  
						
						
						
						
					 
					
						2022-11-08 20:53:03 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						e2aed38509 
					 
					
						
						
							
							vkd3d-shader/spirv: Avoid using DXBC-specific definitions.  
						
						
						
						
					 
					
						2022-11-08 20:52:32 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						35b48a8b04 
					 
					
						
						
							
							vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.  
						
						... 
						
						
						
						We would like to generate SPIR-V for input formats other than DXBC.
The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.
I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it. 
						
						
					 
					
						2022-11-08 20:52:29 +01:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						6989266e76 
					 
					
						
						
							
							vkd3d-shader/hlsl: Check for non-static object references.  
						
						... 
						
						
						
						It is responsibility of the shader's programmer to ensure that
object references can be solved statically.
Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com > 
						
						
					 
					
						2022-08-23 15:57:54 -05:00 
						 
				 
			
				
					
						
							
							
								Matteo Bruni 
							
						 
					 
					
						
						
							
						
						228f7ab5cd 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.  
						
						... 
						
						
						
						Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-05-12 19:33:56 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						40b299c727 
					 
					
						
						
							
							vkd3d-shader/hlsl: Fold constant division.  
						
						... 
						
						
						
						This commit includes work by Francisco Casas.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-04-15 21:18:17 +02:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						fa17a170b1 
					 
					
						
						
							
							vkd3d-shader/sm4: Recognise the msad opcode.  
						
						... 
						
						
						
						Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-03-14 18:31:08 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						cea9f19bd4 
					 
					
						
						
							
							vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.  
						
						... 
						
						
						
						Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-03-01 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						aef9e9ea62 
					 
					
						
						
							
							vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.  
						
						... 
						
						
						
						Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-03-01 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						4728cf1286 
					 
					
						
						
							
							include: Introduce a common macro for defining tags.  
						
						... 
						
						
						
						Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-03-01 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						ab45f0cafd 
					 
					
						
						
							
							vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().  
						
						... 
						
						
						
						Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-02-28 22:23:18 +01:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						f5c4c06090 
					 
					
						
						
							
							vkd3d-shader/hlsl: Respect the requested target type.  
						
						... 
						
						
						
						Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-02-28 22:23:13 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						7f166c4da4 
					 
					
						
						
							
							vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.  
						
						... 
						
						
						
						Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-02-24 18:39:11 +01:00 
						 
				 
			
				
					
						
							
							
								Alexandre Julliard 
							
						 
					 
					
						
						
							
						
						e21928f6ee 
					 
					
						
						
							
							vkd3d-shader: Consistently use uint32_t for pointers to shader data.  
						
						... 
						
						
						
						Mixing uint32_t and DWORD pointers causes warnings on Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com > 
						
						
					 
					
						2022-01-31 15:58:08 +01:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						96c2a3e586 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.  
						
						... 
						
						
						
						Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-01-26 18:36:22 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						4fdd6f0935 
					 
					
						
						
							
							vkd3d-shader: Trace tiled resource opcodes.  
						
						... 
						
						
						
						Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-01-13 17:20:44 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						eb1ae29de0 
					 
					
						
						
							
							vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.  
						
						... 
						
						
						
						Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-01-10 20:10:08 +01:00 
						 
				 
			
				
					
						
							
							
								Zebediah Figura 
							
						 
					 
					
						
						
							
						
						2edec69da4 
					 
					
						
						
							
							vkd3d-shader: Make shader_extract_from_dxbc() static.  
						
						... 
						
						
						
						Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2022-01-06 11:34:19 +01:00 
						 
				 
			
				
					
						
							
							
								Conor McCarthy 
							
						 
					 
					
						
						
							
						
						4a2fbe54c0 
					 
					
						
						
							
							vkd3d-shader/spirv: Implement support for stencil export.  
						
						... 
						
						
						
						Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org > 
						
						
					 
					
						2021-10-18 18:37:00 +02:00