Giovanni Mascellani
826b75722b
vkd3d: Do not automatically succeed if no extensions are available.
...
So error messages for missing required extensions are emitted.
2024-05-08 21:08:28 +02:00
Giovanni Mascellani
dbe3384609
vkd3d: Move checking device extensions to a dedicated function.
2024-05-08 21:08:28 +02:00
Giovanni Mascellani
29c63906bc
vkd3d: Warn about missing extensions only when meaningful.
2024-05-08 21:08:28 +02:00
Stefan Dösinger
d6b1e62ffc
vkd3d: Add a win32 version of vkd3d_get_program_name.
2024-05-08 21:08:22 +02:00
Conor McCarthy
962096f179
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
2024-05-08 21:08:16 +02:00
Conor McCarthy
cc49f26af1
vkd3d-shader/ir: Validate geometry shader properties.
2024-05-08 21:08:15 +02:00
Conor McCarthy
4fd2d5aa77
vkd3d-shader/dxil: Load geometry shader properties.
2024-05-08 21:08:14 +02:00
Nikolay Sivov
0053cc52b7
vkd3d-shader/fx: Initial support for writing sample state objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:05 +02:00
Nikolay Sivov
3c6470e3b2
vkd3d-shader/fx: Set UAV count in the header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:04 +02:00
Nikolay Sivov
1a79d1e945
vkd3d-shader/fx: Filter out unsupported object types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:03 +02:00
Nikolay Sivov
9bbed14987
vkd3d-shader/fx: Fix shader counter in the header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:02 +02:00
Nikolay Sivov
cb1a271151
vkd3d-shader/fx: Set texture count in the header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:01 +02:00
Nikolay Sivov
162d8760be
vkd3d-shader/fx: Set RTV counter in the header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:08:00 +02:00
Nikolay Sivov
a879ac5536
vkd3d-shader/fx: Write depth stencil view object variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:59 +02:00
Zebediah Figura
c2eb563e50
vkd3d-shader/fx: Skip uniform copy logic for global variables.
2024-05-08 21:07:58 +02:00
Francisco Casas
68483d070f
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
...
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
cefd6f9de6
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
2024-05-06 22:12:50 +02:00
Zebediah Figura
35d388eedd
vkd3d-utils: Initialize the null type vtbl.
2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e
vkd3d-shader/tpf: Write the field offset in bytes.
2024-05-06 22:12:48 +02:00
Zebediah Figura
68562d375e
vkd3d-utils: Fix bounds comparison against element counts.
2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
2024-05-06 22:12:34 +02:00
Zebediah Figura
e904b4596a
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
2024-05-06 22:12:33 +02:00
Conor McCarthy
cfcc789b42
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
2024-05-06 22:12:27 +02:00
Conor McCarthy
c71751edc9
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
2024-05-06 22:12:25 +02:00
Conor McCarthy
fef5760af0
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
2024-05-06 22:12:24 +02:00
Conor McCarthy
af208135f3
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
2024-05-06 22:12:22 +02:00
Conor McCarthy
1c49b3a779
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
2024-05-06 22:12:21 +02:00
Conor McCarthy
174a692a17
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
2024-05-06 22:12:19 +02:00
Henri Verbeet
592e902d47
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
2024-05-02 22:19:18 +02:00
Henri Verbeet
fa7b623eac
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
2024-05-02 22:19:18 +02:00
Henri Verbeet
f948520504
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
2024-05-02 22:19:17 +02:00
Henri Verbeet
e21215f466
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
2024-05-02 22:19:16 +02:00
Giovanni Mascellani
5d78eeb6d3
vkd3d: Simplify control flow for swapchain images.
2024-05-02 22:19:08 +02:00
Conor McCarthy
95489899be
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
2024-05-02 22:19:02 +02:00
Conor McCarthy
fb5eb3159d
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa
vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
2024-05-02 22:18:59 +02:00
Conor McCarthy
8e2b351538
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
...
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Conor McCarthy
a130c970a6
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
2024-05-02 22:18:48 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557
vkd3d-shader/dxil: Handle SV_PrimitiveId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e
vkd3d-shader/dxil: Handle SV_InstanceId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
05510c118a
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6
vkd3d-shader: Avoid non-constant initializer.
...
Fixes "initializer element is not constant" error with gcc < 8.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263
vkd3d-shader/spirv: Use location information from the current instruction.
2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed
vkd3d-shader/hlsl: Fold x * 1 identities.
2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00
Stefan Dösinger
cb6c868460
vkd3d: Implement cache locking.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
71f1955cd6
vkd3d: Implement vkd3d_shader_cache_get.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2
vkd3d: Implement vkd3d_shader_cache_put.
2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
...
The only uses of this were remove by commit
3ca2259807
.
2024-04-24 23:49:10 +02:00
Henri Verbeet
11db8c1719
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
534044181b
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
d5717d333b
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Conor McCarthy
075979fa21
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
2024-04-23 22:38:03 +02:00
Conor McCarthy
e3dde09bb9
vkd3d-shader/ir: Accept undefined PHI incomings as valid.
...
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Zebediah Figura
d7da278693
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
2024-04-23 22:36:32 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0
vkd3d-shader/ir: Structurize each function of a hull shader.
2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
2024-04-23 22:36:14 +02:00
Henri Verbeet
7b4a1fdfbc
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
...
Much like the vkd3d_mutex implementation.
2024-04-22 23:15:20 +02:00
Henri Verbeet
8345b9b6f5
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
2024-04-22 23:14:30 +02:00
Conor McCarthy
079f8e4d52
vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
2024-04-22 23:13:31 +02:00
Conor McCarthy
3976738baf
vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
2024-04-22 23:13:30 +02:00
Conor McCarthy
e165f9cefc
vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
2024-04-22 23:13:29 +02:00
Conor McCarthy
3479962983
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a
vkd3d-shader/dxil: Support patch constant functions and signatures.
2024-04-22 23:13:26 +02:00
Zebediah Figura
833c897aac
vkd3d-shader/hlsl: Parse register space reservations.
2024-04-22 23:13:15 +02:00
Zebediah Figura
29f6a7e5f7
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
...
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
2024-04-22 23:13:13 +02:00
Henri Verbeet
4a209efb62
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
2024-04-19 22:24:07 +02:00
Henri Verbeet
0116e49d9b
vkd3d-shader/hlsl: Support d3d-asm as target format.
2024-04-19 22:24:06 +02:00
Henri Verbeet
414bb99542
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
2024-04-19 22:23:55 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Giovanni Mascellani
296edf0d68
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
...
A D3D12 device can be useful even without a surface and swapchain.
On the other hand, just having the surface and swapchain extensions
doesn't give any feature (the client still has to manage them), so
there is no point in making them a requirement.
2024-04-19 22:23:28 +02:00
Zebediah Figura
171e097268
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
2024-04-19 22:23:20 +02:00