Giovanni Mascellani
627cf50320
vkd3d: Use CONST_VTABLE.
2023-10-02 22:25:14 +02:00
Andrey Gusev
1006e8cbd4
vkd3d: Add ID3D12Device5 interface stub.
2023-09-28 23:13:29 +02:00
Francisco Casas
f50d0ae2cb
vkd3d-shader/tpf: Store vkd3d-shader swizzles in sm4_src_register.swizzle.
2023-09-28 23:13:16 +02:00
Francisco Casas
ef9ec28eb0
vkd3d-shader/tpf: Replace sm4_dst_register with vkd3d_shader_dst_param.
2023-09-28 23:13:14 +02:00
Francisco Casas
d41d8f8771
vkd3d-shader/tpf: Rename sm4_dst_register.writemask to write_mask.
2023-09-28 23:13:12 +02:00
Andrey Gusev
acd3ed97dc
vkd3d: Add ID3D12Device4 interface stub.
2023-09-27 22:34:52 +02:00
Francisco Casas
123e399b89
vkd3d-shader/d3d-asm: Don't print offset for DEPTHOUT registers.
...
This register is unique and thus is not accompanied with an offset in
the native disassembler output.
2023-09-27 22:34:48 +02:00
Francisco Casas
ef1567c17b
vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump writemask.
...
This change ensures that we don't dump the writemask for registers that
have a scalar dimension.
For instance, for this shader:
float r;
float4 main(out float d : DEPTH) : sv_target
{
d = r;
return 0;
}
we now correctly dump
dcl_output oDepth
instead of
dcl_output oDepth.x
2023-09-27 22:34:47 +02:00
Francisco Casas
a358722f71
vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump swizzle.
...
The assumption that sampler registers never have a swizzle is not
totally correct.
For instance, for the following shader:
Texture2D tex;
sampler sam;
float4 main() : sv_target
{
return tex.GatherGreen(sam, float2(0, 0));
}
the gather instruction is being disassembled as
gather4_indexable(texture2d) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0
instead of
gather4_indexable(texture2d)(float,float,float,float) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0.y
(notice the missing swizzle in the last parameter s0).
This is because the Gather instructions give the sampler register a vec4
dimension (and scalar swizzle type) to indicate the channel for the
gather operation.
The solution is using the new vkd3d_shader_register.dimension instead of
checking the swizzle type.
2023-09-27 22:34:46 +02:00
Francisco Casas
8e0fe29bfc
vkd3d-shader/tpf: Replace sm4_register with vkd3d_shader_register.
2023-09-27 22:34:31 +02:00
Francisco Casas
10bbc7eda5
vkd3d-shader/tpf: Move sm4_register.mod to sm4_src_register.
2023-09-27 22:34:30 +02:00
Francisco Casas
8124ba3a54
vkd3d-shader/tpf: Put sm4_register.immconst_uint inside a union.
2023-09-27 22:34:28 +02:00
Francisco Casas
0c8b74cb39
vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension.
2023-09-27 22:34:26 +02:00
Conor McCarthy
f61c853f61
vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.
2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824
vkd3d-shader/dxil: Do not access null code blocks on failure.
2023-09-26 22:07:50 +02:00
Andrey Gusev
56cd609308
vkd3d: Add ID3D12Device3 interface stub.
2023-09-26 22:07:45 +02:00
Giovanni Mascellani
83ddfb9e8d
vkd3d: Expose the image view usage to Vulkan.
...
This prevents a failure with MoltenVK, which is not able to
create 2D-array view for any usage other than color attachment.
2023-09-26 22:07:41 +02:00
Francisco Casas
74d79c7e45
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9
vkd3d-shader/tpf: Parse register dimension for all register types.
2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00
Francisco Casas
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0
vkd3d-shader/ir: Remove dead code during normalisation.
...
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Zebediah Figura
fcda20a8c3
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
2023-09-25 22:07:23 +02:00
Zebediah Figura
496a3a2093
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
2023-09-25 22:07:22 +02:00
Zebediah Figura
ecd781e809
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
2023-09-25 22:07:21 +02:00
Zebediah Figura
7944ee9bed
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
2023-09-25 22:07:20 +02:00
Zebediah Figura
65bf6e997c
vkd3d-shader/hlsl: Use lower_ir() for more passes.
2023-09-25 22:07:18 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
...
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Conor McCarthy
6ec5e5bf54
vkd3d-shader/dxil: Implement DX instruction LoadInput.
2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca
vkd3d-shader/dxil: Declare shader inputs.
2023-09-25 22:07:08 +02:00
Conor McCarthy
5984b4e455
vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
...
When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
Conor McCarthy
575135a9ce
vkd3d-shader/spirv: Build undefined values once.
2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
2023-09-25 22:07:04 +02:00
Conor McCarthy
a67a85989f
vkd3d-shader/d3d-asm: Trace undefined registers.
2023-09-25 22:07:02 +02:00
Conor McCarthy
b765f3c770
vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
...
The allocator is used for DXIL input/output parameter arrays.
2023-09-25 22:07:01 +02:00
Zebediah Figura
257a351f37
vkd3d-shader/spirv: Flush NaN to zero in ftoi.
2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25
vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX.
2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b
vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN.
2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368
vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX.
2023-09-25 22:06:41 +02:00