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ef1567c17b
This change ensures that we don't dump the writemask for registers that have a scalar dimension. For instance, for this shader: float r; float4 main(out float d : DEPTH) : sv_target { d = r; return 0; } we now correctly dump dcl_output oDepth instead of dcl_output oDepth.x |
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.. | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |